NetPlay: Fix build when miniupnpc is disabled.

This commit is contained in:
Emmanuel Gil Peyrot 2016-11-19 15:36:26 +00:00
parent 2a5d22b3a7
commit c4cd0d444a
2 changed files with 5 additions and 1 deletions

View File

@ -41,7 +41,9 @@ public:
std::string game_name; std::string game_name;
u16 listen_port = 0; u16 listen_port = 0;
#ifdef USE_UPNP
bool forward_port; bool forward_port;
#endif
}; };
class NetPlayJoinConfig : public NetPlayLaunchConfig class NetPlayJoinConfig : public NetPlayLaunchConfig
@ -57,4 +59,4 @@ class NetPlayLauncher
public: public:
static bool Host(const NetPlayHostConfig& config); static bool Host(const NetPlayHostConfig& config);
static bool Join(const NetPlayJoinConfig& config); static bool Join(const NetPlayJoinConfig& config);
}; };

View File

@ -337,7 +337,9 @@ void NetPlaySetupFrame::DoHost()
host_config.player_name = WxStrToStr(m_nickname_text->GetValue()); host_config.player_name = WxStrToStr(m_nickname_text->GetValue());
host_config.game_list_ctrl = m_game_list; host_config.game_list_ctrl = m_game_list;
host_config.SetDialogInfo(netplay_section, m_parent); host_config.SetDialogInfo(netplay_section, m_parent);
#ifdef USE_UPNP
host_config.forward_port = m_upnp_chk->GetValue(); host_config.forward_port = m_upnp_chk->GetValue();
#endif
if (host_config.use_traversal) if (host_config.use_traversal)
{ {