Merge pull request #140 from shuffle2/master

Implement workaround for Windows versions which do not support XSAVE.
This commit is contained in:
Pierre Bourdon 2014-03-06 23:59:52 +01:00
commit c7b8c75d38
5 changed files with 45 additions and 15 deletions

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@ -101,20 +101,6 @@ private:
#endif #endif
// Architecture detection for Windows
// Architecture detection is done in cmake on all other platforms
// Windows is built on only x86/x86_64
#if _WIN32 || _WIN64
#define _M_X86 1
#if _WIN64
#define _ARCH_64 1
#define _M_X86_64 1
#else
#define _ARCH_32 1
#define _M_X86_32 1
#endif
#endif
// Windows compatibility // Windows compatibility
#ifndef _WIN32 #ifndef _WIN32
#include <limits.h> #include <limits.h>

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@ -125,6 +125,7 @@
<ClCompile Include="x64CPUDetect.cpp" /> <ClCompile Include="x64CPUDetect.cpp" />
<ClCompile Include="x64Emitter.cpp" /> <ClCompile Include="x64Emitter.cpp" />
<ClCompile Include="x64FPURoundMode.cpp" /> <ClCompile Include="x64FPURoundMode.cpp" />
<ClCompile Include="XSaveWorkaround.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />

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@ -103,6 +103,7 @@
<Filter>Logging</Filter> <Filter>Logging</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="stdafx.cpp" /> <ClCompile Include="stdafx.cpp" />
<ClCompile Include="XSaveWorkaround.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />

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@ -0,0 +1,40 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#if defined(_WIN32) && defined(_ARCH_64)
#include <math.h>
#include <Windows.h>
// This puts the rest of this translation unit into a segment which is
// initialized by the CRT *before* any of the other code (including C++
// static initializers).
#pragma warning(disable : 4075)
#pragma init_seg(".CRT$XCB")
struct EnableXSaveWorkaround
{
EnableXSaveWorkaround()
{
// Some Windows environments may have hardware support for AVX/FMA,
// but the OS does not support it. The CRT math library does not support
// this scenario, so we have to manually tell it not to use FMA3
// instructions.
// The API name is somewhat misleading - we're testing for OS support
// here.
if (!IsProcessorFeaturePresent(PF_XSAVE_ENABLED))
{
_set_FMA3_enable(0);
}
}
};
static EnableXSaveWorkaround enableXSaveWorkaround;
// N.B. Any code after this will still be in the .CRT$XCB segment. Please just
// do not append any code here unless it is intended to be executed before
// static initializers.
#endif

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@ -57,7 +57,9 @@
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>false</RuntimeTypeInfo>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/d2Zi+ /volatile:iso /D PSAPI_VERSION=1 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/d2Zi+ /volatile:iso /D PSAPI_VERSION=1 /D _M_X86=1 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Platform)'=='Win32'">/D _ARCH_32=1 /D _M_X86_32=1 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Platform)'=='x64'">/D _ARCH_64=1 /D _M_X86_64=1 %(AdditionalOptions)</AdditionalOptions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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