ControllerEmu: Allow analog stick input radius greater than one. Useful for rounded-square inputs of xbox controllers.
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@ -138,8 +138,8 @@ void MappingIndicator::DrawCursor(bool tilt)
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template <typename F>
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QPolygonF GetPolygonFromRadiusGetter(F&& radius_getter, double scale)
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{
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// 24 is a multiple of 8 (octagon) and enough points to be visibly pleasing:
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constexpr int shape_point_count = 24;
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// A multiple of 8 (octagon) and enough points to be visibly pleasing:
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constexpr int shape_point_count = 32;
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QPolygonF shape{shape_point_count};
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int p = 0;
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@ -32,8 +32,10 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
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// Set default input radius to that of the gate radius (no resizing)
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// Allow radius greater than 1.0 for definitions of rounded squares
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// This is ideal for Xbox controllers (and probably others)
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numeric_settings.emplace_back(
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std::make_unique<NumericSetting>(_trans("Input Radius"), GetGateRadiusAtAngle(0.0), 0, 100));
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std::make_unique<NumericSetting>(_trans("Input Radius"), GetGateRadiusAtAngle(0.0), 0, 140));
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// Set default input shape to an octagon (no reshaping)
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numeric_settings.emplace_back(
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std::make_unique<NumericSetting>(_trans("Input Shape"), 0.0, 0, 50));
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@ -97,7 +99,10 @@ ControlState AnalogStick::GetDeadzoneRadiusAtAngle(double ang) const
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ControlState AnalogStick::GetInputRadiusAtAngle(double ang) const
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{
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return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue();
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const ControlState radius =
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CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue();
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// Clamp within the -1 to +1 square as input radius may be greater than 1.0:
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return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang));
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}
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ControlState AnalogStick::CalculateInputShapeRadiusAtAngle(double ang) const
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