Merge pull request #11612 from iwubcode/custom_texture_data

VideoCommon: move hirestexture data to reusable class called CustomTextureData
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Mai 2023-03-02 15:05:46 -05:00 committed by GitHub
commit cbbc518bc4
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7 changed files with 130 additions and 91 deletions

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@ -659,6 +659,7 @@
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.h" /> <ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.h" /> <ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.h" /> <ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomTextureData.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.h" /> <ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModAction.h" /> <ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModAction.h" />
<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionData.h" /> <ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionData.h" />
@ -1260,10 +1261,10 @@
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.cpp" /> <ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.cpp" /> <ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.cpp" /> <ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomTextureData.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.cpp" /> <ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionFactory.cpp" /> <ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionFactory.cpp" />
<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModManager.cpp" /> <ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModManager.cpp" />
<ClCompile Include="VideoCommon\HiresTextures_DDSLoader.cpp" />
<ClCompile Include="VideoCommon\HiresTextures.cpp" /> <ClCompile Include="VideoCommon\HiresTextures.cpp" />
<ClCompile Include="VideoCommon\IndexGenerator.cpp" /> <ClCompile Include="VideoCommon\IndexGenerator.cpp" />
<ClCompile Include="VideoCommon\LightingShaderGen.cpp" /> <ClCompile Include="VideoCommon\LightingShaderGen.cpp" />

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@ -65,6 +65,8 @@ add_library(videocommon
GraphicsModSystem/Runtime/Actions/ScaleAction.h GraphicsModSystem/Runtime/Actions/ScaleAction.h
GraphicsModSystem/Runtime/Actions/SkipAction.cpp GraphicsModSystem/Runtime/Actions/SkipAction.cpp
GraphicsModSystem/Runtime/Actions/SkipAction.h GraphicsModSystem/Runtime/Actions/SkipAction.h
GraphicsModSystem/Runtime/CustomTextureData.cpp
GraphicsModSystem/Runtime/CustomTextureData.h
GraphicsModSystem/Runtime/FBInfo.cpp GraphicsModSystem/Runtime/FBInfo.cpp
GraphicsModSystem/Runtime/FBInfo.h GraphicsModSystem/Runtime/FBInfo.h
GraphicsModSystem/Runtime/GraphicsModAction.h GraphicsModSystem/Runtime/GraphicsModAction.h
@ -75,7 +77,6 @@ add_library(videocommon
GraphicsModSystem/Runtime/GraphicsModManager.h GraphicsModSystem/Runtime/GraphicsModManager.h
HiresTextures.cpp HiresTextures.cpp
HiresTextures.h HiresTextures.h
HiresTextures_DDSLoader.cpp
IndexGenerator.cpp IndexGenerator.cpp
IndexGenerator.h IndexGenerator.h
LightingShaderGen.cpp LightingShaderGen.cpp

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@ -1,7 +1,7 @@
// Copyright 2017 Dolphin Emulator Project // Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/HiresTextures.h" #include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
#include <algorithm> #include <algorithm>
#include <cstddef> #include <cstddef>
@ -11,6 +11,7 @@
#include "Common/Align.h" #include "Common/Align.h"
#include "Common/IOFile.h" #include "Common/IOFile.h"
#include "Common/Image.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "Common/Swap.h" #include "Common/Swap.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
@ -127,7 +128,7 @@ constexpr DDS_PIXELFORMAT DDSPF_R8G8B8 = {
// End of Microsoft code from DDS.h. // End of Microsoft code from DDS.h.
bool DDSPixelFormatMatches(const DDS_PIXELFORMAT& pf1, const DDS_PIXELFORMAT& pf2) static constexpr bool DDSPixelFormatMatches(const DDS_PIXELFORMAT& pf1, const DDS_PIXELFORMAT& pf2)
{ {
return std::tie(pf1.dwSize, pf1.dwFlags, pf1.dwFourCC, pf1.dwRGBBitCount, pf1.dwRBitMask, return std::tie(pf1.dwSize, pf1.dwFlags, pf1.dwFourCC, pf1.dwRGBBitCount, pf1.dwRBitMask,
pf1.dwGBitMask, pf1.dwGBitMask, pf1.dwBBitMask, pf1.dwABitMask) == pf1.dwGBitMask, pf1.dwGBitMask, pf1.dwBBitMask, pf1.dwABitMask) ==
@ -147,15 +148,30 @@ struct DDSLoadInfo
size_t first_mip_size = 0; size_t first_mip_size = 0;
u32 first_mip_row_length = 0; u32 first_mip_row_length = 0;
std::function<void(HiresTexture::Level*)> conversion_function; std::function<void(VideoCommon::CustomTextureData::Level*)> conversion_function;
}; };
u32 GetBlockCount(u32 extent, u32 block_size) static constexpr u32 GetBlockCount(u32 extent, u32 block_size)
{ {
return std::max(Common::AlignUp(extent, block_size) / block_size, 1u); return std::max(Common::AlignUp(extent, block_size) / block_size, 1u);
} }
void ConvertTexture_X8B8G8R8(HiresTexture::Level* level) static u32 CalculateMipCount(u32 width, u32 height)
{
u32 mip_width = width;
u32 mip_height = height;
u32 mip_count = 1;
while (mip_width > 1 || mip_height > 1)
{
mip_width = std::max(mip_width / 2, 1u);
mip_height = std::max(mip_height / 2, 1u);
mip_count++;
}
return mip_count;
}
static void ConvertTexture_X8B8G8R8(VideoCommon::CustomTextureData::Level* level)
{ {
u8* data_ptr = level->data.data(); u8* data_ptr = level->data.data();
for (u32 row = 0; row < level->height; row++) for (u32 row = 0; row < level->height; row++)
@ -169,7 +185,7 @@ void ConvertTexture_X8B8G8R8(HiresTexture::Level* level)
} }
} }
void ConvertTexture_A8R8G8B8(HiresTexture::Level* level) static void ConvertTexture_A8R8G8B8(VideoCommon::CustomTextureData::Level* level)
{ {
u8* data_ptr = level->data.data(); u8* data_ptr = level->data.data();
for (u32 row = 0; row < level->height; row++) for (u32 row = 0; row < level->height; row++)
@ -186,7 +202,7 @@ void ConvertTexture_A8R8G8B8(HiresTexture::Level* level)
} }
} }
void ConvertTexture_X8R8G8B8(HiresTexture::Level* level) static void ConvertTexture_X8R8G8B8(VideoCommon::CustomTextureData::Level* level)
{ {
u8* data_ptr = level->data.data(); u8* data_ptr = level->data.data();
for (u32 row = 0; row < level->height; row++) for (u32 row = 0; row < level->height; row++)
@ -203,7 +219,7 @@ void ConvertTexture_X8R8G8B8(HiresTexture::Level* level)
} }
} }
void ConvertTexture_R8G8B8(HiresTexture::Level* level) static void ConvertTexture_R8G8B8(VideoCommon::CustomTextureData::Level* level)
{ {
std::vector<u8> new_data(level->row_length * level->height * sizeof(u32)); std::vector<u8> new_data(level->row_length * level->height * sizeof(u32));
@ -227,7 +243,7 @@ void ConvertTexture_R8G8B8(HiresTexture::Level* level)
level->data = std::move(new_data); level->data = std::move(new_data);
} }
bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info) static bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
{ {
// Exit as early as possible for non-DDS textures, since all extensions are currently // Exit as early as possible for non-DDS textures, since all extensions are currently
// passed through this function. // passed through this function.
@ -261,7 +277,7 @@ bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
if (header.dwMipMapCount != 0) if (header.dwMipMapCount != 0)
info->mip_count = header.dwMipMapCount; info->mip_count = header.dwMipMapCount;
else else
info->mip_count = HiresTexture::CalculateMipCount(info->width, info->height); info->mip_count = CalculateMipCount(info->width, info->height);
} }
else else
{ {
@ -400,9 +416,9 @@ bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
return true; return true;
} }
bool ReadMipLevel(HiresTexture::Level* level, File::IOFile& file, const std::string& filename, static bool ReadMipLevel(VideoCommon::CustomTextureData::Level* level, File::IOFile& file,
u32 mip_level, const DDSLoadInfo& info, u32 width, u32 height, u32 row_length, const std::string& filename, u32 mip_level, const DDSLoadInfo& info,
size_t size) u32 width, u32 height, u32 row_length, size_t size)
{ {
// D3D11 cannot handle block compressed textures where the first mip level is // D3D11 cannot handle block compressed textures where the first mip level is
// not a multiple of the block size. // not a multiple of the block size.
@ -434,7 +450,9 @@ bool ReadMipLevel(HiresTexture::Level* level, File::IOFile& file, const std::str
} // namespace } // namespace
bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename) namespace VideoCommon
{
bool LoadDDSTexture(CustomTextureData* texture, const std::string& filename)
{ {
File::IOFile file; File::IOFile file;
file.Open(filename, "rb"); file.Open(filename, "rb");
@ -446,7 +464,7 @@ bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename
return false; return false;
// Read first mip level, as it may have a custom pitch. // Read first mip level, as it may have a custom pitch.
Level first_level; CustomTextureData::Level first_level;
if (!file.Seek(info.first_mip_offset, File::SeekOrigin::Begin) || if (!file.Seek(info.first_mip_offset, File::SeekOrigin::Begin) ||
!ReadMipLevel(&first_level, file, filename, 0, info, info.width, info.height, !ReadMipLevel(&first_level, file, filename, 0, info, info.width, info.height,
info.first_mip_row_length, info.first_mip_size)) info.first_mip_row_length, info.first_mip_size))
@ -454,7 +472,7 @@ bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename
return false; return false;
} }
tex->m_levels.push_back(std::move(first_level)); texture->m_levels.push_back(std::move(first_level));
// Read in any remaining mip levels in the file. // Read in any remaining mip levels in the file.
// If the .dds file does not contain a full mip chain, we'll fall back to the old path. // If the .dds file does not contain a full mip chain, we'll fall back to the old path.
@ -470,18 +488,18 @@ bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename
u32 blocks_high = GetBlockCount(mip_height, info.block_size); u32 blocks_high = GetBlockCount(mip_height, info.block_size);
u32 mip_row_length = blocks_wide * info.block_size; u32 mip_row_length = blocks_wide * info.block_size;
size_t mip_size = blocks_wide * static_cast<size_t>(info.bytes_per_block) * blocks_high; size_t mip_size = blocks_wide * static_cast<size_t>(info.bytes_per_block) * blocks_high;
Level level; CustomTextureData::Level level;
if (!ReadMipLevel(&level, file, filename, i, info, mip_width, mip_height, mip_row_length, if (!ReadMipLevel(&level, file, filename, i, info, mip_width, mip_height, mip_row_length,
mip_size)) mip_size))
break; break;
tex->m_levels.push_back(std::move(level)); texture->m_levels.push_back(std::move(level));
} }
return true; return true;
} }
bool HiresTexture::LoadDDSTexture(Level& level, const std::string& filename, u32 mip_level) bool LoadDDSTexture(CustomTextureData::Level* level, const std::string& filename, u32 mip_level)
{ {
// Only loading a single mip level. // Only loading a single mip level.
File::IOFile file; File::IOFile file;
@ -493,6 +511,34 @@ bool HiresTexture::LoadDDSTexture(Level& level, const std::string& filename, u32
if (!ParseDDSHeader(file, &info)) if (!ParseDDSHeader(file, &info))
return false; return false;
return ReadMipLevel(&level, file, filename, mip_level, info, info.width, info.height, return ReadMipLevel(level, file, filename, mip_level, info, info.width, info.height,
info.first_mip_row_length, info.first_mip_size); info.first_mip_row_length, info.first_mip_size);
} }
bool LoadPNGTexture(CustomTextureData* texture, const std::string& filename)
{
return LoadPNGTexture(&texture->m_levels[0], filename);
}
bool LoadPNGTexture(CustomTextureData::Level* level, const std::string& filename)
{
if (!level) [[unlikely]]
return false;
File::IOFile file;
file.Open(filename, "rb");
std::vector<u8> buffer(file.GetSize());
file.ReadBytes(buffer.data(), file.GetSize());
if (!Common::LoadPNG(buffer, &level->data, &level->width, &level->height))
return false;
if (level->data.empty())
return false;
// Loaded PNG images are converted to RGBA.
level->format = AbstractTextureFormat::RGBA8;
level->row_length = level->width;
return true;
}
} // namespace VideoCommon

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@ -0,0 +1,32 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/TextureConfig.h"
namespace VideoCommon
{
class CustomTextureData
{
public:
struct Level
{
std::vector<u8> data;
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
u32 width = 0;
u32 height = 0;
u32 row_length = 0;
};
std::vector<Level> m_levels;
};
bool LoadDDSTexture(CustomTextureData* texture, const std::string& filename);
bool LoadDDSTexture(CustomTextureData::Level* level, const std::string& filename, u32 mip_level);
bool LoadPNGTexture(CustomTextureData* texture, const std::string& filename);
bool LoadPNGTexture(CustomTextureData::Level* level, const std::string& filename);
} // namespace VideoCommon

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@ -185,7 +185,7 @@ void HiresTexture::Prefetch()
} }
if (iter != s_textureCache.end()) if (iter != s_textureCache.end())
{ {
for (const Level& l : iter->second->m_levels) for (const VideoCommon::CustomTextureData::Level& l : iter->second->m_data.m_levels)
size_sum += l.data.size(); size_sum += l.data.size();
} }
} }
@ -246,21 +246,6 @@ std::string HiresTexture::GenBaseName(const TextureInfo& texture_info, bool dump
return ""; return "";
} }
u32 HiresTexture::CalculateMipCount(u32 width, u32 height)
{
u32 mip_width = width;
u32 mip_height = height;
u32 mip_count = 1;
while (mip_width > 1 || mip_height > 1)
{
mip_width = std::max(mip_width / 2, 1u);
mip_height = std::max(mip_height / 2, 1u);
mip_count++;
}
return mip_count;
}
std::shared_ptr<HiresTexture> HiresTexture::Search(const TextureInfo& texture_info) std::shared_ptr<HiresTexture> HiresTexture::Search(const TextureInfo& texture_info)
{ {
const std::string base_filename = GenBaseName(texture_info); const std::string base_filename = GenBaseName(texture_info);
@ -298,10 +283,10 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture()); std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture());
const DiskTexture& first_mip_file = filename_iter->second; const DiskTexture& first_mip_file = filename_iter->second;
ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps; ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps;
LoadDDSTexture(ret.get(), first_mip_file.path); VideoCommon::LoadDDSTexture(&ret->m_data, first_mip_file.path);
// Load remaining mip levels, or from the start if it's not a DDS texture. // Load remaining mip levels, or from the start if it's not a DDS texture.
for (u32 mip_level = static_cast<u32>(ret->m_levels.size());; mip_level++) for (u32 mip_level = static_cast<u32>(ret->m_data.m_levels.size());; mip_level++)
{ {
std::string filename = base_filename; std::string filename = base_filename;
if (mip_level != 0) if (mip_level != 0)
@ -313,30 +298,25 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
// Try loading DDS textures first, that way we maintain compression of DXT formats. // Try loading DDS textures first, that way we maintain compression of DXT formats.
// TODO: Reduce the number of open() calls here. We could use one fd. // TODO: Reduce the number of open() calls here. We could use one fd.
Level level; VideoCommon::CustomTextureData::Level level;
if (!LoadDDSTexture(level, filename_iter->second.path, mip_level)) if (!LoadDDSTexture(&level, filename_iter->second.path, mip_level))
{ {
File::IOFile file; if (!LoadPNGTexture(&level, filename_iter->second.path))
file.Open(filename_iter->second.path, "rb");
std::vector<u8> buffer(file.GetSize());
file.ReadBytes(buffer.data(), file.GetSize());
if (!LoadTexture(level, buffer))
{ {
ERROR_LOG_FMT(VIDEO, "Custom texture {} failed to load", filename); ERROR_LOG_FMT(VIDEO, "Custom texture {} failed to load", filename);
break; break;
} }
} }
ret->m_levels.push_back(std::move(level)); ret->m_data.m_levels.push_back(std::move(level));
} }
// If we failed to load any mip levels, we can't use this texture at all. // If we failed to load any mip levels, we can't use this texture at all.
if (ret->m_levels.empty()) if (ret->m_data.m_levels.empty())
return nullptr; return nullptr;
// Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects. // Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects.
const Level& first_mip = ret->m_levels[0]; const VideoCommon::CustomTextureData::Level& first_mip = ret->m_data.m_levels[0];
if (first_mip.width * height != first_mip.height * width) if (first_mip.width * height != first_mip.height * width)
{ {
ERROR_LOG_FMT(VIDEO, ERROR_LOG_FMT(VIDEO,
@ -357,14 +337,14 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
// Verify that each mip level is the correct size (divide by 2 each time). // Verify that each mip level is the correct size (divide by 2 each time).
u32 current_mip_width = first_mip.width; u32 current_mip_width = first_mip.width;
u32 current_mip_height = first_mip.height; u32 current_mip_height = first_mip.height;
for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_levels.size()); mip_level++) for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_data.m_levels.size()); mip_level++)
{ {
if (current_mip_width != 1 || current_mip_height != 1) if (current_mip_width != 1 || current_mip_height != 1)
{ {
current_mip_width = std::max(current_mip_width / 2, 1u); current_mip_width = std::max(current_mip_width / 2, 1u);
current_mip_height = std::max(current_mip_height / 2, 1u); current_mip_height = std::max(current_mip_height / 2, 1u);
const Level& level = ret->m_levels[mip_level]; const VideoCommon::CustomTextureData::Level& level = ret->m_data.m_levels[mip_level];
if (current_mip_width == level.width && current_mip_height == level.height) if (current_mip_width == level.width && current_mip_height == level.height)
continue; continue;
@ -381,13 +361,15 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
} }
// Drop this mip level and any others after it. // Drop this mip level and any others after it.
while (ret->m_levels.size() > mip_level) while (ret->m_data.m_levels.size() > mip_level)
ret->m_levels.pop_back(); ret->m_data.m_levels.pop_back();
} }
// All levels have to have the same format. // All levels have to have the same format.
if (std::any_of(ret->m_levels.begin(), ret->m_levels.end(), if (std::any_of(ret->m_data.m_levels.begin(), ret->m_data.m_levels.end(),
[&ret](const Level& l) { return l.format != ret->m_levels[0].format; })) [&ret](const VideoCommon::CustomTextureData::Level& l) {
return l.format != ret->m_data.m_levels[0].format;
}))
{ {
ERROR_LOG_FMT(VIDEO, "Custom texture {} has inconsistent formats across mip levels.", ERROR_LOG_FMT(VIDEO, "Custom texture {} has inconsistent formats across mip levels.",
first_mip_file.path); first_mip_file.path);
@ -398,20 +380,6 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
return ret; return ret;
} }
bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer)
{
if (!Common::LoadPNG(buffer, &level.data, &level.width, &level.height))
return false;
if (level.data.empty())
return false;
// Loaded PNG images are converted to RGBA.
level.format = AbstractTextureFormat::RGBA8;
level.row_length = level.width;
return true;
}
std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory, std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
const std::string& game_id) const std::string& game_id)
{ {
@ -464,7 +432,7 @@ HiresTexture::~HiresTexture()
AbstractTextureFormat HiresTexture::GetFormat() const AbstractTextureFormat HiresTexture::GetFormat() const
{ {
return m_levels.at(0).format; return m_data.m_levels.at(0).format;
} }
bool HiresTexture::HasArbitraryMipmaps() const bool HiresTexture::HasArbitraryMipmaps() const

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@ -9,6 +9,7 @@
#include <vector> #include <vector>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
#include "VideoCommon/TextureConfig.h" #include "VideoCommon/TextureConfig.h"
#include "VideoCommon/TextureInfo.h" #include "VideoCommon/TextureInfo.h"
@ -29,31 +30,21 @@ public:
static std::string GenBaseName(const TextureInfo& texture_info, bool dump = false); static std::string GenBaseName(const TextureInfo& texture_info, bool dump = false);
static u32 CalculateMipCount(u32 width, u32 height);
~HiresTexture(); ~HiresTexture();
AbstractTextureFormat GetFormat() const; AbstractTextureFormat GetFormat() const;
bool HasArbitraryMipmaps() const; bool HasArbitraryMipmaps() const;
struct Level VideoCommon::CustomTextureData& GetData() { return m_data; }
{ const VideoCommon::CustomTextureData& GetData() const { return m_data; }
std::vector<u8> data;
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
u32 width = 0;
u32 height = 0;
u32 row_length = 0;
};
std::vector<Level> m_levels;
private: private:
static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width, static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
u32 height); u32 height);
static bool LoadDDSTexture(HiresTexture* tex, const std::string& filename);
static bool LoadDDSTexture(Level& level, const std::string& filename, u32 mip_level);
static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
static void Prefetch(); static void Prefetch();
HiresTexture() = default; HiresTexture() = default;
VideoCommon::CustomTextureData m_data;
bool m_has_arbitrary_mipmaps = false; bool m_has_arbitrary_mipmaps = false;
}; };

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@ -1594,7 +1594,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
if (hires_tex) if (hires_tex)
{ {
const auto& level = hires_tex->m_levels[0]; const auto& level = hires_tex->GetData().m_levels[0];
if (level.width != width || level.height != height) if (level.width != width || level.height != height)
{ {
width = level.width; width = level.width;
@ -1612,7 +1612,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
#endif #endif
// how many levels the allocated texture shall have // how many levels the allocated texture shall have
const u32 texLevels = no_mips ? 1 : const u32 texLevels = no_mips ? 1 :
hires_tex ? (u32)hires_tex->m_levels.size() : hires_tex ? (u32)hires_tex->GetData().m_levels.size() :
texture_info.GetLevelCount(); texture_info.GetLevelCount();
// We can decode on the GPU if it is a supported format and the flag is enabled. // We can decode on the GPU if it is a supported format and the flag is enabled.
@ -1634,7 +1634,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
ArbitraryMipmapDetector arbitrary_mip_detector; ArbitraryMipmapDetector arbitrary_mip_detector;
if (hires_tex) if (hires_tex)
{ {
const auto& level = hires_tex->m_levels[0]; const auto& level = hires_tex->GetData().m_levels[0];
entry->texture->Load(0, level.width, level.height, level.row_length, level.data.data(), entry->texture->Load(0, level.width, level.height, level.row_length, level.data.data(),
level.data.size()); level.data.size());
} }
@ -1719,7 +1719,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
{ {
for (u32 level_index = 1; level_index != texLevels; ++level_index) for (u32 level_index = 1; level_index != texLevels; ++level_index)
{ {
const auto& level = hires_tex->m_levels[level_index]; const auto& level = hires_tex->GetData().m_levels[level_index];
entry->texture->Load(level_index, level.width, level.height, level.row_length, entry->texture->Load(level_index, level.width, level.height, level.row_length,
level.data.data(), level.data.size()); level.data.data(), level.data.size());
} }