first try of primitive restart index generator
Convert all quads+triangles into trangle_strip and uses primitive restart to split them. Speed up triangle_strip, but slows down all others primitive formats. Only implemented in ogl.
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c743e75d92
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ca8554e7d1
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@ -18,6 +18,7 @@
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#include <cstddef>
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#include "Common.h"
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#include "VideoConfig.h"
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#include "IndexGenerator.h"
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/*
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@ -90,6 +91,8 @@ __forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 ind
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*Tptr++ = index1;
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*Tptr++ = index2;
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*Tptr++ = index3;
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if(g_Config.backend_info.bSupportsPrimitiveRestart)
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*Tptr++ = 65535;
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++numT;
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}
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@ -105,15 +108,25 @@ void IndexGenerator::AddList(u32 const numVerts)
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void IndexGenerator::AddStrip(u32 const numVerts)
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{
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bool wind = false;
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for (u32 i = 2; i < numVerts; ++i)
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{
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WriteTriangle(
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index + i - 2,
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index + i - !wind,
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index + i - wind);
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if(g_Config.backend_info.bSupportsPrimitiveRestart) {
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for (u32 i = 0; i < numVerts; ++i)
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{
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*Tptr++ = index + i;
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}
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*Tptr++ = 65535;
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numT += numVerts - 2;
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wind ^= true;
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} else {
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bool wind = false;
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for (u32 i = 2; i < numVerts; ++i)
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{
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WriteTriangle(
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index + i - 2,
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index + i - !wind,
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index + i - wind);
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wind ^= true;
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}
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}
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}
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@ -130,8 +143,17 @@ void IndexGenerator::AddQuads(u32 numVerts)
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auto const numQuads = numVerts / 4;
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for (u32 i = 0; i != numQuads; ++i)
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{
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WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
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WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
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if(g_Config.backend_info.bSupportsPrimitiveRestart) {
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*Tptr++ = index + i * 4 + 0;
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*Tptr++ = index + i * 4 + 1;
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*Tptr++ = index + i * 4 + 3;
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*Tptr++ = index + i * 4 + 2;
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*Tptr++ = 65535;
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numT += 2;
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} else {
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WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
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WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
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}
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}
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}
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@ -659,6 +659,10 @@ void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
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m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
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m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
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m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
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if(!m_VtxAttr.ByteDequant) {
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ERROR_LOG(VIDEO, "ByteDequant is set to zero");
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}
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};
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void VertexLoader::AppendToString(std::string *dest) const
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@ -74,27 +74,53 @@ bool VertexManager::IsFlushed() const
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u32 VertexManager::GetRemainingIndices(int primitive)
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{
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4;
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case GX_DRAW_TRIANGLES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen());
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case GX_DRAW_TRIANGLE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
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case GX_DRAW_TRIANGLE_FAN:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
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case GX_DRAW_LINES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
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case GX_DRAW_LINE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
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if(g_Config.backend_info.bSupportsPrimitiveRestart) {
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 5 * 4;
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case GX_DRAW_TRIANGLES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 4 * 3;
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case GX_DRAW_TRIANGLE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 1 - 1;
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case GX_DRAW_TRIANGLE_FAN:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 4 + 2;
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case GX_DRAW_POINTS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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case GX_DRAW_LINES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
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case GX_DRAW_LINE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
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default:
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return 0;
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case GX_DRAW_POINTS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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default:
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return 0;
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}
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} else {
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4;
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case GX_DRAW_TRIANGLES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen());
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case GX_DRAW_TRIANGLE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
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case GX_DRAW_TRIANGLE_FAN:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3 + 2;
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case GX_DRAW_LINES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
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case GX_DRAW_LINE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
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case GX_DRAW_POINTS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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default:
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return 0;
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}
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}
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}
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@ -153,6 +153,7 @@ struct VideoConfig
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bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
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bool bSupportsFormatReinterpretation;
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bool bSupportsPixelLighting;
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bool bSupportsPrimitiveRestart;
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bool bSupportsGLSLUBO; // needed by pixelShaderGen, so must stay in videoCommon
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} backend_info;
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@ -96,6 +96,7 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsFormatReinterpretation = true;
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g_Config.backend_info.bSupportsPixelLighting = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = false; // TODO: dx11 does support it, but it isn't implemented
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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@ -101,6 +101,7 @@ void InitBackendInfo()
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g_Config.backend_info.bUseRGBATextures = false;
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g_Config.backend_info.bUseMinimalMipCount = true;
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g_Config.backend_info.bSupports3DVision = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = false; // TODO: figure out if it does
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OSVERSIONINFO info;
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ZeroMemory(&info, sizeof(OSVERSIONINFO));
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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@ -293,6 +293,7 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsDualSourceBlend = GLEW_ARB_blend_func_extended;
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g_Config.backend_info.bSupportsGLSLUBO = GLEW_ARB_uniform_buffer_object;
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g_Config.backend_info.bSupportsPrimitiveRestart = false; //GLEW_VERSION_3_1;
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g_ogl_config.bSupportsGLSLCache = GLEW_ARB_get_program_binary;
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g_ogl_config.bSupportsGLPinnedMemory = GLEW_AMD_pinned_memory;
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@ -328,9 +329,10 @@ Renderer::Renderer()
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g_ogl_config.gl_renderer,
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g_ogl_config.gl_version).c_str(), 5000);
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OSD::AddMessage(StringFromFormat("Missing Extensions: %s%s%s%s%s%s%s%s",
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OSD::AddMessage(StringFromFormat("Missing Extensions: %s%s%s%s%s%s%s%s%s",
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g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",
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g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer ",
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g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ",
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g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ",
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g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache ",
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g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ",
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@ -1391,6 +1393,12 @@ void Renderer::ResetAPIState()
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glDisable(GL_BLEND);
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glDepthMask(GL_FALSE);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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if(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
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{
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glDisable(GL_PRIMITIVE_RESTART);
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}
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}
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void Renderer::RestoreAPIState()
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@ -1411,6 +1419,12 @@ void Renderer::RestoreAPIState()
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vm->m_last_vao = 0;
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TextureCache::SetStage();
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if(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
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{
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glEnable(GL_PRIMITIVE_RESTART);
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glPrimitiveRestartIndex(65535);
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}
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}
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void Renderer::SetGenerationMode()
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@ -127,7 +127,7 @@ void VertexManager::Draw(u32 stride)
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if(g_ogl_config.bSupportsGLBaseVertex) {
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if (triangle_index_size > 0)
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{
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glDrawElementsBaseVertex(GL_TRIANGLES, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0], s_baseVertex);
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glDrawElementsBaseVertex(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart?GL_TRIANGLE_STRIP:GL_TRIANGLES, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0], s_baseVertex);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (line_index_size > 0)
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@ -143,7 +143,7 @@ void VertexManager::Draw(u32 stride)
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} else {
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if (triangle_index_size > 0)
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{
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glDrawElements(GL_TRIANGLES, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0]);
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glDrawElements(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart?GL_TRIANGLE_STRIP:GL_TRIANGLES, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0]);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (line_index_size > 0)
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