From d423ddc275d803c61ae15ada62a5f3cca5e2949c Mon Sep 17 00:00:00 2001 From: JosJuice Date: Wed, 3 Jan 2024 21:26:49 +0100 Subject: [PATCH] =?UTF-8?q?GameSettings:=20Don't=20force=20EFB=20to=20RAM?= =?UTF-8?q?=20for=20Pok=C3=A9Park=20Wii?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This is another one of those games that has an optional screenshot feature where the images end up all black if you have Store EFB Copies to Texture Only turned on. Like for other such games, let's not force Store EFB Copies to Texture Only off, since it's a large performance impact for a feature most players won't use. There's one wrinkle here. As part of teaching the player how to take screenshots, the game forces the player to take a screenshot before it lets them progress in the story. However, the game doesn't care what's in the screenshot, so you can progress just fine even if Store EFB Copies to Texture Only is turned on. I personally tested it. --- Data/Sys/GameSettings/R8A.ini | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Data/Sys/GameSettings/R8A.ini b/Data/Sys/GameSettings/R8A.ini index 9896fc6943..6181d27d2a 100644 --- a/Data/Sys/GameSettings/R8A.ini +++ b/Data/Sys/GameSettings/R8A.ini @@ -14,7 +14,3 @@ [Video_Settings] SafeTextureCacheColorSamples = 512 - -[Video_Hacks] -EFBToTextureEnable = False -