Hide mouse cursor after delay in DolphinQt

This commit is contained in:
Andrew 2017-07-04 10:58:27 -04:00 committed by Andrew Li
parent 3095f585dd
commit d38987e1e8
3 changed files with 28 additions and 1 deletions

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <QKeyEvent> #include <QKeyEvent>
#include <QTimer>
#include "DolphinQt2/Host.h" #include "DolphinQt2/Host.h"
#include "DolphinQt2/RenderWidget.h" #include "DolphinQt2/RenderWidget.h"
@ -19,9 +20,15 @@ RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle); connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle);
emit HandleChanged((void*)winId()); emit HandleChanged((void*)winId());
m_mouse_timer = new QTimer(this);
connect(m_mouse_timer, &QTimer::timeout, this, &RenderWidget::HandleCursorTimer);
m_mouse_timer->setSingleShot(true);
setMouseTracking(true);
connect(&Settings::Instance(), &Settings::HideCursorChanged, this, connect(&Settings::Instance(), &Settings::HideCursorChanged, this,
&RenderWidget::OnHideCursorChanged); &RenderWidget::OnHideCursorChanged);
OnHideCursorChanged(); OnHideCursorChanged();
m_mouse_timer->start(MOUSE_HIDE_DELAY);
} }
void RenderWidget::OnHideCursorChanged() void RenderWidget::OnHideCursorChanged()
@ -29,6 +36,12 @@ void RenderWidget::OnHideCursorChanged()
setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor); setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor);
} }
void RenderWidget::HandleCursorTimer()
{
if (isActiveWindow())
setCursor(Qt::BlankCursor);
}
bool RenderWidget::event(QEvent* event) bool RenderWidget::event(QEvent* event)
{ {
switch (event->type()) switch (event->type())
@ -40,6 +53,14 @@ bool RenderWidget::event(QEvent* event)
emit EscapePressed(); emit EscapePressed();
break; break;
} }
case QEvent::MouseMove:
case QEvent::MouseButtonPress:
if (!Settings::Instance().GetHideCursor() && isActiveWindow())
{
setCursor(Qt::ArrowCursor);
m_mouse_timer->start(MOUSE_HIDE_DELAY);
}
break;
case QEvent::WinIdChange: case QEvent::WinIdChange:
emit HandleChanged((void*)winId()); emit HandleChanged((void*)winId());
break; break;

View File

@ -7,6 +7,8 @@
#include <QEvent> #include <QEvent>
#include <QWidget> #include <QWidget>
class QTimer;
class RenderWidget final : public QWidget class RenderWidget final : public QWidget
{ {
Q_OBJECT Q_OBJECT
@ -24,5 +26,9 @@ signals:
void StateChanged(bool fullscreen); void StateChanged(bool fullscreen);
private: private:
void HandleCursorTimer();
void OnHideCursorChanged(); void OnHideCursorChanged();
static constexpr int MOUSE_HIDE_DELAY = 3000;
QTimer* m_mouse_timer;
}; };

View File

@ -91,7 +91,7 @@ void InterfacePane::CreateInGame()
m_checkbox_enable_osd = new QCheckBox(tr("Enable On Screen Messages")); m_checkbox_enable_osd = new QCheckBox(tr("Enable On Screen Messages"));
m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title")); m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title"));
m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss")); m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
m_checkbox_hide_mouse = new QCheckBox(tr("Hide Mouse Cursor")); m_checkbox_hide_mouse = new QCheckBox(tr("Always Hide Mouse Cursor"));
groupbox_layout->addWidget(m_checkbox_confirm_on_stop); groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
groupbox_layout->addWidget(m_checkbox_use_panic_handlers); groupbox_layout->addWidget(m_checkbox_use_panic_handlers);