Hide mouse cursor after delay in DolphinQt
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parent
3095f585dd
commit
d38987e1e8
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <QKeyEvent>
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#include <QKeyEvent>
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#include <QTimer>
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#include "DolphinQt2/Host.h"
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#include "DolphinQt2/Host.h"
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#include "DolphinQt2/RenderWidget.h"
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#include "DolphinQt2/RenderWidget.h"
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@ -19,9 +20,15 @@ RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
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connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle);
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connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle);
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emit HandleChanged((void*)winId());
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emit HandleChanged((void*)winId());
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m_mouse_timer = new QTimer(this);
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connect(m_mouse_timer, &QTimer::timeout, this, &RenderWidget::HandleCursorTimer);
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m_mouse_timer->setSingleShot(true);
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setMouseTracking(true);
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connect(&Settings::Instance(), &Settings::HideCursorChanged, this,
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connect(&Settings::Instance(), &Settings::HideCursorChanged, this,
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&RenderWidget::OnHideCursorChanged);
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&RenderWidget::OnHideCursorChanged);
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OnHideCursorChanged();
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OnHideCursorChanged();
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m_mouse_timer->start(MOUSE_HIDE_DELAY);
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}
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}
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void RenderWidget::OnHideCursorChanged()
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void RenderWidget::OnHideCursorChanged()
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@ -29,6 +36,12 @@ void RenderWidget::OnHideCursorChanged()
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setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor);
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setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor);
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}
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}
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void RenderWidget::HandleCursorTimer()
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{
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if (isActiveWindow())
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setCursor(Qt::BlankCursor);
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}
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bool RenderWidget::event(QEvent* event)
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bool RenderWidget::event(QEvent* event)
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{
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{
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switch (event->type())
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switch (event->type())
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@ -40,6 +53,14 @@ bool RenderWidget::event(QEvent* event)
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emit EscapePressed();
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emit EscapePressed();
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break;
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break;
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}
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}
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case QEvent::MouseMove:
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case QEvent::MouseButtonPress:
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if (!Settings::Instance().GetHideCursor() && isActiveWindow())
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{
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setCursor(Qt::ArrowCursor);
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m_mouse_timer->start(MOUSE_HIDE_DELAY);
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}
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break;
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case QEvent::WinIdChange:
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case QEvent::WinIdChange:
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emit HandleChanged((void*)winId());
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emit HandleChanged((void*)winId());
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break;
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break;
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@ -7,6 +7,8 @@
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#include <QEvent>
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#include <QEvent>
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#include <QWidget>
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#include <QWidget>
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class QTimer;
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class RenderWidget final : public QWidget
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class RenderWidget final : public QWidget
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{
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{
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Q_OBJECT
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Q_OBJECT
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@ -24,5 +26,9 @@ signals:
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void StateChanged(bool fullscreen);
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void StateChanged(bool fullscreen);
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private:
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private:
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void HandleCursorTimer();
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void OnHideCursorChanged();
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void OnHideCursorChanged();
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static constexpr int MOUSE_HIDE_DELAY = 3000;
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QTimer* m_mouse_timer;
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};
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};
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@ -91,7 +91,7 @@ void InterfacePane::CreateInGame()
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m_checkbox_enable_osd = new QCheckBox(tr("Enable On Screen Messages"));
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m_checkbox_enable_osd = new QCheckBox(tr("Enable On Screen Messages"));
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m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title"));
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m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title"));
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m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
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m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
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m_checkbox_hide_mouse = new QCheckBox(tr("Hide Mouse Cursor"));
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m_checkbox_hide_mouse = new QCheckBox(tr("Always Hide Mouse Cursor"));
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groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
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groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
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groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
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groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
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