Minor bugfixes : disable Refresh list and Load wii menu when game is running and fix silly init of njoy's rumble
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2973 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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@ -1,4 +1,4 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -1,4 +1,4 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -463,7 +463,7 @@ void CConfigMain::CreateGUIControls()
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sbISOPaths->Add(ISOPaths, 1, wxEXPAND|wxALL, 0);
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sISOButtons = new wxBoxSizer(wxHORIZONTAL);
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sISOButtons->Add(RecersiveISOPath, 0, wxALL, 0);
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sISOButtons->Add(RecersiveISOPath, 0, wxALL|wxALIGN_CENTER, 0);
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sISOButtons->AddStretchSpacer(1);
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sISOButtons->Add(AddISOPath, 0, wxALL, 0);
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sISOButtons->Add(RemoveISOPath, 0, wxALL, 0);
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@ -1,4 +1,4 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -254,7 +254,6 @@ EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP)
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EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD)
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EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote)
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#ifdef MUSICMOD
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EVT_MENU(IDM_MUTE, CFrame::MM_OnMute)
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EVT_MENU(IDM_MUSIC_PLAY, CFrame::MM_OnPause)
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@ -262,6 +261,7 @@ EVT_COMMAND_SCROLL(IDS_VOLUME, CFrame::MM_OnVolume)
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EVT_MENU(IDT_LOG, CFrame::MM_OnLog)
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#endif
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EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
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EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
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EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
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EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
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@ -430,7 +430,8 @@ void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnClose(wxCloseEvent& event)
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{
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// Don't forget the skip of the window won't be destroyed
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// Don't forget the skip or the window won't be destroyed
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event.Skip();
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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@ -29,7 +29,6 @@
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////////////////////////////////
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#include "CDUtils.h"
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#include "LogWindow.h"
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//////////////////////////////////////////////////////////////////////////
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// A shortcut to access the bitmaps
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// ¯¯¯¯¯¯¯¯¯¯
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@ -216,6 +215,7 @@ class CFrame : public wxFrame
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void OnHostMessage(wxCommandEvent& event);
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void OnMemcard(wxCommandEvent& event); // Misc
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void OnShow_CheatsWindow(wxCommandEvent& event);
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void OnShow_SDCardWindow(wxCommandEvent& event);
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void OnLoadWiiMenu(wxCommandEvent& event);
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@ -234,6 +234,7 @@ class CFrame : public wxFrame
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wxMenuItem* m_pPluginOptions;
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wxMenuItem* m_pMenuItemLoad;
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wxMenuItem* m_pMenuItemSave;
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wxMenuItem* m_pMenuBootWii;
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wxToolBarToolBase* m_pToolPlay;
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void BootGame();
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@ -167,7 +167,7 @@ void CFrame::CreateMenu()
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if (DiscIO::CNANDContentManager::Access().GetNANDLoader(FULL_WII_MENU_DIR).IsValid())
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{
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toolsMenu->Append(IDM_LOAD_WII_MENU, _T("Load Wii Menu"));
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m_pMenuBootWii = toolsMenu->Append(IDM_LOAD_WII_MENU, _T("Load Wii Menu"));
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}
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m_pMenuBar->Append(toolsMenu, _T("&Tools"));
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@ -837,6 +837,7 @@ void CFrame::UpdateGUI()
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// Misc
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m_pMenuChangeDisc->Enable(initialized);
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m_pMenuBootWii->Enable(!initialized);
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if (running)
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{
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@ -27,6 +27,7 @@
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#include "ConfigManager.h"
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#include "GameListCtrl.h"
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#include "Blob.h"
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#include "Core.h"
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#include "ISOProperties.h"
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#include "IniFile.h"
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#include "FileUtil.h"
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@ -151,12 +152,19 @@ void CGameListCtrl::BrowseForDirectory()
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void CGameListCtrl::Update()
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{
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// Don't let the user refresh it while the a game is running
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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return;
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if (m_imageListSmall)
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{
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delete m_imageListSmall;
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m_imageListSmall = NULL;
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}
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// NetPlay : Set/Reset the GameList string
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m_gameList.clear();
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m_gamePath.clear();
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Hide();
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ScanForISOs();
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@ -233,6 +241,15 @@ wxString NiceSizeFormat(s64 _size)
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return(NiceString);
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}
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std::string CGameListCtrl::GetGamePaths() const
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{
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return m_gamePath;
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}
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std::string CGameListCtrl::GetGameNames() const
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{
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return m_gameList;
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}
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void CGameListCtrl::InsertItemInReportView(long _Index)
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{
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// When using wxListCtrl, there is no hope of per-column text colors.
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@ -240,7 +257,9 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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// title: 0xFF0000
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// company: 0x007030
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wxString name, description;
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GameListItem& rISOFile = m_ISOFiles[_Index];
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m_gamePath.append(std::string(rISOFile.GetFileName()) + '\n');
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int ImageIndex = -1;
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@ -255,38 +274,36 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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switch (rISOFile.GetCountry())
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{
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case DiscIO::IVolume::COUNTRY_JAP:
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{
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// keep these codes, when we move to wx unicode...
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//wxCSConv convFrom(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
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//wxCSConv convTo(wxFontMapper::GetEncodingName(wxFONTENCODING_DEFAULT));
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//SetItem(_Index, COLUMN_TITLE, wxString(wxString(rISOFile.GetName()).wc_str(convFrom) , convTo), -1);
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//SetItem(_Index, COLUMN_NOTES, wxString(wxString(rISOFile.GetDescription()).wc_str(convFrom) , convTo), -1);
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wxString name;
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if (CopySJISToString(name, rISOFile.GetName(0).c_str()))
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{
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SetItem(_Index, COLUMN_TITLE, name, -1);
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}
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wxString description;
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if (CopySJISToString(description, rISOFile.GetDescription(0).c_str()))
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{
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SetItem(_Index, COLUMN_NOTES, description, -1);
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}
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}
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// NetPLay string
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m_gameList.append(std::string(name) + " (J)\n");
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break;
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case DiscIO::IVolume::COUNTRY_USA:
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m_gameList.append(std::string(wxString::From8BitData(rISOFile.GetName(0).c_str())) + " (U)\n");
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SetItem(_Index, COLUMN_TITLE, wxString::From8BitData(rISOFile.GetName(0).c_str()), -1);
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SetItem(_Index, COLUMN_NOTES, wxString::From8BitData(rISOFile.GetDescription(0).c_str()), -1);
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break;
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default:
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m_gameList.append(std::string(wxString::From8BitData(
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rISOFile.GetName((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()))+ " (E)\n");
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SetItem(_Index, COLUMN_TITLE,
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wxString::From8BitData(rISOFile.GetName((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()), -1);
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SetItem(_Index, COLUMN_NOTES,
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wxString::From8BitData(rISOFile.GetDescription((int)SConfig::GetInstance().m_InterfaceLanguage).c_str()), -1);
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break;
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}
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SetItem(_Index, COLUMN_COMPANY, wxString::From8BitData(rISOFile.GetCompany().c_str()), -1);
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SetItem(_Index, COLUMN_COMPANY, wxString::From8BitData(rISOFile.GetCompany().c_str()), -1);
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SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
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// Load the INI file for columns that read from it
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~CGameListCtrl();
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void Update();
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// Net Play method
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std::string GetGamePaths() const;
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std::string GetGameNames() const;
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void BrowseForDirectory();
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const GameListItem *GetSelectedISO();
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const GameListItem *GetISO(int index) const;
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std::vector<int> m_FlagImageIndex;
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std::vector<GameListItem> m_ISOFiles;
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// NetPlay string for the gamelist
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std::string m_gameList;
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std::string m_gamePath;
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int last_column;
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int last_sort;
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@ -82,16 +82,8 @@ void Pad_Use_Rumble(u8 _numPAD)//, SPADStatus* _pPADStatus)
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if (PadMapping[_numPAD].rumble) {
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if (!g_Rumble) {
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HWND rumble_hWnd = GetParent(m_hWnd);
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HWND TopLevel = GetParent(rumble_hWnd);
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// Support both rendering to main window and not.
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if (GetForegroundWindow() == TopLevel)
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rumble_hWnd = TopLevel;
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if (GetForegroundWindow() == m_hWnd)
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rumble_hWnd = m_hWnd;
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if (FAILED(InitRumble(rumble_hWnd)))
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// GetForegroundWindow() always sends the good HWND
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if (FAILED(InitRumble(GetForegroundWindow())))
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PanicAlert("Could not initialize Rumble!");
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} else {
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