Merge pull request #8747 from iwubcode/map-freelook

Support controlling Free Look via input bindings (motion controls, gamepad, etc!)
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JMC47 2021-04-01 01:05:00 -04:00 committed by GitHub
commit ce8e87c64b
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25 changed files with 420 additions and 61 deletions

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@ -4,6 +4,8 @@
#include "Common/Matrix.h"
#include "Common/MathUtil.h"
#include <algorithm>
#include <cmath>
@ -121,6 +123,32 @@ Vec3 operator*(const Quaternion& lhs, const Vec3& rhs)
return Vec3(result.data.x, result.data.y, result.data.z);
}
Vec3 FromQuaternionToEuler(const Quaternion& q)
{
Vec3 result;
const float qx = q.data.x;
const float qy = q.data.y;
const float qz = q.data.z;
const float qw = q.data.w;
const float sinr_cosp = 2 * (qw * qx + qy * qz);
const float cosr_cosp = 1 - 2 * (qx * qx + qy * qy);
result.x = std::atan2(sinr_cosp, cosr_cosp);
const float sinp = 2 * (qw * qy - qz * qx);
if (std::abs(sinp) >= 1)
result.y = std::copysign(MathUtil::PI / 2, sinp); // use 90 degrees if out of range
else
result.y = std::asin(sinp);
const float siny_cosp = 2 * (qw * qz + qx * qy);
const float cosy_cosp = 1 - 2 * (qy * qy + qz * qz);
result.z = std::atan2(siny_cosp, cosy_cosp);
return result;
}
Matrix33 Matrix33::Identity()
{
Matrix33 mtx = {};

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@ -359,6 +359,8 @@ public:
Quaternion operator*(Quaternion lhs, const Quaternion& rhs);
Vec3 operator*(const Quaternion& lhs, const Vec3& rhs);
Vec3 FromQuaternionToEuler(const Quaternion& q);
class Matrix33
{
public:

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@ -12,6 +12,7 @@
#include "Core/FreeLookConfig.h"
#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
#include "InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.h"
#include "InputCommon/InputConfig.h"
#include "VideoCommon/FreeLookCamera.h"
@ -60,6 +61,19 @@ enum FieldOfViewButtons
DecreaseY,
};
}
namespace GyroButtons
{
enum GyroButtons
{
PitchUp,
PitchDown,
RollLeft,
RollRight,
YawLeft,
YawRight,
};
}
} // namespace
FreeLookController::FreeLookController(const unsigned int index) : m_index(index)
@ -89,6 +103,9 @@ FreeLookController::FreeLookController(const unsigned int index) : m_index(index
m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Decrease X"));
m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Increase Y"));
m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Decrease Y"));
groups.emplace_back(m_rotation_gyro = new ControllerEmu::IMUGyroscope(
_trans("Incremental Rotation"), _trans("Incremental Rotation")));
}
std::string FreeLookController::GetName() const
@ -125,6 +142,35 @@ void FreeLookController::LoadDefaults(const ControllerInterface& ciface)
hotkey_string({"Shift", "`Axis Z+`"}));
m_fov_buttons->SetControlExpression(FieldOfViewButtons::DecreaseY,
hotkey_string({"Shift", "`Axis Z-`"}));
#if defined HAVE_X11 && HAVE_X11
m_rotation_gyro->SetControlExpression(GyroButtons::PitchUp,
"if(`Click 3`,`RelativeMouse Y-` * 0.10, 0)");
m_rotation_gyro->SetControlExpression(GyroButtons::PitchDown,
"if(`Click 3`,`RelativeMouse Y+` * 0.10, 0)");
#else
m_rotation_gyro->SetControlExpression(GyroButtons::PitchUp,
"if(`Click 1`,`RelativeMouse Y-` * 0.10, 0)");
m_rotation_gyro->SetControlExpression(GyroButtons::PitchDown,
"if(`Click 1`,`RelativeMouse Y+` * 0.10, 0)");
#endif
m_rotation_gyro->SetControlExpression(GyroButtons::RollLeft,
"if(`Click 2`,`RelativeMouse X-` * 0.10, 0)");
m_rotation_gyro->SetControlExpression(GyroButtons::RollRight,
"if(`Click 2`,`RelativeMouse X+` * 0.10, 0)");
#if defined HAVE_X11 && HAVE_X11
m_rotation_gyro->SetControlExpression(GyroButtons::YawLeft,
"if(`Click 3`,`RelativeMouse X-` * 0.10, 0)");
m_rotation_gyro->SetControlExpression(GyroButtons::YawRight,
"if(`Click 3`,`RelativeMouse X+` * 0.10, 0)");
#else
m_rotation_gyro->SetControlExpression(GyroButtons::YawLeft,
"if(`Click 1`,`RelativeMouse X-` * 0.10, 0)");
m_rotation_gyro->SetControlExpression(GyroButtons::YawRight,
"if(`Click 1`,`RelativeMouse X+` * 0.10, 0)");
#endif
}
ControllerEmu::ControlGroup* FreeLookController::GetGroup(FreeLookGroup group) const
@ -139,6 +185,8 @@ ControllerEmu::ControlGroup* FreeLookController::GetGroup(FreeLookGroup group) c
return m_fov_buttons;
case FreeLookGroup::Other:
return m_other_buttons;
case FreeLookGroup::Rotation:
return m_rotation_gyro;
default:
return nullptr;
}
@ -151,41 +199,63 @@ void FreeLookController::Update()
const auto lock = GetStateLock();
float dt = 1.0;
if (m_last_free_look_rotate_time)
{
using seconds = std::chrono::duration<float, std::ratio<1>>;
dt = std::chrono::duration_cast<seconds>(std::chrono::steady_clock::now() -
*m_last_free_look_rotate_time)
.count();
}
m_last_free_look_rotate_time = std::chrono::steady_clock::now();
const auto gyro_motion_rad_velocity =
m_rotation_gyro->GetState() ? *m_rotation_gyro->GetState() : Common::Vec3{};
// Due to gyroscope implementation we need to swap the yaw and roll values
// and because of the different axis used for Wii and the PS3 motion directions,
// we need to invert the yaw and roll as well
const Common::Vec3 gyro_motion_rad_velocity_converted{
gyro_motion_rad_velocity.x, gyro_motion_rad_velocity.z * -1, gyro_motion_rad_velocity.y * -1};
const auto gyro_motion_quat =
Common::Quaternion::RotateXYZ(gyro_motion_rad_velocity_converted * dt);
g_freelook_camera.Rotate(gyro_motion_quat);
if (m_move_buttons->controls[MoveButtons::Up]->GetState<bool>())
g_freelook_camera.MoveVertical(-g_freelook_camera.GetSpeed());
g_freelook_camera.MoveVertical(-g_freelook_camera.GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Down]->GetState<bool>())
g_freelook_camera.MoveVertical(g_freelook_camera.GetSpeed());
g_freelook_camera.MoveVertical(g_freelook_camera.GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Left]->GetState<bool>())
g_freelook_camera.MoveHorizontal(g_freelook_camera.GetSpeed());
g_freelook_camera.MoveHorizontal(g_freelook_camera.GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Right]->GetState<bool>())
g_freelook_camera.MoveHorizontal(-g_freelook_camera.GetSpeed());
g_freelook_camera.MoveHorizontal(-g_freelook_camera.GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Forward]->GetState<bool>())
g_freelook_camera.MoveForward(g_freelook_camera.GetSpeed());
g_freelook_camera.MoveForward(g_freelook_camera.GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Backward]->GetState<bool>())
g_freelook_camera.MoveForward(-g_freelook_camera.GetSpeed());
g_freelook_camera.MoveForward(-g_freelook_camera.GetSpeed() * dt);
if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseX]->GetState<bool>())
g_freelook_camera.IncreaseFovX(g_freelook_camera.GetFovStepSize());
g_freelook_camera.IncreaseFovX(g_freelook_camera.GetFovStepSize() * dt);
if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseX]->GetState<bool>())
g_freelook_camera.IncreaseFovX(-1.0f * g_freelook_camera.GetFovStepSize());
g_freelook_camera.IncreaseFovX(-1.0f * g_freelook_camera.GetFovStepSize() * dt);
if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseY]->GetState<bool>())
g_freelook_camera.IncreaseFovY(g_freelook_camera.GetFovStepSize());
g_freelook_camera.IncreaseFovY(g_freelook_camera.GetFovStepSize() * dt);
if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseY]->GetState<bool>())
g_freelook_camera.IncreaseFovY(-1.0f * g_freelook_camera.GetFovStepSize());
g_freelook_camera.IncreaseFovY(-1.0f * g_freelook_camera.GetFovStepSize() * dt);
if (m_speed_buttons->controls[SpeedButtons::Decrease]->GetState<bool>())
g_freelook_camera.ModifySpeed(1.0f / 1.1f);
g_freelook_camera.ModifySpeed(g_freelook_camera.GetSpeed() * -0.9 * dt);
if (m_speed_buttons->controls[SpeedButtons::Increase]->GetState<bool>())
g_freelook_camera.ModifySpeed(1.1f);
g_freelook_camera.ModifySpeed(g_freelook_camera.GetSpeed() * 1.1 * dt);
if (m_speed_buttons->controls[SpeedButtons::Reset]->GetState<bool>())
g_freelook_camera.ResetSpeed();

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@ -4,6 +4,9 @@
#pragma once
#include <chrono>
#include <optional>
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
@ -13,6 +16,7 @@ namespace ControllerEmu
{
class ControlGroup;
class Buttons;
class IMUGyroscope;
} // namespace ControllerEmu
enum class FreeLookGroup
@ -20,7 +24,8 @@ enum class FreeLookGroup
Move,
Speed,
FieldOfView,
Other
Other,
Rotation,
};
namespace FreeLook
@ -52,6 +57,8 @@ private:
ControllerEmu::Buttons* m_speed_buttons;
ControllerEmu::Buttons* m_fov_buttons;
ControllerEmu::Buttons* m_other_buttons;
ControllerEmu::IMUGyroscope* m_rotation_gyro;
const unsigned int m_index;
std::optional<std::chrono::steady_clock::time_point> m_last_free_look_rotate_time;
};

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@ -655,6 +655,7 @@ void UpdateDevices()
// Update inputs at the rate of SI
// Typically 120hz but is variable
g_controller_interface.SetCurrentInputChannel(ciface::InputChannel::SerialInterface);
g_controller_interface.UpdateInput();
// Update channels and set the status bit if there's new data

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@ -339,6 +339,7 @@ void BluetoothEmuDevice::Update()
if (now - m_last_ticks > interval)
{
g_controller_interface.SetCurrentInputChannel(ciface::InputChannel::Bluetooth);
g_controller_interface.UpdateInput();
for (auto& wiimote : m_wiimotes)
wiimote->UpdateInput();

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@ -122,6 +122,8 @@ add_executable(dolphin-emu
Config/LogWidget.h
Config/Mapping/FreeLookGeneral.cpp
Config/Mapping/FreeLookGeneral.h
Config/Mapping/FreeLookRotation.cpp
Config/Mapping/FreeLookRotation.h
Config/Mapping/GCKeyboardEmu.cpp
Config/Mapping/GCKeyboardEmu.h
Config/Mapping/GCMicrophone.cpp

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@ -0,0 +1,62 @@
// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/Mapping/FreeLookRotation.h"
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QPushButton>
#include "Core/FreeLookManager.h"
#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
#include "InputCommon/InputConfig.h"
FreeLookRotation::FreeLookRotation(MappingWindow* window) : MappingWidget(window)
{
CreateMainLayout();
}
void FreeLookRotation::CreateMainLayout()
{
m_main_layout = new QGridLayout;
auto* alternate_input_layout = new QHBoxLayout();
auto* note_label = new QLabel(
tr("Note: motion input may require configuring alternate input sources before use."));
note_label->setWordWrap(true);
auto* alternate_input_sources_button = new QPushButton(tr("Alternate Input Sources"));
alternate_input_layout->addWidget(note_label, 1);
alternate_input_layout->addWidget(alternate_input_sources_button, 0, Qt::AlignRight);
connect(alternate_input_sources_button, &QPushButton::clicked, this, [this] {
ControllerInterfaceWindow* window = new ControllerInterfaceWindow(this);
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
});
m_main_layout->addLayout(alternate_input_layout, 0, 0, 1, -1);
m_main_layout->addWidget(
CreateGroupBox(tr("Incremental Rotation (rad/sec)"),
FreeLook::GetInputGroup(GetPort(), FreeLookGroup::Rotation)),
1, 0);
setLayout(m_main_layout);
}
InputConfig* FreeLookRotation::GetConfig()
{
return FreeLook::GetInputConfig();
}
void FreeLookRotation::LoadSettings()
{
FreeLook::LoadInputConfig();
}
void FreeLookRotation::SaveSettings()
{
FreeLook::GetInputConfig()->SaveConfig();
}

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@ -0,0 +1,26 @@
// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "DolphinQt/Config/Mapping/MappingWidget.h"
class QGridLayout;
class FreeLookRotation final : public MappingWidget
{
Q_OBJECT
public:
explicit FreeLookRotation(MappingWindow* window);
InputConfig* GetConfig() override;
private:
void LoadSettings() override;
void SaveSettings() override;
void CreateMainLayout();
// Main
QGridLayout* m_main_layout;
};

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@ -23,6 +23,7 @@
#include "Common/StringUtil.h"
#include "DolphinQt/Config/Mapping/FreeLookGeneral.h"
#include "DolphinQt/Config/Mapping/FreeLookRotation.h"
#include "DolphinQt/Config/Mapping/GCKeyboardEmu.h"
#include "DolphinQt/Config/Mapping/GCMicrophone.h"
#include "DolphinQt/Config/Mapping/GCPadEmu.h"
@ -436,6 +437,7 @@ void MappingWindow::SetMappingType(MappingWindow::Type type)
{
widget = new FreeLookGeneral(this);
AddWidget(tr("General"), widget);
AddWidget(tr("Rotation"), new FreeLookRotation(this));
setWindowTitle(tr("Free Look Controller %1").arg(GetPort() + 1));
}
break;

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@ -80,6 +80,7 @@
<ClCompile Include="Config\LogConfigWidget.cpp" />
<ClCompile Include="Config\LogWidget.cpp" />
<ClCompile Include="Config\Mapping\FreeLookGeneral.cpp" />
<ClCompile Include="Config\Mapping\FreeLookRotation.cpp" />
<ClCompile Include="Config\Mapping\GCKeyboardEmu.cpp" />
<ClCompile Include="Config\Mapping\GCMicrophone.cpp" />
<ClCompile Include="Config\Mapping\GCPadEmu.cpp" />
@ -254,6 +255,7 @@
<QtMoc Include="Config\LogConfigWidget.h" />
<QtMoc Include="Config\LogWidget.h" />
<QtMoc Include="Config\Mapping\FreeLookGeneral.h" />
<QtMoc Include="Config\Mapping\FreeLookRotation.h" />
<QtMoc Include="Config\Mapping\GCKeyboardEmu.h" />
<QtMoc Include="Config\Mapping\GCMicrophone.h" />
<QtMoc Include="Config\Mapping\GCPadEmu.h" />

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@ -139,10 +139,14 @@ void HotkeyScheduler::Run()
while (!m_stop_requested.IsSet())
{
Common::SleepCurrentThread(1000 / 60);
Common::SleepCurrentThread(5);
if (Core::GetState() == Core::State::Uninitialized || Core::GetState() == Core::State::Paused)
g_controller_interface.UpdateInput();
g_controller_interface.SetCurrentInputChannel(ciface::InputChannel::FreeLook);
g_controller_interface.UpdateInput();
FreeLook::UpdateInput();
g_controller_interface.SetCurrentInputChannel(ciface::InputChannel::Host);
g_controller_interface.UpdateInput();
if (!HotkeyManagerEmu::IsEnabled())
continue;
@ -546,8 +550,6 @@ void HotkeyScheduler::Run()
OSD::AddMessage(StringFromFormat("Free Look: %s", new_value ? "Enabled" : "Disabled"));
}
FreeLook::UpdateInput();
// Savestates
for (u32 i = 0; i < State::NUM_STATES; i++)
{

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@ -8,6 +8,7 @@
#include <QObject>
#include "Common/CommonTypes.h"
#include "Common/Flag.h"
#include "InputCommon/InputProfile.h"

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@ -32,9 +32,7 @@
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
#include "VideoCommon/FreeLookCamera.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
@ -180,11 +178,6 @@ bool RenderWidget::event(QEvent* event)
break;
}
case QEvent::MouseMove:
if (g_freelook_camera.IsActive())
OnFreeLookMouseMove(static_cast<QMouseEvent*>(event));
[[fallthrough]];
case QEvent::MouseButtonPress:
if (!Settings::Instance().GetHideCursor() && isActiveWindow())
{
@ -237,23 +230,6 @@ bool RenderWidget::event(QEvent* event)
return QWidget::event(event);
}
void RenderWidget::OnFreeLookMouseMove(QMouseEvent* event)
{
const auto mouse_move = event->pos() - m_last_mouse;
m_last_mouse = event->pos();
if (event->buttons() & Qt::RightButton)
{
// Camera Pitch and Yaw:
g_freelook_camera.Rotate(Common::Vec3{mouse_move.y() / 200.f, mouse_move.x() / 200.f, 0.f});
}
else if (event->buttons() & Qt::MiddleButton)
{
// Camera Roll:
g_freelook_camera.Rotate({0.f, 0.f, mouse_move.x() / 200.f});
}
}
void RenderWidget::PassEventToImGui(const QEvent* event)
{
if (!Core::IsRunningAndStarted())

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@ -33,7 +33,6 @@ private:
void HandleCursorTimer();
void OnHideCursorChanged();
void OnKeepOnTopChanged(bool top);
void OnFreeLookMouseMove(QMouseEvent* event);
void PassEventToImGui(const QEvent* event);
void SetImGuiKeyMap();
void dragEnterEvent(QDragEnterEvent* event) override;

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@ -4,6 +4,7 @@
#include "InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.h"
#include <algorithm>
#include <memory>
#include "Common/Common.h"
@ -124,7 +125,8 @@ auto IMUGyroscope::GetRawState() const -> StateData
std::optional<IMUGyroscope::StateData> IMUGyroscope::GetState() const
{
if (controls[0]->control_ref->BoundCount() == 0)
if (std::all_of(controls.begin(), controls.end(),
[](const auto& control) { return control->control_ref->BoundCount() == 0; }))
{
// Set calibration to zero.
m_calibration = {};

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@ -37,6 +37,8 @@
ControllerInterface g_controller_interface;
static thread_local ciface::InputChannel tls_input_channel = ciface::InputChannel::Host;
void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
{
if (m_is_init)
@ -274,6 +276,16 @@ void ControllerInterface::UpdateInput()
}
}
void ControllerInterface::SetCurrentInputChannel(ciface::InputChannel input_channel)
{
tls_input_channel = input_channel;
}
ciface::InputChannel ControllerInterface::GetCurrentInputChannel()
{
return tls_input_channel;
}
void ControllerInterface::SetAspectRatioAdjustment(float value)
{
m_aspect_ratio_adjustment = value;

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@ -32,6 +32,23 @@
#endif
#define CIFACE_USE_DUALSHOCKUDPCLIENT
namespace ciface
{
// A thread local "input channel" is maintained to handle the state of relative inputs.
// This allows simultaneous use of relative inputs across different input contexts.
// e.g. binding relative mouse movements to both GameCube controllers and FreeLook.
// These operate at different rates and processing one would break the other without separate state.
enum class InputChannel
{
Host,
SerialInterface,
Bluetooth,
FreeLook,
Count,
};
} // namespace ciface
//
// ControllerInterface
//
@ -66,6 +83,9 @@ public:
void UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle);
void InvokeDevicesChangedCallbacks() const;
static void SetCurrentInputChannel(ciface::InputChannel);
static ciface::InputChannel GetCurrentInputChannel();
private:
std::list<std::function<void()>> m_devices_changed_callbacks;
mutable std::mutex m_callbacks_mutex;
@ -75,4 +95,37 @@ private:
std::atomic<float> m_aspect_ratio_adjustment = 1;
};
namespace ciface
{
template <typename T>
class RelativeInputState
{
public:
void Update()
{
const auto channel = int(ControllerInterface::GetCurrentInputChannel());
m_value[channel] = m_delta[channel];
m_delta[channel] = {};
}
T GetValue() const
{
const auto channel = int(ControllerInterface::GetCurrentInputChannel());
return m_value[channel];
}
void Move(T delta)
{
for (auto& d : m_delta)
d += delta;
}
private:
std::array<T, int(InputChannel::Count)> m_value;
std::array<T, int(InputChannel::Count)> m_delta;
};
} // namespace ciface
extern ControllerInterface g_controller_interface;

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@ -93,6 +93,12 @@ public:
virtual bool IsChild(const Input*) const { return false; }
};
class RelativeInput : public Input
{
public:
bool IsDetectable() const override { return false; }
};
//
// Output
//

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@ -2,11 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
#include <algorithm>
#include <fmt/format.h>
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
@ -19,6 +22,30 @@
namespace ciface::DInput
{
class RelativeMouseAxis final : public Core::Device::RelativeInput
{
public:
std::string GetName() const override
{
return fmt::format("RelativeMouse {}{}", char('X' + m_index), (m_scale > 0) ? '+' : '-');
}
RelativeMouseAxis(u8 index, bool positive, const RelativeMouseState* state)
: m_state(*state), m_index(index), m_scale(positive * 2 - 1)
{
}
ControlState GetState() const override
{
return ControlState(m_state.GetValue().data[m_index] * m_scale);
}
private:
const RelativeMouseState& m_state;
const u8 m_index;
const s8 m_scale;
};
static const struct
{
const BYTE code;
@ -108,9 +135,17 @@ KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
AddInput(new Axis(i, ax, (2 == i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
AddInput(new Axis(i, ax, -(2 == i) ? 1 : MOUSE_AXIS_SENSITIVITY));
}
// cursor, with a hax for-loop
for (unsigned int i = 0; i < 4; ++i)
AddInput(new Cursor(!!(i & 2), (&m_state_in.cursor.x)[i / 2], !!(i & 1)));
// Raw relative mouse movement.
for (unsigned int i = 0; i != mouse_caps.dwAxes; ++i)
{
AddInput(new RelativeMouseAxis(i, false, &m_state_in.relative_mouse));
AddInput(new RelativeMouseAxis(i, true, &m_state_in.relative_mouse));
}
}
void KeyboardMouse::UpdateCursorInput()
@ -147,6 +182,8 @@ void KeyboardMouse::UpdateInput()
{
// set axes to zero
m_state_in.mouse = {};
m_state_in.relative_mouse = {};
// skip this input state
m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
}
@ -162,14 +199,17 @@ void KeyboardMouse::UpdateInput()
if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
m_mo_device->Acquire();
if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
if (SUCCEEDED(mo_hr))
{
m_state_in.relative_mouse.Move({tmp_mouse.lX, tmp_mouse.lY, tmp_mouse.lZ});
m_state_in.relative_mouse.Update();
// need to smooth out the axes, otherwise it doesn't work for shit
for (unsigned int i = 0; i < 3; ++i)
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
// copy over the buttons
memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
std::copy_n(tmp_mouse.rgbButtons, std::size(tmp_mouse.rgbButtons), m_state_in.mouse.rgbButtons);
UpdateCursorInput();
}

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@ -7,6 +7,7 @@
#include <windows.h>
#include "Common/Matrix.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/CoreDevice.h"
#include "InputCommon/ControllerInterface/DInput/DInput8.h"
@ -14,14 +15,23 @@ namespace ciface::DInput
{
void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd);
using RelativeMouseState = RelativeInputState<Common::TVec3<LONG>>;
class KeyboardMouse : public Core::Device
{
private:
struct State
{
BYTE keyboard[256];
// Old smoothed relative mouse movement.
DIMOUSESTATE2 mouse;
// Normalized mouse cursor position.
Common::TVec2<ControlState> cursor;
// Raw relative mouse movement.
RelativeMouseState relative_mouse;
};
class Key : public Input
@ -53,6 +63,7 @@ private:
public:
Axis(u8 index, const LONG& axis, LONG range) : m_axis(axis), m_range(range), m_index(index) {}
std::string GetName() const override;
bool IsDetectable() const override { return false; }
ControlState GetState() const override;
private:

View File

@ -197,6 +197,11 @@ KeyboardMouse::KeyboardMouse(Window window, int opcode, int pointer, int keyboar
// Mouse Axis, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new Axis(!!(i & 2), !!(i & 1), (i & 2) ? &m_state.axis.y : &m_state.axis.x));
// Relative Mouse, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new RelativeMouse(!!(i & 2), !!(i & 1),
(i & 2) ? &m_state.relative_mouse.y : &m_state.relative_mouse.x));
}
KeyboardMouse::~KeyboardMouse()
@ -302,6 +307,9 @@ void KeyboardMouse::UpdateInput()
XFreeEventData(m_display, &event.xcookie);
}
m_state.relative_mouse.x = delta_x;
m_state.relative_mouse.y = delta_y;
// apply axis smoothing
m_state.axis.x *= MOUSE_AXIS_SMOOTHING;
m_state.axis.x += delta_x;
@ -391,8 +399,20 @@ KeyboardMouse::Axis::Axis(u8 index, bool positive, const float* axis)
name = fmt::format("Axis {}{}", static_cast<char>('X' + m_index), (m_positive ? '+' : '-'));
}
KeyboardMouse::RelativeMouse::RelativeMouse(u8 index, bool positive, const float* axis)
: m_axis(axis), m_index(index), m_positive(positive)
{
name =
fmt::format("RelativeMouse {}{}", static_cast<char>('X' + m_index), (m_positive ? '+' : '-'));
}
ControlState KeyboardMouse::Axis::GetState() const
{
return std::max(0.0f, *m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
}
ControlState KeyboardMouse::RelativeMouse::GetState() const
{
return std::max(0.0f, *m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
}
} // namespace ciface::XInput2

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@ -30,6 +30,7 @@ private:
unsigned int buttons;
Common::Vec2 cursor;
Common::Vec2 axis;
Common::Vec2 relative_mouse;
};
class Key : public Input
@ -91,6 +92,21 @@ private:
std::string name;
};
class RelativeMouse : public Input
{
public:
std::string GetName() const override { return name; }
bool IsDetectable() const override { return false; }
RelativeMouse(u8 index, bool positive, const float* axis);
ControlState GetState() const override;
private:
const float* m_axis;
const u8 m_index;
const bool m_positive;
std::string name;
};
private:
void SelectEventsForDevice(XIEventMask* mask, int deviceid);
void UpdateCursor();

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@ -102,15 +102,20 @@ public:
void Rotate(const Common::Vec3& amt) override
{
if (amt.Length() == 0)
return;
m_rotation += amt;
using Common::Quaternion;
const auto quat =
m_rotate_quat =
(Quaternion::RotateX(m_rotation.x) * Quaternion::RotateY(m_rotation.y)).Normalized();
Rotate(quat);
}
void Rotate(const Common::Quaternion& quat) override { m_rotate_quat = quat; }
void Rotate(const Common::Quaternion& quat) override
{
Rotate(Common::FromQuaternionToEuler(quat));
}
void Reset() override
{
@ -153,15 +158,20 @@ public:
void Rotate(const Common::Vec3& amt) override
{
if (amt.Length() == 0)
return;
m_rotation += amt;
using Common::Quaternion;
const auto quat =
m_rotate_quat =
(Quaternion::RotateX(m_rotation.x) * Quaternion::RotateY(m_rotation.y)).Normalized();
Rotate(quat);
}
void Rotate(const Common::Quaternion& quat) override { m_rotate_quat = quat; }
void Rotate(const Common::Quaternion& quat) override
{
Rotate(Common::FromQuaternionToEuler(quat));
}
void Reset() override
{
@ -246,21 +256,27 @@ void FreeLookCamera::Rotate(const Common::Vec3& amt)
m_dirty = true;
}
void FreeLookCamera::Rotate(const Common::Quaternion& amt)
{
m_camera_controller->Rotate(amt);
m_dirty = true;
}
void FreeLookCamera::IncreaseFovX(float fov)
{
m_fov_x += fov;
m_fov_x = std::clamp(m_fov_x, m_fov_step_size, m_fov_x);
m_fov_x = std::clamp(m_fov_x, m_min_fov_multiplier, m_fov_x);
}
void FreeLookCamera::IncreaseFovY(float fov)
{
m_fov_y += fov;
m_fov_y = std::clamp(m_fov_y, m_fov_step_size, m_fov_y);
m_fov_y = std::clamp(m_fov_y, m_min_fov_multiplier, m_fov_y);
}
float FreeLookCamera::GetFovStepSize() const
{
return m_fov_step_size;
return 1.5f;
}
void FreeLookCamera::Reset()
@ -271,14 +287,15 @@ void FreeLookCamera::Reset()
m_dirty = true;
}
void FreeLookCamera::ModifySpeed(float multiplier)
void FreeLookCamera::ModifySpeed(float amt)
{
m_speed *= multiplier;
m_speed += amt;
m_speed = std::clamp(m_speed, 0.0f, m_speed);
}
void FreeLookCamera::ResetSpeed()
{
m_speed = 1.0f;
m_speed = 60.0f;
}
float FreeLookCamera::GetSpeed() const

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@ -52,6 +52,7 @@ public:
void MoveForward(float amt);
void Rotate(const Common::Vec3& amt);
void Rotate(const Common::Quaternion& amt);
void IncreaseFovX(float fov);
void IncreaseFovY(float fov);
@ -77,8 +78,8 @@ private:
std::optional<FreeLook::ControlType> m_current_type;
std::unique_ptr<CameraController> m_camera_controller;
float m_fov_step_size = 0.025f;
float m_speed = 1.0f;
float m_min_fov_multiplier = 0.025f;
float m_speed = 60.0f;
};
extern FreeLookCamera g_freelook_camera;