Merge pull request #11612 from iwubcode/custom_texture_data
VideoCommon: move hirestexture data to reusable class called CustomTextureData
This commit is contained in:
commit
cbbc518bc4
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@ -659,6 +659,7 @@
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomTextureData.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionData.h" />
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@ -1260,10 +1261,10 @@
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomTextureData.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionFactory.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModManager.cpp" />
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<ClCompile Include="VideoCommon\HiresTextures_DDSLoader.cpp" />
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<ClCompile Include="VideoCommon\HiresTextures.cpp" />
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<ClCompile Include="VideoCommon\IndexGenerator.cpp" />
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<ClCompile Include="VideoCommon\LightingShaderGen.cpp" />
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@ -65,6 +65,8 @@ add_library(videocommon
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GraphicsModSystem/Runtime/Actions/ScaleAction.h
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GraphicsModSystem/Runtime/Actions/SkipAction.cpp
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GraphicsModSystem/Runtime/Actions/SkipAction.h
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GraphicsModSystem/Runtime/CustomTextureData.cpp
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GraphicsModSystem/Runtime/CustomTextureData.h
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GraphicsModSystem/Runtime/FBInfo.cpp
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GraphicsModSystem/Runtime/FBInfo.h
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GraphicsModSystem/Runtime/GraphicsModAction.h
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@ -75,7 +77,6 @@ add_library(videocommon
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GraphicsModSystem/Runtime/GraphicsModManager.h
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HiresTextures.cpp
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HiresTextures.h
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HiresTextures_DDSLoader.cpp
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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@ -1,7 +1,7 @@
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// Copyright 2017 Dolphin Emulator Project
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
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#include <algorithm>
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#include <cstddef>
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@ -11,6 +11,7 @@
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#include "Common/Align.h"
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#include "Common/IOFile.h"
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#include "Common/Image.h"
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#include "Common/Logging/Log.h"
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#include "Common/Swap.h"
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#include "VideoCommon/VideoConfig.h"
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@ -127,7 +128,7 @@ constexpr DDS_PIXELFORMAT DDSPF_R8G8B8 = {
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// End of Microsoft code from DDS.h.
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bool DDSPixelFormatMatches(const DDS_PIXELFORMAT& pf1, const DDS_PIXELFORMAT& pf2)
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static constexpr bool DDSPixelFormatMatches(const DDS_PIXELFORMAT& pf1, const DDS_PIXELFORMAT& pf2)
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{
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return std::tie(pf1.dwSize, pf1.dwFlags, pf1.dwFourCC, pf1.dwRGBBitCount, pf1.dwRBitMask,
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pf1.dwGBitMask, pf1.dwGBitMask, pf1.dwBBitMask, pf1.dwABitMask) ==
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@ -147,15 +148,30 @@ struct DDSLoadInfo
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size_t first_mip_size = 0;
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u32 first_mip_row_length = 0;
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std::function<void(HiresTexture::Level*)> conversion_function;
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std::function<void(VideoCommon::CustomTextureData::Level*)> conversion_function;
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};
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u32 GetBlockCount(u32 extent, u32 block_size)
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static constexpr u32 GetBlockCount(u32 extent, u32 block_size)
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{
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return std::max(Common::AlignUp(extent, block_size) / block_size, 1u);
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}
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void ConvertTexture_X8B8G8R8(HiresTexture::Level* level)
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static u32 CalculateMipCount(u32 width, u32 height)
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{
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u32 mip_width = width;
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u32 mip_height = height;
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u32 mip_count = 1;
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while (mip_width > 1 || mip_height > 1)
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{
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mip_width = std::max(mip_width / 2, 1u);
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mip_height = std::max(mip_height / 2, 1u);
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mip_count++;
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}
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return mip_count;
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}
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static void ConvertTexture_X8B8G8R8(VideoCommon::CustomTextureData::Level* level)
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{
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u8* data_ptr = level->data.data();
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for (u32 row = 0; row < level->height; row++)
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@ -169,7 +185,7 @@ void ConvertTexture_X8B8G8R8(HiresTexture::Level* level)
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}
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}
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void ConvertTexture_A8R8G8B8(HiresTexture::Level* level)
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static void ConvertTexture_A8R8G8B8(VideoCommon::CustomTextureData::Level* level)
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{
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u8* data_ptr = level->data.data();
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for (u32 row = 0; row < level->height; row++)
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@ -186,7 +202,7 @@ void ConvertTexture_A8R8G8B8(HiresTexture::Level* level)
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}
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}
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void ConvertTexture_X8R8G8B8(HiresTexture::Level* level)
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static void ConvertTexture_X8R8G8B8(VideoCommon::CustomTextureData::Level* level)
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{
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u8* data_ptr = level->data.data();
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for (u32 row = 0; row < level->height; row++)
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@ -203,7 +219,7 @@ void ConvertTexture_X8R8G8B8(HiresTexture::Level* level)
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}
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}
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void ConvertTexture_R8G8B8(HiresTexture::Level* level)
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static void ConvertTexture_R8G8B8(VideoCommon::CustomTextureData::Level* level)
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{
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std::vector<u8> new_data(level->row_length * level->height * sizeof(u32));
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@ -227,7 +243,7 @@ void ConvertTexture_R8G8B8(HiresTexture::Level* level)
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level->data = std::move(new_data);
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}
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bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
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static bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
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{
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// Exit as early as possible for non-DDS textures, since all extensions are currently
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// passed through this function.
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@ -261,7 +277,7 @@ bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
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if (header.dwMipMapCount != 0)
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info->mip_count = header.dwMipMapCount;
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else
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info->mip_count = HiresTexture::CalculateMipCount(info->width, info->height);
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info->mip_count = CalculateMipCount(info->width, info->height);
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}
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else
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{
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@ -400,9 +416,9 @@ bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
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return true;
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}
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bool ReadMipLevel(HiresTexture::Level* level, File::IOFile& file, const std::string& filename,
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u32 mip_level, const DDSLoadInfo& info, u32 width, u32 height, u32 row_length,
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size_t size)
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static bool ReadMipLevel(VideoCommon::CustomTextureData::Level* level, File::IOFile& file,
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const std::string& filename, u32 mip_level, const DDSLoadInfo& info,
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u32 width, u32 height, u32 row_length, size_t size)
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{
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// D3D11 cannot handle block compressed textures where the first mip level is
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// not a multiple of the block size.
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@ -434,7 +450,9 @@ bool ReadMipLevel(HiresTexture::Level* level, File::IOFile& file, const std::str
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} // namespace
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bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename)
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namespace VideoCommon
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{
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bool LoadDDSTexture(CustomTextureData* texture, const std::string& filename)
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{
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File::IOFile file;
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file.Open(filename, "rb");
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@ -446,7 +464,7 @@ bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename
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return false;
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// Read first mip level, as it may have a custom pitch.
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Level first_level;
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CustomTextureData::Level first_level;
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if (!file.Seek(info.first_mip_offset, File::SeekOrigin::Begin) ||
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!ReadMipLevel(&first_level, file, filename, 0, info, info.width, info.height,
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info.first_mip_row_length, info.first_mip_size))
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@ -454,7 +472,7 @@ bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename
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return false;
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}
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tex->m_levels.push_back(std::move(first_level));
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texture->m_levels.push_back(std::move(first_level));
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// Read in any remaining mip levels in the file.
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// If the .dds file does not contain a full mip chain, we'll fall back to the old path.
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@ -470,18 +488,18 @@ bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename
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u32 blocks_high = GetBlockCount(mip_height, info.block_size);
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u32 mip_row_length = blocks_wide * info.block_size;
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size_t mip_size = blocks_wide * static_cast<size_t>(info.bytes_per_block) * blocks_high;
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Level level;
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CustomTextureData::Level level;
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if (!ReadMipLevel(&level, file, filename, i, info, mip_width, mip_height, mip_row_length,
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mip_size))
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break;
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tex->m_levels.push_back(std::move(level));
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texture->m_levels.push_back(std::move(level));
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}
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return true;
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}
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bool HiresTexture::LoadDDSTexture(Level& level, const std::string& filename, u32 mip_level)
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bool LoadDDSTexture(CustomTextureData::Level* level, const std::string& filename, u32 mip_level)
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{
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// Only loading a single mip level.
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File::IOFile file;
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@ -493,6 +511,34 @@ bool HiresTexture::LoadDDSTexture(Level& level, const std::string& filename, u32
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if (!ParseDDSHeader(file, &info))
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return false;
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return ReadMipLevel(&level, file, filename, mip_level, info, info.width, info.height,
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return ReadMipLevel(level, file, filename, mip_level, info, info.width, info.height,
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info.first_mip_row_length, info.first_mip_size);
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}
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bool LoadPNGTexture(CustomTextureData* texture, const std::string& filename)
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{
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return LoadPNGTexture(&texture->m_levels[0], filename);
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}
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bool LoadPNGTexture(CustomTextureData::Level* level, const std::string& filename)
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{
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if (!level) [[unlikely]]
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return false;
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File::IOFile file;
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file.Open(filename, "rb");
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std::vector<u8> buffer(file.GetSize());
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file.ReadBytes(buffer.data(), file.GetSize());
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if (!Common::LoadPNG(buffer, &level->data, &level->width, &level->height))
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return false;
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if (level->data.empty())
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return false;
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// Loaded PNG images are converted to RGBA.
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level->format = AbstractTextureFormat::RGBA8;
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level->row_length = level->width;
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return true;
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}
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} // namespace VideoCommon
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@ -0,0 +1,32 @@
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/TextureConfig.h"
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namespace VideoCommon
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{
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class CustomTextureData
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{
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public:
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struct Level
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{
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std::vector<u8> data;
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AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
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u32 width = 0;
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u32 height = 0;
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u32 row_length = 0;
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};
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std::vector<Level> m_levels;
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};
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bool LoadDDSTexture(CustomTextureData* texture, const std::string& filename);
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bool LoadDDSTexture(CustomTextureData::Level* level, const std::string& filename, u32 mip_level);
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bool LoadPNGTexture(CustomTextureData* texture, const std::string& filename);
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bool LoadPNGTexture(CustomTextureData::Level* level, const std::string& filename);
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} // namespace VideoCommon
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@ -185,7 +185,7 @@ void HiresTexture::Prefetch()
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}
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if (iter != s_textureCache.end())
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{
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for (const Level& l : iter->second->m_levels)
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for (const VideoCommon::CustomTextureData::Level& l : iter->second->m_data.m_levels)
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size_sum += l.data.size();
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}
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}
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@ -246,21 +246,6 @@ std::string HiresTexture::GenBaseName(const TextureInfo& texture_info, bool dump
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return "";
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}
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u32 HiresTexture::CalculateMipCount(u32 width, u32 height)
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{
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u32 mip_width = width;
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u32 mip_height = height;
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u32 mip_count = 1;
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while (mip_width > 1 || mip_height > 1)
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{
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mip_width = std::max(mip_width / 2, 1u);
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mip_height = std::max(mip_height / 2, 1u);
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mip_count++;
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}
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return mip_count;
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}
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std::shared_ptr<HiresTexture> HiresTexture::Search(const TextureInfo& texture_info)
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{
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const std::string base_filename = GenBaseName(texture_info);
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@ -298,10 +283,10 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture());
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const DiskTexture& first_mip_file = filename_iter->second;
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ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps;
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LoadDDSTexture(ret.get(), first_mip_file.path);
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VideoCommon::LoadDDSTexture(&ret->m_data, first_mip_file.path);
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// Load remaining mip levels, or from the start if it's not a DDS texture.
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for (u32 mip_level = static_cast<u32>(ret->m_levels.size());; mip_level++)
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for (u32 mip_level = static_cast<u32>(ret->m_data.m_levels.size());; mip_level++)
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{
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std::string filename = base_filename;
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if (mip_level != 0)
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@ -313,30 +298,25 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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// Try loading DDS textures first, that way we maintain compression of DXT formats.
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// TODO: Reduce the number of open() calls here. We could use one fd.
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Level level;
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if (!LoadDDSTexture(level, filename_iter->second.path, mip_level))
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VideoCommon::CustomTextureData::Level level;
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if (!LoadDDSTexture(&level, filename_iter->second.path, mip_level))
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{
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File::IOFile file;
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file.Open(filename_iter->second.path, "rb");
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std::vector<u8> buffer(file.GetSize());
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file.ReadBytes(buffer.data(), file.GetSize());
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if (!LoadTexture(level, buffer))
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if (!LoadPNGTexture(&level, filename_iter->second.path))
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{
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ERROR_LOG_FMT(VIDEO, "Custom texture {} failed to load", filename);
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break;
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}
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}
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ret->m_levels.push_back(std::move(level));
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ret->m_data.m_levels.push_back(std::move(level));
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}
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// If we failed to load any mip levels, we can't use this texture at all.
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if (ret->m_levels.empty())
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if (ret->m_data.m_levels.empty())
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return nullptr;
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// Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects.
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const Level& first_mip = ret->m_levels[0];
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const VideoCommon::CustomTextureData::Level& first_mip = ret->m_data.m_levels[0];
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if (first_mip.width * height != first_mip.height * width)
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{
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ERROR_LOG_FMT(VIDEO,
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@ -357,14 +337,14 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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// Verify that each mip level is the correct size (divide by 2 each time).
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u32 current_mip_width = first_mip.width;
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u32 current_mip_height = first_mip.height;
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for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_levels.size()); mip_level++)
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for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_data.m_levels.size()); mip_level++)
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{
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if (current_mip_width != 1 || current_mip_height != 1)
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{
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current_mip_width = std::max(current_mip_width / 2, 1u);
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current_mip_height = std::max(current_mip_height / 2, 1u);
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const Level& level = ret->m_levels[mip_level];
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const VideoCommon::CustomTextureData::Level& level = ret->m_data.m_levels[mip_level];
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if (current_mip_width == level.width && current_mip_height == level.height)
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continue;
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|
@ -381,13 +361,15 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
|
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}
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||||
// Drop this mip level and any others after it.
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while (ret->m_levels.size() > mip_level)
|
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ret->m_levels.pop_back();
|
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while (ret->m_data.m_levels.size() > mip_level)
|
||||
ret->m_data.m_levels.pop_back();
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}
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// All levels have to have the same format.
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||||
if (std::any_of(ret->m_levels.begin(), ret->m_levels.end(),
|
||||
[&ret](const Level& l) { return l.format != ret->m_levels[0].format; }))
|
||||
if (std::any_of(ret->m_data.m_levels.begin(), ret->m_data.m_levels.end(),
|
||||
[&ret](const VideoCommon::CustomTextureData::Level& l) {
|
||||
return l.format != ret->m_data.m_levels[0].format;
|
||||
}))
|
||||
{
|
||||
ERROR_LOG_FMT(VIDEO, "Custom texture {} has inconsistent formats across mip levels.",
|
||||
first_mip_file.path);
|
||||
|
@ -398,20 +380,6 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
|
|||
return ret;
|
||||
}
|
||||
|
||||
bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer)
|
||||
{
|
||||
if (!Common::LoadPNG(buffer, &level.data, &level.width, &level.height))
|
||||
return false;
|
||||
|
||||
if (level.data.empty())
|
||||
return false;
|
||||
|
||||
// Loaded PNG images are converted to RGBA.
|
||||
level.format = AbstractTextureFormat::RGBA8;
|
||||
level.row_length = level.width;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
|
||||
const std::string& game_id)
|
||||
{
|
||||
|
@ -464,7 +432,7 @@ HiresTexture::~HiresTexture()
|
|||
|
||||
AbstractTextureFormat HiresTexture::GetFormat() const
|
||||
{
|
||||
return m_levels.at(0).format;
|
||||
return m_data.m_levels.at(0).format;
|
||||
}
|
||||
|
||||
bool HiresTexture::HasArbitraryMipmaps() const
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
|
||||
#include "VideoCommon/TextureConfig.h"
|
||||
#include "VideoCommon/TextureInfo.h"
|
||||
|
||||
|
@ -29,31 +30,21 @@ public:
|
|||
|
||||
static std::string GenBaseName(const TextureInfo& texture_info, bool dump = false);
|
||||
|
||||
static u32 CalculateMipCount(u32 width, u32 height);
|
||||
|
||||
~HiresTexture();
|
||||
|
||||
AbstractTextureFormat GetFormat() const;
|
||||
bool HasArbitraryMipmaps() const;
|
||||
|
||||
struct Level
|
||||
{
|
||||
std::vector<u8> data;
|
||||
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
|
||||
u32 width = 0;
|
||||
u32 height = 0;
|
||||
u32 row_length = 0;
|
||||
};
|
||||
std::vector<Level> m_levels;
|
||||
VideoCommon::CustomTextureData& GetData() { return m_data; }
|
||||
const VideoCommon::CustomTextureData& GetData() const { return m_data; }
|
||||
|
||||
private:
|
||||
static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
|
||||
u32 height);
|
||||
static bool LoadDDSTexture(HiresTexture* tex, const std::string& filename);
|
||||
static bool LoadDDSTexture(Level& level, const std::string& filename, u32 mip_level);
|
||||
static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
|
||||
static void Prefetch();
|
||||
|
||||
HiresTexture() = default;
|
||||
|
||||
VideoCommon::CustomTextureData m_data;
|
||||
bool m_has_arbitrary_mipmaps = false;
|
||||
};
|
||||
|
|
|
@ -1594,7 +1594,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
|||
|
||||
if (hires_tex)
|
||||
{
|
||||
const auto& level = hires_tex->m_levels[0];
|
||||
const auto& level = hires_tex->GetData().m_levels[0];
|
||||
if (level.width != width || level.height != height)
|
||||
{
|
||||
width = level.width;
|
||||
|
@ -1612,7 +1612,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
|||
#endif
|
||||
// how many levels the allocated texture shall have
|
||||
const u32 texLevels = no_mips ? 1 :
|
||||
hires_tex ? (u32)hires_tex->m_levels.size() :
|
||||
hires_tex ? (u32)hires_tex->GetData().m_levels.size() :
|
||||
texture_info.GetLevelCount();
|
||||
|
||||
// We can decode on the GPU if it is a supported format and the flag is enabled.
|
||||
|
@ -1634,7 +1634,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
|||
ArbitraryMipmapDetector arbitrary_mip_detector;
|
||||
if (hires_tex)
|
||||
{
|
||||
const auto& level = hires_tex->m_levels[0];
|
||||
const auto& level = hires_tex->GetData().m_levels[0];
|
||||
entry->texture->Load(0, level.width, level.height, level.row_length, level.data.data(),
|
||||
level.data.size());
|
||||
}
|
||||
|
@ -1719,7 +1719,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
|||
{
|
||||
for (u32 level_index = 1; level_index != texLevels; ++level_index)
|
||||
{
|
||||
const auto& level = hires_tex->m_levels[level_index];
|
||||
const auto& level = hires_tex->GetData().m_levels[level_index];
|
||||
entry->texture->Load(level_index, level.width, level.height, level.row_length,
|
||||
level.data.data(), level.data.size());
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue