Merge pull request #1885 from degasus/custom_texture
CustomTexture: new name format
This commit is contained in:
commit
d27bd9d291
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@ -13,7 +13,7 @@ u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightl
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u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash
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u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
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u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
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u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
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u64 GetHashHiresTexture(const u8 *src, int len, u32 samples = 0);
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u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
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u64 GetHash64(const u8 *src, int len, u32 samples);
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void SetHash64Function();
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@ -3,9 +3,11 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <cstring>
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#include <string>
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#include <utility>
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#include <xxhash.h>
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#include <SOIL/SOIL.h>
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#include "Common/CommonPaths.h"
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@ -16,13 +18,20 @@
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#include "Core/ConfigManager.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoConfig.h"
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std::unordered_map<std::string, std::string> HiresTexture::textureMap;
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static std::unordered_map<std::string, std::string> s_textureMap;
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static bool s_check_native_format;
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static bool s_check_new_format;
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static const std::string s_format_prefix = "tex1_";
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void HiresTexture::Init(const std::string& gameCode)
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{
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textureMap.clear();
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s_textureMap.clear();
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s_check_native_format = false;
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s_check_new_format = false;
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CFileSearch::XStringVector Directories;
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@ -66,36 +75,172 @@ void HiresTexture::Init(const std::string& gameCode)
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const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
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const std::string code = StringFromFormat("%s_", gameCode.c_str());
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const std::string code2 = "";
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if (rFilenames.size() > 0)
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{
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for (auto& rFilename : rFilenames)
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{
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std::string FileName;
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SplitPath(rFilename, nullptr, &FileName, nullptr);
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if (FileName.substr(0, code.length()).compare(code) == 0 && textureMap.find(FileName) == textureMap.end())
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textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilename));
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}
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}
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}
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std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format)
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{
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u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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u64 tlut_hash = 0;
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u64 hash = tex_hash;
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if (tlut_size)
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if (FileName.substr(0, code.length()) == code)
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{
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tlut_hash = GetHashHiresTexture(tlut, (int)tlut_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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hash ^= tlut_hash;
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s_textureMap[FileName] = rFilename;
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s_check_native_format = true;
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}
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if (FileName.substr(0, s_format_prefix.length()) == s_format_prefix)
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{
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s_textureMap[FileName] = rFilename;
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s_check_new_format = true;
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}
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}
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return StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32)hash, (u16)format);
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}
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HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format)
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std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps, bool dump)
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{
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std::string base_filename = GenBaseName(texture, texture_size, tlut, tlut_size, width, height, format);
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std::string name = "";
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bool convert = false;
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if (!dump && s_check_native_format)
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{
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// try to load the old format first
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u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size, g_ActiveConfig.iSafeTextureCache_ColorSamples) : 0;
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name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32)(tex_hash ^ tlut_hash), (u16)format);
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if (s_textureMap.find(name) != s_textureMap.end())
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{
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if (g_ActiveConfig.bConvertHiresTextures)
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convert = true;
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else
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return name;
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}
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}
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if (dump || s_check_new_format || convert)
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{
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// checking for min/max on paletted textures
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u32 min = 0xffff;
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u32 max = 0;
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switch(tlut_size)
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{
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case 0: break;
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case 16 * 2:
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for (size_t i = 0; i < texture_size; i++)
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{
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min = std::min<u32>(min, texture[i] & 0xf);
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min = std::min<u32>(min, texture[i] >> 4);
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max = std::max<u32>(max, texture[i] & 0xf);
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max = std::max<u32>(max, texture[i] >> 4);
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}
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break;
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case 256 * 2:
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for (size_t i = 0; i < texture_size; i++)
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{
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min = std::min<u32>(min, texture[i]);
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max = std::max<u32>(max, texture[i]);
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}
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break;
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case 16384 * 2:
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for (size_t i = 0; i < texture_size/2; i++)
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{
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min = std::min<u32>(min, Common::swap16(((u16*)texture)[i]) & 0x3fff);
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max = std::max<u32>(max, Common::swap16(((u16*)texture)[i]) & 0x3fff);
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}
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break;
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}
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if (tlut_size > 0)
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{
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tlut_size = 2 * (max + 1 - min);
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tlut += 2 * min;
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}
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u64 tex_hash = XXH64(texture, texture_size, 0);
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u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0;
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std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016" PRIx64, width, height, has_mipmaps ? "_m" : "", tex_hash);
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std::string tlutname = tlut_size ? StringFromFormat("_%016" PRIx64, tlut_hash) : "";
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std::string formatname = StringFromFormat("_%d", format);
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std::string fullname = basename + tlutname + formatname;
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for (int level = 0; level < 10 && convert; level++)
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{
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std::string oldname = name;
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if (level)
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oldname += StringFromFormat("_mip%d", level);
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// skip not existing levels
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if (s_textureMap.find(oldname) == s_textureMap.end())
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continue;
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for (int i = 0;; i++)
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{
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// for hash collisions, padd with an integer
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std::string newname = fullname;
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if (level)
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newname += StringFromFormat("_mip%d", level);
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if (i)
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newname += StringFromFormat(".%d", i);
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// new texture
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if (s_textureMap.find(newname) == s_textureMap.end())
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{
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std::string src = s_textureMap[oldname];
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size_t postfix = src.find_last_of('.');
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std::string dst = src.substr(0, postfix - oldname.length()) + newname + src.substr(postfix, src.length() - postfix);
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if (File::Rename(src, dst))
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{
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s_textureMap.erase(oldname);
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s_textureMap[newname] = dst;
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s_check_new_format = true;
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OSD::AddMessage(StringFromFormat("Rename custom texture %s to %s", oldname.c_str(), newname.c_str()), 5000);
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}
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else
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{
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ERROR_LOG(VIDEO, "rename failed");
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}
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break;
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}
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else
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{
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// dst fail already exist, compare content
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std::string a, b;
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File::ReadFileToString(s_textureMap[oldname], a);
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File::ReadFileToString(s_textureMap[newname], b);
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if (a == b && a != "")
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{
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// equal, so remove
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if (File::Delete(s_textureMap[oldname]))
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{
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s_textureMap.erase(oldname);
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OSD::AddMessage(StringFromFormat("Delete double old custom texture %s", oldname.c_str()), 5000);
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}
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else
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{
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ERROR_LOG(VIDEO, "delete failed");
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}
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break;
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}
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// else continue in this loop with the next higher padding variable
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}
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}
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}
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// try to match a wildcard template
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if (!dump && s_textureMap.find(basename + "_*" + formatname) != s_textureMap.end())
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return basename + "_*" + formatname;
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// else generate the complete texture
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if (dump || s_textureMap.find(fullname) != s_textureMap.end())
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return fullname;
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}
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return name;
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}
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HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps)
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{
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std::string base_filename = GenBaseName(texture, texture_size, tlut, tlut_size, width, height, format, has_mipmaps);
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HiresTexture* ret = nullptr;
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for (int level = 0;; level++)
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@ -106,12 +251,12 @@ HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const
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filename += StringFromFormat("_mip%u", level);
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}
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if (textureMap.find(filename) != textureMap.end())
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if (s_textureMap.find(filename) != s_textureMap.end())
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{
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Level l;
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File::IOFile file;
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file.Open(textureMap[filename], "rb");
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file.Open(s_textureMap[filename], "rb");
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std::vector<u8> buffer(file.GetSize());
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file.ReadBytes(buffer.data(), file.GetSize());
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@ -18,14 +18,15 @@ public:
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const u8* texture, size_t texture_size,
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const u8* tlut, size_t tlut_size,
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u32 width, u32 height,
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int format
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int format, bool has_mipmaps
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);
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static std::string GenBaseName(
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const u8* texture, size_t texture_size,
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const u8* tlut, size_t tlut_size,
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u32 width, u32 height,
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int format
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int format, bool has_mipmaps,
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bool dump = false
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);
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~HiresTexture();
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@ -38,8 +39,6 @@ public:
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};
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std::vector<Level> m_levels;
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static std::unordered_map<std::string, std::string> textureMap;
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private:
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HiresTexture() {}
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@ -304,8 +304,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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const int texformat = tex.texImage0[id].format;
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const u32 tlutaddr = tex.texTlut[id].tmem_offset << 9;
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const u32 tlutfmt = tex.texTlut[id].tlut_format;
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const bool use_mipmaps = (tex.texMode0[id].min_filter & 3) != 0;
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u32 tex_levels = (tex.texMode1[id].max_lod + 0xf) / 0x10 + 1;
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const bool use_mipmaps = (tex.texMode0[id].min_filter & 3) != 0 && tex_levels > 0;
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const bool from_tmem = tex.texImage1[id].image_type != 0;
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if (0 == address)
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@ -410,7 +410,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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src_data, texture_size,
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&texMem[tlutaddr], palette_size,
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width, height,
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texformat
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texformat, use_mipmaps
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));
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if (hires_tex)
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@ -476,7 +476,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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src_data, texture_size,
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&texMem[tlutaddr], palette_size,
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width, height,
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texformat
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texformat, use_mipmaps,
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true
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);
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DumpTexture(entry, basename, 0);
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}
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@ -70,6 +70,7 @@ void VideoConfig::Load(const std::string& ini_file)
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settings->Get("ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
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settings->Get("DumpTextures", &bDumpTextures, 0);
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settings->Get("HiresTextures", &bHiresTextures, 0);
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settings->Get("ConvertHiresTextures", &bConvertHiresTextures, 0);
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settings->Get("DumpEFBTarget", &bDumpEFBTarget, 0);
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settings->Get("FreeLook", &bFreeLook, 0);
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settings->Get("UseFFV1", &bUseFFV1, 0);
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@ -150,6 +151,7 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Settings", "UseRealXFB", bUseRealXFB);
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CHECK_SETTING("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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CHECK_SETTING("Video_Settings", "HiresTextures", bHiresTextures);
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CHECK_SETTING("Video_Settings", "ConvertHiresTextures", bConvertHiresTextures);
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CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
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CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
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CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
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@ -257,6 +259,7 @@ void VideoConfig::Save(const std::string& ini_file)
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settings->Set("OverlayProjStats", bOverlayProjStats);
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settings->Set("DumpTextures", bDumpTextures);
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settings->Set("HiresTextures", bHiresTextures);
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settings->Set("ConvertHiresTextures", bConvertHiresTextures);
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settings->Set("DumpEFBTarget", bDumpEFBTarget);
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settings->Set("FreeLook", bFreeLook);
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settings->Set("UseFFV1", bUseFFV1);
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@ -103,6 +103,7 @@ struct VideoConfig final
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// Utility
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bool bDumpTextures;
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bool bHiresTextures;
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bool bConvertHiresTextures;
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bool bDumpEFBTarget;
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bool bUseFFV1;
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bool bFreeLook;
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