NetPlay: Fix build when miniupnpc is disabled.
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2a5d22b3a7
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@ -41,7 +41,9 @@ public:
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std::string game_name;
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std::string game_name;
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u16 listen_port = 0;
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u16 listen_port = 0;
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#ifdef USE_UPNP
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bool forward_port;
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bool forward_port;
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#endif
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};
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};
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class NetPlayJoinConfig : public NetPlayLaunchConfig
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class NetPlayJoinConfig : public NetPlayLaunchConfig
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@ -337,7 +337,9 @@ void NetPlaySetupFrame::DoHost()
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host_config.player_name = WxStrToStr(m_nickname_text->GetValue());
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host_config.player_name = WxStrToStr(m_nickname_text->GetValue());
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host_config.game_list_ctrl = m_game_list;
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host_config.game_list_ctrl = m_game_list;
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host_config.SetDialogInfo(netplay_section, m_parent);
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host_config.SetDialogInfo(netplay_section, m_parent);
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#ifdef USE_UPNP
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host_config.forward_port = m_upnp_chk->GetValue();
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host_config.forward_port = m_upnp_chk->GetValue();
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#endif
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if (host_config.use_traversal)
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if (host_config.use_traversal)
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{
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{
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