Merge pull request #11612 from iwubcode/custom_texture_data
VideoCommon: move hirestexture data to reusable class called CustomTextureData
This commit is contained in:
commit
cbbc518bc4
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@ -659,6 +659,7 @@
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\CustomTextureData.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModAction.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionData.h" />
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<ClInclude Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionData.h" />
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@ -1260,10 +1261,10 @@
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\PrintAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\ScaleAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\Actions\SkipAction.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\CustomTextureData.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionFactory.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionFactory.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModManager.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModManager.cpp" />
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<ClCompile Include="VideoCommon\HiresTextures_DDSLoader.cpp" />
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<ClCompile Include="VideoCommon\HiresTextures.cpp" />
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<ClCompile Include="VideoCommon\HiresTextures.cpp" />
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<ClCompile Include="VideoCommon\IndexGenerator.cpp" />
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<ClCompile Include="VideoCommon\IndexGenerator.cpp" />
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<ClCompile Include="VideoCommon\LightingShaderGen.cpp" />
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<ClCompile Include="VideoCommon\LightingShaderGen.cpp" />
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@ -65,6 +65,8 @@ add_library(videocommon
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GraphicsModSystem/Runtime/Actions/ScaleAction.h
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GraphicsModSystem/Runtime/Actions/ScaleAction.h
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GraphicsModSystem/Runtime/Actions/SkipAction.cpp
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GraphicsModSystem/Runtime/Actions/SkipAction.cpp
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GraphicsModSystem/Runtime/Actions/SkipAction.h
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GraphicsModSystem/Runtime/Actions/SkipAction.h
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GraphicsModSystem/Runtime/CustomTextureData.cpp
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GraphicsModSystem/Runtime/CustomTextureData.h
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GraphicsModSystem/Runtime/FBInfo.cpp
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GraphicsModSystem/Runtime/FBInfo.cpp
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GraphicsModSystem/Runtime/FBInfo.h
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GraphicsModSystem/Runtime/FBInfo.h
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GraphicsModSystem/Runtime/GraphicsModAction.h
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GraphicsModSystem/Runtime/GraphicsModAction.h
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@ -75,7 +77,6 @@ add_library(videocommon
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GraphicsModSystem/Runtime/GraphicsModManager.h
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GraphicsModSystem/Runtime/GraphicsModManager.h
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HiresTextures.cpp
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HiresTextures.cpp
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HiresTextures.h
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HiresTextures.h
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HiresTextures_DDSLoader.cpp
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IndexGenerator.cpp
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IndexGenerator.cpp
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IndexGenerator.h
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IndexGenerator.h
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LightingShaderGen.cpp
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LightingShaderGen.cpp
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@ -1,7 +1,7 @@
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// Copyright 2017 Dolphin Emulator Project
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
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#include <algorithm>
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#include <algorithm>
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#include <cstddef>
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#include <cstddef>
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@ -11,6 +11,7 @@
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#include "Common/Align.h"
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#include "Common/Align.h"
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#include "Common/IOFile.h"
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#include "Common/IOFile.h"
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#include "Common/Image.h"
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#include "Common/Logging/Log.h"
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#include "Common/Logging/Log.h"
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#include "Common/Swap.h"
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#include "Common/Swap.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoConfig.h"
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@ -127,7 +128,7 @@ constexpr DDS_PIXELFORMAT DDSPF_R8G8B8 = {
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// End of Microsoft code from DDS.h.
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// End of Microsoft code from DDS.h.
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bool DDSPixelFormatMatches(const DDS_PIXELFORMAT& pf1, const DDS_PIXELFORMAT& pf2)
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static constexpr bool DDSPixelFormatMatches(const DDS_PIXELFORMAT& pf1, const DDS_PIXELFORMAT& pf2)
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{
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{
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return std::tie(pf1.dwSize, pf1.dwFlags, pf1.dwFourCC, pf1.dwRGBBitCount, pf1.dwRBitMask,
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return std::tie(pf1.dwSize, pf1.dwFlags, pf1.dwFourCC, pf1.dwRGBBitCount, pf1.dwRBitMask,
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pf1.dwGBitMask, pf1.dwGBitMask, pf1.dwBBitMask, pf1.dwABitMask) ==
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pf1.dwGBitMask, pf1.dwGBitMask, pf1.dwBBitMask, pf1.dwABitMask) ==
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@ -147,15 +148,30 @@ struct DDSLoadInfo
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size_t first_mip_size = 0;
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size_t first_mip_size = 0;
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u32 first_mip_row_length = 0;
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u32 first_mip_row_length = 0;
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std::function<void(HiresTexture::Level*)> conversion_function;
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std::function<void(VideoCommon::CustomTextureData::Level*)> conversion_function;
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};
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};
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u32 GetBlockCount(u32 extent, u32 block_size)
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static constexpr u32 GetBlockCount(u32 extent, u32 block_size)
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{
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{
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return std::max(Common::AlignUp(extent, block_size) / block_size, 1u);
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return std::max(Common::AlignUp(extent, block_size) / block_size, 1u);
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}
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}
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void ConvertTexture_X8B8G8R8(HiresTexture::Level* level)
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static u32 CalculateMipCount(u32 width, u32 height)
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{
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u32 mip_width = width;
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u32 mip_height = height;
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u32 mip_count = 1;
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while (mip_width > 1 || mip_height > 1)
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{
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mip_width = std::max(mip_width / 2, 1u);
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mip_height = std::max(mip_height / 2, 1u);
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mip_count++;
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}
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return mip_count;
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}
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static void ConvertTexture_X8B8G8R8(VideoCommon::CustomTextureData::Level* level)
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{
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{
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u8* data_ptr = level->data.data();
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u8* data_ptr = level->data.data();
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for (u32 row = 0; row < level->height; row++)
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for (u32 row = 0; row < level->height; row++)
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@ -169,7 +185,7 @@ void ConvertTexture_X8B8G8R8(HiresTexture::Level* level)
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}
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}
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}
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}
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void ConvertTexture_A8R8G8B8(HiresTexture::Level* level)
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static void ConvertTexture_A8R8G8B8(VideoCommon::CustomTextureData::Level* level)
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{
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{
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u8* data_ptr = level->data.data();
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u8* data_ptr = level->data.data();
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for (u32 row = 0; row < level->height; row++)
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for (u32 row = 0; row < level->height; row++)
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@ -186,7 +202,7 @@ void ConvertTexture_A8R8G8B8(HiresTexture::Level* level)
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}
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}
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}
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}
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void ConvertTexture_X8R8G8B8(HiresTexture::Level* level)
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static void ConvertTexture_X8R8G8B8(VideoCommon::CustomTextureData::Level* level)
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{
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{
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u8* data_ptr = level->data.data();
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u8* data_ptr = level->data.data();
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for (u32 row = 0; row < level->height; row++)
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for (u32 row = 0; row < level->height; row++)
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@ -203,7 +219,7 @@ void ConvertTexture_X8R8G8B8(HiresTexture::Level* level)
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}
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}
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}
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}
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void ConvertTexture_R8G8B8(HiresTexture::Level* level)
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static void ConvertTexture_R8G8B8(VideoCommon::CustomTextureData::Level* level)
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{
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{
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std::vector<u8> new_data(level->row_length * level->height * sizeof(u32));
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std::vector<u8> new_data(level->row_length * level->height * sizeof(u32));
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@ -227,7 +243,7 @@ void ConvertTexture_R8G8B8(HiresTexture::Level* level)
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level->data = std::move(new_data);
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level->data = std::move(new_data);
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}
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}
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bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
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static bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
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{
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{
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// Exit as early as possible for non-DDS textures, since all extensions are currently
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// Exit as early as possible for non-DDS textures, since all extensions are currently
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// passed through this function.
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// passed through this function.
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@ -261,7 +277,7 @@ bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
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if (header.dwMipMapCount != 0)
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if (header.dwMipMapCount != 0)
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info->mip_count = header.dwMipMapCount;
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info->mip_count = header.dwMipMapCount;
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else
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else
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info->mip_count = HiresTexture::CalculateMipCount(info->width, info->height);
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info->mip_count = CalculateMipCount(info->width, info->height);
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}
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}
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else
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else
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{
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{
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@ -400,9 +416,9 @@ bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
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return true;
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return true;
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}
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}
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bool ReadMipLevel(HiresTexture::Level* level, File::IOFile& file, const std::string& filename,
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static bool ReadMipLevel(VideoCommon::CustomTextureData::Level* level, File::IOFile& file,
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u32 mip_level, const DDSLoadInfo& info, u32 width, u32 height, u32 row_length,
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const std::string& filename, u32 mip_level, const DDSLoadInfo& info,
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size_t size)
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u32 width, u32 height, u32 row_length, size_t size)
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{
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{
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// D3D11 cannot handle block compressed textures where the first mip level is
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// D3D11 cannot handle block compressed textures where the first mip level is
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// not a multiple of the block size.
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// not a multiple of the block size.
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@ -434,7 +450,9 @@ bool ReadMipLevel(HiresTexture::Level* level, File::IOFile& file, const std::str
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} // namespace
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} // namespace
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bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename)
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namespace VideoCommon
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{
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bool LoadDDSTexture(CustomTextureData* texture, const std::string& filename)
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{
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{
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File::IOFile file;
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File::IOFile file;
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file.Open(filename, "rb");
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file.Open(filename, "rb");
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@ -446,7 +464,7 @@ bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename
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return false;
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return false;
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// Read first mip level, as it may have a custom pitch.
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// Read first mip level, as it may have a custom pitch.
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Level first_level;
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CustomTextureData::Level first_level;
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if (!file.Seek(info.first_mip_offset, File::SeekOrigin::Begin) ||
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if (!file.Seek(info.first_mip_offset, File::SeekOrigin::Begin) ||
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!ReadMipLevel(&first_level, file, filename, 0, info, info.width, info.height,
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!ReadMipLevel(&first_level, file, filename, 0, info, info.width, info.height,
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info.first_mip_row_length, info.first_mip_size))
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info.first_mip_row_length, info.first_mip_size))
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@ -454,7 +472,7 @@ bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename
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return false;
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return false;
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}
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}
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tex->m_levels.push_back(std::move(first_level));
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texture->m_levels.push_back(std::move(first_level));
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// Read in any remaining mip levels in the file.
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// Read in any remaining mip levels in the file.
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// If the .dds file does not contain a full mip chain, we'll fall back to the old path.
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// If the .dds file does not contain a full mip chain, we'll fall back to the old path.
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@ -470,18 +488,18 @@ bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename
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u32 blocks_high = GetBlockCount(mip_height, info.block_size);
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u32 blocks_high = GetBlockCount(mip_height, info.block_size);
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u32 mip_row_length = blocks_wide * info.block_size;
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u32 mip_row_length = blocks_wide * info.block_size;
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size_t mip_size = blocks_wide * static_cast<size_t>(info.bytes_per_block) * blocks_high;
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size_t mip_size = blocks_wide * static_cast<size_t>(info.bytes_per_block) * blocks_high;
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Level level;
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CustomTextureData::Level level;
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if (!ReadMipLevel(&level, file, filename, i, info, mip_width, mip_height, mip_row_length,
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if (!ReadMipLevel(&level, file, filename, i, info, mip_width, mip_height, mip_row_length,
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mip_size))
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mip_size))
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break;
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break;
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tex->m_levels.push_back(std::move(level));
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texture->m_levels.push_back(std::move(level));
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}
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}
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return true;
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return true;
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}
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}
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bool HiresTexture::LoadDDSTexture(Level& level, const std::string& filename, u32 mip_level)
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bool LoadDDSTexture(CustomTextureData::Level* level, const std::string& filename, u32 mip_level)
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{
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{
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// Only loading a single mip level.
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// Only loading a single mip level.
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File::IOFile file;
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File::IOFile file;
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@ -493,6 +511,34 @@ bool HiresTexture::LoadDDSTexture(Level& level, const std::string& filename, u32
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if (!ParseDDSHeader(file, &info))
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if (!ParseDDSHeader(file, &info))
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return false;
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return false;
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return ReadMipLevel(&level, file, filename, mip_level, info, info.width, info.height,
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return ReadMipLevel(level, file, filename, mip_level, info, info.width, info.height,
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info.first_mip_row_length, info.first_mip_size);
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info.first_mip_row_length, info.first_mip_size);
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}
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}
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bool LoadPNGTexture(CustomTextureData* texture, const std::string& filename)
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{
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return LoadPNGTexture(&texture->m_levels[0], filename);
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}
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bool LoadPNGTexture(CustomTextureData::Level* level, const std::string& filename)
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{
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if (!level) [[unlikely]]
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return false;
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|
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File::IOFile file;
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file.Open(filename, "rb");
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std::vector<u8> buffer(file.GetSize());
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file.ReadBytes(buffer.data(), file.GetSize());
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|
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if (!Common::LoadPNG(buffer, &level->data, &level->width, &level->height))
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return false;
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|
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|
if (level->data.empty())
|
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|
return false;
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|
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// Loaded PNG images are converted to RGBA.
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level->format = AbstractTextureFormat::RGBA8;
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|
level->row_length = level->width;
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return true;
|
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|
}
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} // namespace VideoCommon
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|
@ -0,0 +1,32 @@
|
||||||
|
// Copyright 2023 Dolphin Emulator Project
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|
// SPDX-License-Identifier: GPL-2.0-or-later
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|
|
||||||
|
#pragma once
|
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|
|
||||||
|
#include <string>
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|
#include <vector>
|
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|
|
||||||
|
#include "Common/CommonTypes.h"
|
||||||
|
#include "VideoCommon/TextureConfig.h"
|
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|
|
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namespace VideoCommon
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||||||
|
{
|
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class CustomTextureData
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|
{
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||||||
|
public:
|
||||||
|
struct Level
|
||||||
|
{
|
||||||
|
std::vector<u8> data;
|
||||||
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AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
|
||||||
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u32 width = 0;
|
||||||
|
u32 height = 0;
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u32 row_length = 0;
|
||||||
|
};
|
||||||
|
std::vector<Level> m_levels;
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||||||
|
};
|
||||||
|
|
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|
bool LoadDDSTexture(CustomTextureData* texture, const std::string& filename);
|
||||||
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bool LoadDDSTexture(CustomTextureData::Level* level, const std::string& filename, u32 mip_level);
|
||||||
|
bool LoadPNGTexture(CustomTextureData* texture, const std::string& filename);
|
||||||
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bool LoadPNGTexture(CustomTextureData::Level* level, const std::string& filename);
|
||||||
|
} // namespace VideoCommon
|
|
@ -185,7 +185,7 @@ void HiresTexture::Prefetch()
|
||||||
}
|
}
|
||||||
if (iter != s_textureCache.end())
|
if (iter != s_textureCache.end())
|
||||||
{
|
{
|
||||||
for (const Level& l : iter->second->m_levels)
|
for (const VideoCommon::CustomTextureData::Level& l : iter->second->m_data.m_levels)
|
||||||
size_sum += l.data.size();
|
size_sum += l.data.size();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -246,21 +246,6 @@ std::string HiresTexture::GenBaseName(const TextureInfo& texture_info, bool dump
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 HiresTexture::CalculateMipCount(u32 width, u32 height)
|
|
||||||
{
|
|
||||||
u32 mip_width = width;
|
|
||||||
u32 mip_height = height;
|
|
||||||
u32 mip_count = 1;
|
|
||||||
while (mip_width > 1 || mip_height > 1)
|
|
||||||
{
|
|
||||||
mip_width = std::max(mip_width / 2, 1u);
|
|
||||||
mip_height = std::max(mip_height / 2, 1u);
|
|
||||||
mip_count++;
|
|
||||||
}
|
|
||||||
|
|
||||||
return mip_count;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::shared_ptr<HiresTexture> HiresTexture::Search(const TextureInfo& texture_info)
|
std::shared_ptr<HiresTexture> HiresTexture::Search(const TextureInfo& texture_info)
|
||||||
{
|
{
|
||||||
const std::string base_filename = GenBaseName(texture_info);
|
const std::string base_filename = GenBaseName(texture_info);
|
||||||
|
@ -298,10 +283,10 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
|
||||||
std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture());
|
std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture());
|
||||||
const DiskTexture& first_mip_file = filename_iter->second;
|
const DiskTexture& first_mip_file = filename_iter->second;
|
||||||
ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps;
|
ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps;
|
||||||
LoadDDSTexture(ret.get(), first_mip_file.path);
|
VideoCommon::LoadDDSTexture(&ret->m_data, first_mip_file.path);
|
||||||
|
|
||||||
// Load remaining mip levels, or from the start if it's not a DDS texture.
|
// Load remaining mip levels, or from the start if it's not a DDS texture.
|
||||||
for (u32 mip_level = static_cast<u32>(ret->m_levels.size());; mip_level++)
|
for (u32 mip_level = static_cast<u32>(ret->m_data.m_levels.size());; mip_level++)
|
||||||
{
|
{
|
||||||
std::string filename = base_filename;
|
std::string filename = base_filename;
|
||||||
if (mip_level != 0)
|
if (mip_level != 0)
|
||||||
|
@ -313,30 +298,25 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
|
||||||
|
|
||||||
// Try loading DDS textures first, that way we maintain compression of DXT formats.
|
// Try loading DDS textures first, that way we maintain compression of DXT formats.
|
||||||
// TODO: Reduce the number of open() calls here. We could use one fd.
|
// TODO: Reduce the number of open() calls here. We could use one fd.
|
||||||
Level level;
|
VideoCommon::CustomTextureData::Level level;
|
||||||
if (!LoadDDSTexture(level, filename_iter->second.path, mip_level))
|
if (!LoadDDSTexture(&level, filename_iter->second.path, mip_level))
|
||||||
{
|
{
|
||||||
File::IOFile file;
|
if (!LoadPNGTexture(&level, filename_iter->second.path))
|
||||||
file.Open(filename_iter->second.path, "rb");
|
|
||||||
std::vector<u8> buffer(file.GetSize());
|
|
||||||
file.ReadBytes(buffer.data(), file.GetSize());
|
|
||||||
|
|
||||||
if (!LoadTexture(level, buffer))
|
|
||||||
{
|
{
|
||||||
ERROR_LOG_FMT(VIDEO, "Custom texture {} failed to load", filename);
|
ERROR_LOG_FMT(VIDEO, "Custom texture {} failed to load", filename);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ret->m_levels.push_back(std::move(level));
|
ret->m_data.m_levels.push_back(std::move(level));
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we failed to load any mip levels, we can't use this texture at all.
|
// If we failed to load any mip levels, we can't use this texture at all.
|
||||||
if (ret->m_levels.empty())
|
if (ret->m_data.m_levels.empty())
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
// Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects.
|
// Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects.
|
||||||
const Level& first_mip = ret->m_levels[0];
|
const VideoCommon::CustomTextureData::Level& first_mip = ret->m_data.m_levels[0];
|
||||||
if (first_mip.width * height != first_mip.height * width)
|
if (first_mip.width * height != first_mip.height * width)
|
||||||
{
|
{
|
||||||
ERROR_LOG_FMT(VIDEO,
|
ERROR_LOG_FMT(VIDEO,
|
||||||
|
@ -357,14 +337,14 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
|
||||||
// Verify that each mip level is the correct size (divide by 2 each time).
|
// Verify that each mip level is the correct size (divide by 2 each time).
|
||||||
u32 current_mip_width = first_mip.width;
|
u32 current_mip_width = first_mip.width;
|
||||||
u32 current_mip_height = first_mip.height;
|
u32 current_mip_height = first_mip.height;
|
||||||
for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_levels.size()); mip_level++)
|
for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_data.m_levels.size()); mip_level++)
|
||||||
{
|
{
|
||||||
if (current_mip_width != 1 || current_mip_height != 1)
|
if (current_mip_width != 1 || current_mip_height != 1)
|
||||||
{
|
{
|
||||||
current_mip_width = std::max(current_mip_width / 2, 1u);
|
current_mip_width = std::max(current_mip_width / 2, 1u);
|
||||||
current_mip_height = std::max(current_mip_height / 2, 1u);
|
current_mip_height = std::max(current_mip_height / 2, 1u);
|
||||||
|
|
||||||
const Level& level = ret->m_levels[mip_level];
|
const VideoCommon::CustomTextureData::Level& level = ret->m_data.m_levels[mip_level];
|
||||||
if (current_mip_width == level.width && current_mip_height == level.height)
|
if (current_mip_width == level.width && current_mip_height == level.height)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
@ -381,13 +361,15 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
|
||||||
}
|
}
|
||||||
|
|
||||||
// Drop this mip level and any others after it.
|
// Drop this mip level and any others after it.
|
||||||
while (ret->m_levels.size() > mip_level)
|
while (ret->m_data.m_levels.size() > mip_level)
|
||||||
ret->m_levels.pop_back();
|
ret->m_data.m_levels.pop_back();
|
||||||
}
|
}
|
||||||
|
|
||||||
// All levels have to have the same format.
|
// All levels have to have the same format.
|
||||||
if (std::any_of(ret->m_levels.begin(), ret->m_levels.end(),
|
if (std::any_of(ret->m_data.m_levels.begin(), ret->m_data.m_levels.end(),
|
||||||
[&ret](const Level& l) { return l.format != ret->m_levels[0].format; }))
|
[&ret](const VideoCommon::CustomTextureData::Level& l) {
|
||||||
|
return l.format != ret->m_data.m_levels[0].format;
|
||||||
|
}))
|
||||||
{
|
{
|
||||||
ERROR_LOG_FMT(VIDEO, "Custom texture {} has inconsistent formats across mip levels.",
|
ERROR_LOG_FMT(VIDEO, "Custom texture {} has inconsistent formats across mip levels.",
|
||||||
first_mip_file.path);
|
first_mip_file.path);
|
||||||
|
@ -398,20 +380,6 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer)
|
|
||||||
{
|
|
||||||
if (!Common::LoadPNG(buffer, &level.data, &level.width, &level.height))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (level.data.empty())
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Loaded PNG images are converted to RGBA.
|
|
||||||
level.format = AbstractTextureFormat::RGBA8;
|
|
||||||
level.row_length = level.width;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
|
std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
|
||||||
const std::string& game_id)
|
const std::string& game_id)
|
||||||
{
|
{
|
||||||
|
@ -464,7 +432,7 @@ HiresTexture::~HiresTexture()
|
||||||
|
|
||||||
AbstractTextureFormat HiresTexture::GetFormat() const
|
AbstractTextureFormat HiresTexture::GetFormat() const
|
||||||
{
|
{
|
||||||
return m_levels.at(0).format;
|
return m_data.m_levels.at(0).format;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool HiresTexture::HasArbitraryMipmaps() const
|
bool HiresTexture::HasArbitraryMipmaps() const
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "Common/CommonTypes.h"
|
#include "Common/CommonTypes.h"
|
||||||
|
#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
|
||||||
#include "VideoCommon/TextureConfig.h"
|
#include "VideoCommon/TextureConfig.h"
|
||||||
#include "VideoCommon/TextureInfo.h"
|
#include "VideoCommon/TextureInfo.h"
|
||||||
|
|
||||||
|
@ -29,31 +30,21 @@ public:
|
||||||
|
|
||||||
static std::string GenBaseName(const TextureInfo& texture_info, bool dump = false);
|
static std::string GenBaseName(const TextureInfo& texture_info, bool dump = false);
|
||||||
|
|
||||||
static u32 CalculateMipCount(u32 width, u32 height);
|
|
||||||
|
|
||||||
~HiresTexture();
|
~HiresTexture();
|
||||||
|
|
||||||
AbstractTextureFormat GetFormat() const;
|
AbstractTextureFormat GetFormat() const;
|
||||||
bool HasArbitraryMipmaps() const;
|
bool HasArbitraryMipmaps() const;
|
||||||
|
|
||||||
struct Level
|
VideoCommon::CustomTextureData& GetData() { return m_data; }
|
||||||
{
|
const VideoCommon::CustomTextureData& GetData() const { return m_data; }
|
||||||
std::vector<u8> data;
|
|
||||||
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
|
|
||||||
u32 width = 0;
|
|
||||||
u32 height = 0;
|
|
||||||
u32 row_length = 0;
|
|
||||||
};
|
|
||||||
std::vector<Level> m_levels;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
|
static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
|
||||||
u32 height);
|
u32 height);
|
||||||
static bool LoadDDSTexture(HiresTexture* tex, const std::string& filename);
|
|
||||||
static bool LoadDDSTexture(Level& level, const std::string& filename, u32 mip_level);
|
|
||||||
static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
|
|
||||||
static void Prefetch();
|
static void Prefetch();
|
||||||
|
|
||||||
HiresTexture() = default;
|
HiresTexture() = default;
|
||||||
|
|
||||||
|
VideoCommon::CustomTextureData m_data;
|
||||||
bool m_has_arbitrary_mipmaps = false;
|
bool m_has_arbitrary_mipmaps = false;
|
||||||
};
|
};
|
||||||
|
|
|
@ -1594,7 +1594,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
||||||
|
|
||||||
if (hires_tex)
|
if (hires_tex)
|
||||||
{
|
{
|
||||||
const auto& level = hires_tex->m_levels[0];
|
const auto& level = hires_tex->GetData().m_levels[0];
|
||||||
if (level.width != width || level.height != height)
|
if (level.width != width || level.height != height)
|
||||||
{
|
{
|
||||||
width = level.width;
|
width = level.width;
|
||||||
|
@ -1612,7 +1612,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
||||||
#endif
|
#endif
|
||||||
// how many levels the allocated texture shall have
|
// how many levels the allocated texture shall have
|
||||||
const u32 texLevels = no_mips ? 1 :
|
const u32 texLevels = no_mips ? 1 :
|
||||||
hires_tex ? (u32)hires_tex->m_levels.size() :
|
hires_tex ? (u32)hires_tex->GetData().m_levels.size() :
|
||||||
texture_info.GetLevelCount();
|
texture_info.GetLevelCount();
|
||||||
|
|
||||||
// We can decode on the GPU if it is a supported format and the flag is enabled.
|
// We can decode on the GPU if it is a supported format and the flag is enabled.
|
||||||
|
@ -1634,7 +1634,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
||||||
ArbitraryMipmapDetector arbitrary_mip_detector;
|
ArbitraryMipmapDetector arbitrary_mip_detector;
|
||||||
if (hires_tex)
|
if (hires_tex)
|
||||||
{
|
{
|
||||||
const auto& level = hires_tex->m_levels[0];
|
const auto& level = hires_tex->GetData().m_levels[0];
|
||||||
entry->texture->Load(0, level.width, level.height, level.row_length, level.data.data(),
|
entry->texture->Load(0, level.width, level.height, level.row_length, level.data.data(),
|
||||||
level.data.size());
|
level.data.size());
|
||||||
}
|
}
|
||||||
|
@ -1719,7 +1719,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
||||||
{
|
{
|
||||||
for (u32 level_index = 1; level_index != texLevels; ++level_index)
|
for (u32 level_index = 1; level_index != texLevels; ++level_index)
|
||||||
{
|
{
|
||||||
const auto& level = hires_tex->m_levels[level_index];
|
const auto& level = hires_tex->GetData().m_levels[level_index];
|
||||||
entry->texture->Load(level_index, level.width, level.height, level.row_length,
|
entry->texture->Load(level_index, level.width, level.height, level.row_length,
|
||||||
level.data.data(), level.data.size());
|
level.data.data(), level.data.size());
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue