Core/GeckoCode: unsigned int -> u32
Same thing for all intents and purposes, less to read.
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@ -146,7 +146,7 @@ static Installation InstallCodeHandlerLocked(const Core::CPUThreadGuard& guard)
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PowerPC::MMU::HostWrite_U8(guard, data[i], INSTALLER_BASE_ADDRESS + i);
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PowerPC::MMU::HostWrite_U8(guard, data[i], INSTALLER_BASE_ADDRESS + i);
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// Patch the code handler to the current system type (Gamecube/Wii)
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// Patch the code handler to the current system type (Gamecube/Wii)
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for (unsigned int h = 0; h < data.length(); h += 4)
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for (u32 h = 0; h < data.length(); h += 4)
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{
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{
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// Patch MMIO address
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// Patch MMIO address
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if (PowerPC::MMU::HostRead_U32(guard, INSTALLER_BASE_ADDRESS + h) ==
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if (PowerPC::MMU::HostRead_U32(guard, INSTALLER_BASE_ADDRESS + h) ==
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@ -209,7 +209,7 @@ static Installation InstallCodeHandlerLocked(const Core::CPUThreadGuard& guard)
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// Invalidate the icache and any asm codes
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// Invalidate the icache and any asm codes
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auto& ppc_state = guard.GetSystem().GetPPCState();
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auto& ppc_state = guard.GetSystem().GetPPCState();
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for (unsigned int j = 0; j < (INSTALLER_END_ADDRESS - INSTALLER_BASE_ADDRESS); j += 32)
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for (u32 j = 0; j < (INSTALLER_END_ADDRESS - INSTALLER_BASE_ADDRESS); j += 32)
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{
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{
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ppc_state.iCache.Invalidate(INSTALLER_BASE_ADDRESS + j);
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ppc_state.iCache.Invalidate(INSTALLER_BASE_ADDRESS + j);
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}
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}
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