VideoCommon: Pass WindowSystemInfo to InitBackendInfo

This commit is contained in:
Pokechu22 2023-03-25 17:16:53 -07:00
parent 7845fb00ee
commit c63f0f37cd
21 changed files with 76 additions and 57 deletions

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@ -261,7 +261,7 @@ bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
Host_UpdateMainFrame(); // Disable any menus or buttons at boot
// Manually reactivate the video backend in case a GameINI overrides the video backend setting.
VideoBackendBase::PopulateBackendInfo();
VideoBackendBase::PopulateBackendInfo(wsi);
// Issue any API calls which must occur on the main thread for the graphics backend.
WindowSystemInfo prepared_wsi(wsi);
@ -579,7 +579,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
system.GetPowerPC().GetDebugInterface().Clear(guard);
}};
VideoBackendBase::PopulateBackendInfo();
VideoBackendBase::PopulateBackendInfo(wsi);
if (!g_video_backend->Initialize(wsi))
{

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@ -24,7 +24,7 @@
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
GraphicsWindow::GraphicsWindow(MainWindow* parent) : QDialog(parent)
GraphicsWindow::GraphicsWindow(MainWindow* parent) : QDialog(parent), m_main_window(parent)
{
CreateMainLayout();
@ -68,7 +68,7 @@ void GraphicsWindow::CreateMainLayout()
void GraphicsWindow::OnBackendChanged(const QString& backend_name)
{
Config::SetBase(Config::MAIN_GFX_BACKEND, backend_name.toStdString());
VideoBackendBase::PopulateBackendInfoFromUI();
VideoBackendBase::PopulateBackendInfoFromUI(m_main_window->GetWindowSystemInfo());
setWindowTitle(
tr("%1 Graphics Configuration").arg(tr(g_video_backend->GetDisplayName().c_str())));

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@ -28,4 +28,6 @@ signals:
private:
void CreateMainLayout();
void OnBackendChanged(const QString& backend);
MainWindow* const m_main_window;
};

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@ -343,12 +343,17 @@ MainWindow::~MainWindow()
Config::Save();
}
WindowSystemInfo MainWindow::GetWindowSystemInfo() const
{
return ::GetWindowSystemInfo(m_render_widget->windowHandle());
}
void MainWindow::InitControllers()
{
if (g_controller_interface.IsInit())
return;
UICommon::InitControllers(GetWindowSystemInfo(windowHandle()));
UICommon::InitControllers(::GetWindowSystemInfo(windowHandle()));
m_hotkey_scheduler = new HotkeyScheduler();
m_hotkey_scheduler->Start();
@ -1098,7 +1103,7 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
// Boot up, show an error if it fails to load the game.
if (!BootManager::BootCore(std::move(parameters),
GetWindowSystemInfo(m_render_widget->windowHandle())))
::GetWindowSystemInfo(m_render_widget->windowHandle())))
{
ModalMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
HideRenderWidget();
@ -1206,7 +1211,7 @@ void MainWindow::HideRenderWidget(bool reinit, bool is_exit)
// The controller interface will still be registered to the old render widget, if the core
// has booted. Therefore, we should re-bind it to the main window for now. When the core
// is next started, it will be swapped back to the new render widget.
g_controller_interface.ChangeWindow(GetWindowSystemInfo(windowHandle()).render_window,
g_controller_interface.ChangeWindow(::GetWindowSystemInfo(windowHandle()).render_window,
is_exit ? ControllerInterface::WindowChangeReason::Exit :
ControllerInterface::WindowChangeReason::Other);
}

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@ -50,6 +50,7 @@ class ThreadWidget;
class ToolBar;
class WatchWidget;
class WiiTASInputWindow;
struct WindowSystemInfo;
namespace DiscIO
{
@ -76,6 +77,7 @@ public:
~MainWindow();
void Show();
WindowSystemInfo GetWindowSystemInfo() const;
bool eventFilter(QObject* object, QEvent* event) override;

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@ -63,7 +63,7 @@ std::optional<std::string> VideoBackend::GetWarningMessage() const
return result;
}
void VideoBackend::InitBackendInfo()
void VideoBackend::InitBackendInfo(const WindowSystemInfo& wsi)
{
if (!D3DCommon::LoadLibraries())
return;

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@ -18,7 +18,7 @@ public:
std::string GetDisplayName() const override;
std::optional<std::string> GetWarningMessage() const override;
void InitBackendInfo() override;
void InitBackendInfo(const WindowSystemInfo& wsi) override;
static constexpr const char* NAME = "D3D";

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@ -36,7 +36,7 @@ std::string VideoBackend::GetDisplayName() const
return "Direct3D 12";
}
void VideoBackend::InitBackendInfo()
void VideoBackend::InitBackendInfo(const WindowSystemInfo& wsi)
{
if (!D3DCommon::LoadLibraries())
return;

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@ -16,7 +16,7 @@ public:
std::string GetName() const override;
std::string GetDisplayName() const override;
void InitBackendInfo() override;
void InitBackendInfo(const WindowSystemInfo& wsi) override;
static constexpr const char* NAME = "D3D12";

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@ -119,7 +119,7 @@ void Metal::VideoBackend::Shutdown()
ObjectCache::Shutdown();
}
void Metal::VideoBackend::InitBackendInfo()
void Metal::VideoBackend::InitBackendInfo(const WindowSystemInfo& wsi)
{
@autoreleasepool
{

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@ -18,7 +18,7 @@ public:
std::string GetDisplayName() const override;
std::optional<std::string> GetWarningMessage() const override;
void InitBackendInfo() override;
void InitBackendInfo(const WindowSystemInfo& wsi) override;
void PrepareWindow(WindowSystemInfo& wsi) override;

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@ -25,7 +25,7 @@
namespace Null
{
void VideoBackend::InitBackendInfo()
void VideoBackend::InitBackendInfo(const WindowSystemInfo& wsi)
{
g_Config.backend_info.api_type = APIType::Nothing;
g_Config.backend_info.MaxTextureSize = 16384;

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@ -15,7 +15,7 @@ public:
std::string GetName() const override { return NAME; }
std::string GetDisplayName() const override;
void InitBackendInfo() override;
void InitBackendInfo(const WindowSystemInfo& wsi) override;
static constexpr const char* NAME = "Null";
};

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@ -74,8 +74,45 @@ std::string VideoBackend::GetDisplayName() const
return _trans("OpenGL");
}
void VideoBackend::InitBackendInfo()
void VideoBackend::InitBackendInfo(const WindowSystemInfo& wsi)
{
std::unique_ptr<GLContext> temp_gl_context =
GLContext::Create(wsi, g_Config.stereo_mode == StereoMode::QuadBuffer, true, false,
Config::Get(Config::GFX_PREFER_GLES));
if (!temp_gl_context)
return;
FillBackendInfo(temp_gl_context.get());
}
bool VideoBackend::InitializeGLExtensions(GLContext* context)
{
// Init extension support.
if (!GLExtensions::Init(context))
{
// OpenGL 2.0 is required for all shader based drawings. There is no way to get this by
// extensions
PanicAlertFmtT("GPU: OGL ERROR: Does your video card support OpenGL 2.0?");
return false;
}
if (GLExtensions::Version() < 300)
{
// integer vertex attributes require a gl3 only function
PanicAlertFmtT("GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?");
return false;
}
return true;
}
bool VideoBackend::FillBackendInfo(GLContext* context)
{
if (!InitializeGLExtensions(context))
return false;
g_Config.backend_info.api_type = APIType::OpenGL;
g_Config.backend_info.MaxTextureSize = 16384;
g_Config.backend_info.bUsesLowerLeftOrigin = true;
@ -123,33 +160,6 @@ void VideoBackend::InitBackendInfo()
// aamodes - 1 is to stay consistent with D3D (means no AA)
g_Config.backend_info.AAModes = {1, 2, 4, 8};
}
bool VideoBackend::InitializeGLExtensions(GLContext* context)
{
// Init extension support.
if (!GLExtensions::Init(context))
{
// OpenGL 2.0 is required for all shader based drawings. There is no way to get this by
// extensions
PanicAlertFmtT("GPU: OGL ERROR: Does your video card support OpenGL 2.0?");
return false;
}
if (GLExtensions::Version() < 300)
{
// integer vertex attributes require a gl3 only function
PanicAlertFmtT("GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?");
return false;
}
return true;
}
bool VideoBackend::FillBackendInfo()
{
InitBackendInfo();
// check for the max vertex attributes
GLint numvertexattribs = 0;
@ -184,7 +194,7 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
if (!main_gl_context)
return false;
if (!InitializeGLExtensions(main_gl_context.get()) || !FillBackendInfo())
if (!FillBackendInfo(main_gl_context.get()))
return false;
auto gfx = std::make_unique<OGLGfx>(std::move(main_gl_context), wsi.render_surface_scale);

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@ -19,12 +19,12 @@ public:
std::string GetName() const override;
std::string GetDisplayName() const override;
void InitBackendInfo() override;
void InitBackendInfo(const WindowSystemInfo& wsi) override;
static constexpr const char* NAME = "OGL";
private:
bool InitializeGLExtensions(GLContext* context);
bool FillBackendInfo();
bool FillBackendInfo(GLContext* context);
};
} // namespace OGL

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@ -62,7 +62,7 @@ std::optional<std::string> VideoSoftware::GetWarningMessage() const
"really want to enable software rendering? If unsure, select 'No'.");
}
void VideoSoftware::InitBackendInfo()
void VideoSoftware::InitBackendInfo(const WindowSystemInfo& wsi)
{
g_Config.backend_info.api_type = APIType::Nothing;
g_Config.backend_info.MaxTextureSize = 16384;

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@ -17,7 +17,7 @@ class VideoSoftware : public VideoBackendBase
std::string GetDisplayName() const override;
std::optional<std::string> GetWarningMessage() const override;
void InitBackendInfo() override;
void InitBackendInfo(const WindowSystemInfo& wsi) override;
static constexpr const char* NAME = "Software Renderer";
};

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@ -30,7 +30,7 @@
namespace Vulkan
{
void VideoBackend::InitBackendInfo()
void VideoBackend::InitBackendInfo(const WindowSystemInfo& wsi)
{
VulkanContext::PopulateBackendInfo(&g_Config);

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@ -16,7 +16,7 @@ public:
std::string GetName() const override { return NAME; }
std::string GetDisplayName() const override { return _trans("Vulkan"); }
void InitBackendInfo() override;
void InitBackendInfo(const WindowSystemInfo& wsi) override;
void PrepareWindow(WindowSystemInfo& wsi) override;
static constexpr const char* NAME = "Vulkan";

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@ -281,7 +281,7 @@ void VideoBackendBase::ActivateBackend(const std::string& name)
g_video_backend = iter->get();
}
void VideoBackendBase::PopulateBackendInfo()
void VideoBackendBase::PopulateBackendInfo(const WindowSystemInfo& wsi)
{
g_Config.Refresh();
// Reset backend_info so if the backend forgets to initialize something it doesn't end up using
@ -289,18 +289,18 @@ void VideoBackendBase::PopulateBackendInfo()
g_Config.backend_info = {};
ActivateBackend(Config::Get(Config::MAIN_GFX_BACKEND));
g_Config.backend_info.DisplayName = g_video_backend->GetDisplayName();
g_video_backend->InitBackendInfo();
g_video_backend->InitBackendInfo(wsi);
// We validate the config after initializing the backend info, as system-specific settings
// such as anti-aliasing, or the selected adapter may be invalid, and should be checked.
g_Config.VerifyValidity();
}
void VideoBackendBase::PopulateBackendInfoFromUI()
void VideoBackendBase::PopulateBackendInfoFromUI(const WindowSystemInfo& wsi)
{
// If the core is running, the backend info will have been populated already.
// If we did it here, the UI thread can race with the with the GPU thread.
if (!Core::IsRunning())
PopulateBackendInfo();
PopulateBackendInfo(wsi);
}
void VideoBackendBase::DoState(PointerWrap& p)

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@ -47,7 +47,7 @@ public:
virtual std::string GetName() const = 0;
virtual std::string GetDisplayName() const { return GetName(); }
virtual void InitBackendInfo() = 0;
virtual void InitBackendInfo(const WindowSystemInfo& wsi) = 0;
virtual std::optional<std::string> GetWarningMessage() const { return {}; }
// Prepares a native window for rendering. This is called on the main thread, or the
@ -69,9 +69,9 @@ public:
static void ActivateBackend(const std::string& name);
// Fills the backend_info fields with the capabilities of the selected backend/device.
static void PopulateBackendInfo();
static void PopulateBackendInfo(const WindowSystemInfo& wsi);
// Called by the UI thread when the graphics config is opened.
static void PopulateBackendInfoFromUI();
static void PopulateBackendInfoFromUI(const WindowSystemInfo& wsi);
// Wrapper function which pushes the event to the GPU thread.
void DoState(PointerWrap& p);