NewGCPad: Sliders should be functional on DirectInput, also Axes renamed. XInput devices won't have their limited DirectInput counterparts listed. Minor cleanup, warning removal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5260 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
4e1719e98b
commit
c3df2e93d7
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@ -27,25 +27,10 @@ public:
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void LoadConfig();
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void SaveConfig();
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class Pad : public std::vector<ControllerInterface::ControlReference*>
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{
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public:
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class Options
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{
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public:
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Options() : adjust_diagonal(1), allow_background_input(false) {}
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ControlState adjust_diagonal; // will contain the full diagonal value from the input device
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bool allow_background_input;
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} options;
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};
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std::vector< ControllerEmu* > controllers;
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Common::CriticalSection controls_crit, interface_crit; // lock controls first
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ControllerInterface controller_interface;
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const std::string name;
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};
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#endif
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@ -220,7 +220,7 @@ void GamepadPage::SetDevice( wxCommandEvent& event )
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controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
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// show user what it was validated as
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device_cbox->SetLabel( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
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device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
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// this will set all the controls to this default device
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controller->UpdateDefaultDevice();
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@ -233,7 +233,7 @@ void GamepadPage::SetDevice( wxCommandEvent& event )
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{
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m_control_dialog->control_reference->device_qualifier.FromString( std::string( m_control_dialog->device_cbox->GetValue().ToAscii() ) );
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m_control_dialog->device_cbox->SetLabel( wxString::FromAscii( m_control_dialog->control_reference->device_qualifier.ToString().c_str() ) );
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m_control_dialog->device_cbox->SetValue( wxString::FromAscii( m_control_dialog->control_reference->device_qualifier.ToString().c_str() ) );
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m_plugin.controller_interface.UpdateReference( m_control_dialog->control_reference );
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@ -769,7 +769,7 @@ ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::s
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SetSizerAndFit( szr );
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// not needed here it seems, but it cant hurt
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Layout();
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//Layout();
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Center();
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@ -55,7 +55,7 @@ void ControllerEmu::LoadConfig( IniFile::Section& sec )
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std::vector<ControlGroup::Setting*>::const_iterator si = (*i)->settings.begin(),
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se = (*i)->settings.end();
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for ( ; si!=se; ++si )
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(*si)->value = sec.GetValue(group+(*si)->name, (*si)->default_value*100) / 100;
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(*si)->value = sec.Get(group+(*si)->name, (*si)->default_value*100) / 100;
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// controls
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std::vector<ControlGroup::Control*>::const_iterator ci = (*i)->controls.begin(),
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@ -64,15 +64,15 @@ void ControllerEmu::LoadConfig( IniFile::Section& sec )
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{
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// control and dev qualifier
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(*ci)->control_ref->control_qualifier.name = sec[group + (*ci)->name];
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(*ci)->control_ref->device_qualifier.FromString( sec.GetValue( group+(*ci)->name+"/Device", default_dev ) );
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(*ci)->control_ref->device_qualifier.FromString( sec.Get( group+(*ci)->name+"/Device", default_dev ) );
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// range
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(*ci)->control_ref->range = sec.GetValue( group+(*ci)->name+"/Range", 100.0f ) / 100;
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(*ci)->control_ref->range = sec.Get( group+(*ci)->name+"/Range", 100.0f ) / 100;
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// input mode
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if ( (*ci)->control_ref->is_input )
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((ControllerInterface::InputReference*)((*ci)->control_ref))->mode
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= sec.GetValue( group+(*ci)->name+"/Mode", 0 );
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= sec.Get( group+(*ci)->name+"/Mode", 0 );
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}
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}
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@ -93,7 +93,7 @@ void ControllerEmu::SaveConfig( IniFile::Section& sec )
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std::vector<ControlGroup::Setting*>::const_iterator si = (*i)->settings.begin(),
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se = (*i)->settings.end();
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for ( ; si!=se; ++si )
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sec.SetValue( group+(*si)->name, (*si)->value*100, (*si)->default_value*100 );
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sec.Set( group+(*si)->name, (*si)->value*100, (*si)->default_value*100 );
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// controls
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std::vector<ControlGroup::Control*>::const_iterator ci = (*i)->controls.begin(),
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@ -102,14 +102,14 @@ void ControllerEmu::SaveConfig( IniFile::Section& sec )
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{
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// control and dev qualifier
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sec[group + (*ci)->name] = (*ci)->control_ref->control_qualifier.name;
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sec.SetValue( group+(*ci)->name+"/Device", (*ci)->control_ref->device_qualifier.ToString(), default_dev );
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sec.Set( group+(*ci)->name+"/Device", (*ci)->control_ref->device_qualifier.ToString(), default_dev );
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// range
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sec.SetValue( group+(*ci)->name+"/Range", (*ci)->control_ref->range*100, 100 );
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sec.Set( group+(*ci)->name+"/Range", (*ci)->control_ref->range*100, 100 );
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// input mode
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if ( (*ci)->control_ref->is_input )
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sec.SetValue( group+(*ci)->name+"/Mode",
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sec.Set( group+(*ci)->name+"/Mode",
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((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, (unsigned int)0 );
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}
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}
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@ -194,7 +194,7 @@ public:
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*digital |= *bitmasks;
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}
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else
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*analog = controls[i+trig_count]->control_ref->State() * range;
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*analog = S(controls[i+trig_count]->control_ref->State() * range);
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}
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}
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@ -371,26 +371,12 @@ void ControllerInterface::ControlQualifier::FromControl(const ControllerInterfac
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// ControlQualifier = = Device :: Control*
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//
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// check if a control qualifier matches a device control
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// if qualifier name is /.../ form, uses a regular expression match
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// also |control1|control2| form, || matches all
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//
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bool ControllerInterface::ControlQualifier::operator==(const ControllerInterface::Device::Control* const control) const
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{
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if ( name.size() )
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{
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#ifdef CIFACE_USE_REGEX
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if ( '/' == name[0] && '/' == (*name.rbegin()) ) // check if regex
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{
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wxRegEx re(
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wxString::FromAscii(name.substr( 1, name.size()-2).c_str()).Prepend(wxT("^(")).Append(wxT(")$"))
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, wxRE_ADVANCED | wxRE_EXTENDED | wxRE_NOSUB | wxRE_ICASE );
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if ( re.IsValid() )
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return re.Matches( wxString::FromAscii( control->GetName().c_str() ) );
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else
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return true;
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}
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#endif
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if ( '|' == name[0] && '|' == (*name.rbegin()) ) // check if using |button1|button2| format
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{
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return ( name.find( '|' + control->GetName() + '|' ) != name.npos || "||" == name );
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@ -7,8 +7,6 @@
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#include <map>
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#include <algorithm>
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//#define CIFACE_USE_REGEX
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// enable disable sources
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#ifdef _WIN32
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#define CIFACE_USE_XINPUT
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@ -24,14 +22,6 @@
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#define CIFACE_USE_SDL
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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#ifdef CIFACE_USE_REGEX
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#include <wx/regex.h>
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#endif
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#include <wx/stopwatch.h>
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#include <wx/utils.h>
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#endif
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// idk in case i wanted to change it to double or somethin, idk what's best
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typedef float ControlState;
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@ -137,7 +127,6 @@ public:
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//
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// control qualifier includes input and output qualifiers
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// used to match controls on devices, only has name property
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// if name is blank it matches nothing, if name is /../ form, it matches controls using a regex
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// |input1|input2| form as well, || matches anything, might change this to * or something
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//
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class ControlQualifier
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// they have a vector < struct { device , vector < controls > } >
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//
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// after being binded to devices and controls with ControllerInterface::UpdateReference,
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// each one can binded to 0+ devices, and 0+ controls on each device
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// each one can binded to a devices, and 0+ controls the device
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// ControlReference can update its own controls when you change its control qualifier
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// using ControlReference::UpdateControls but when you change its device qualifer
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// you must use ControllerInterface::UpdateReference
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@ -9,6 +9,112 @@ namespace ciface
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namespace DirectInput
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{
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#ifdef NO_DUPLICATE_DINPUT_XINPUT
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//-----------------------------------------------------------------------------
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// Modified some MSDN code to get all the XInput device GUID.Data1 values in a vector,
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// faster than checking all the devices for each DirectInput device, like MSDN says to do
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//-----------------------------------------------------------------------------
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void GetXInputGUIDS( std::vector<DWORD>& guids )
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{
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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IWbemLocator* pIWbemLocator = NULL;
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IEnumWbemClassObject* pEnumDevices = NULL;
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IWbemClassObject* pDevices[20] = {0};
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IWbemServices* pIWbemServices = NULL;
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BSTR bstrNamespace = NULL;
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BSTR bstrDeviceID = NULL;
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BSTR bstrClassName = NULL;
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DWORD uReturned = 0;
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VARIANT var;
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HRESULT hr;
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// CoInit if needed
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hr = CoInitialize(NULL);
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bool bCleanupCOM = SUCCEEDED(hr);
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// Create WMI
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hr = CoCreateInstance( __uuidof(WbemLocator),
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NULL,
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CLSCTX_INPROC_SERVER,
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__uuidof(IWbemLocator),
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(LPVOID*) &pIWbemLocator);
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if( FAILED(hr) || pIWbemLocator == NULL )
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goto LCleanup;
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bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup;
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bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup;
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bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup;
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// Connect to WMI
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hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices );
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if( FAILED(hr) || pIWbemServices == NULL )
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goto LCleanup;
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// Switch security level to IMPERSONATE.
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CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
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RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
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hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices );
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if( FAILED(hr) || pEnumDevices == NULL )
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goto LCleanup;
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// Loop over all devices
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while( true )
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{
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// Get 20 at a time
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hr = pEnumDevices->Next( 10000, 20, pDevices, &uReturned );
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if( FAILED(hr) || uReturned == 0 )
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break;
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for( UINT iDevice=0; iDevice<uReturned; ++iDevice )
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{
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// For each device, get its device ID
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hr = pDevices[iDevice]->Get( bstrDeviceID, 0L, &var, NULL, NULL );
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if( SUCCEEDED( hr ) && var.vt == VT_BSTR && var.bstrVal != NULL )
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{
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// Check if the device ID contains "IG_". If it does, then it's an XInput device
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// This information can not be found from DirectInput
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if( wcsstr( var.bstrVal, L"IG_" ) )
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{
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// If it does, then get the VID/PID from var.bstrVal
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DWORD dwPid = 0, dwVid = 0;
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WCHAR* strVid = wcsstr( var.bstrVal, L"VID_" );
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if( strVid && swscanf( strVid, L"VID_%4X", &dwVid ) != 1 )
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dwVid = 0;
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WCHAR* strPid = wcsstr( var.bstrVal, L"PID_" );
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if( strPid && swscanf( strPid, L"PID_%4X", &dwPid ) != 1 )
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dwPid = 0;
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// Compare the VID/PID to the DInput device
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DWORD dwVidPid = MAKELONG( dwVid, dwPid );
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guids.push_back( dwVidPid );
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//bIsXinputDevice = true;
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}
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}
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SAFE_RELEASE( pDevices[iDevice] );
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}
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}
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LCleanup:
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if(bstrNamespace)
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SysFreeString(bstrNamespace);
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if(bstrDeviceID)
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SysFreeString(bstrDeviceID);
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if(bstrClassName)
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SysFreeString(bstrClassName);
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for( UINT iDevice=0; iDevice<20; iDevice++ )
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SAFE_RELEASE( pDevices[iDevice] );
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SAFE_RELEASE( pEnumDevices );
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SAFE_RELEASE( pIWbemLocator );
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SAFE_RELEASE( pIWbemServices );
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if( bCleanupCOM )
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CoUninitialize();
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}
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#endif
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std::string TStringToString( const std::basic_string<TCHAR>& in )
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{
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const int size = WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), NULL, 0, NULL, NULL );
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@ -52,10 +158,20 @@ void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::D
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// multiple joysticks with the same name shall get unique ids starting at 0
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std::map< std::basic_string<TCHAR>, ZeroedInt > name_counts;
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#ifdef NO_DUPLICATE_DINPUT_XINPUT
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std::vector<DWORD> xinput_guids;
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GetXInputGUIDS( xinput_guids );
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#endif
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std::vector<DIDEVICEINSTANCE>::iterator i = joysticks.begin(),
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e = joysticks.end();
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for ( ; i!=e; ++i )
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{
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#ifdef NO_DUPLICATE_DINPUT_XINPUT
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// skip XInput Devices
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if ( std::find( xinput_guids.begin(), xinput_guids.end(), i->guidProduct.Data1 ) != xinput_guids.end() )
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continue;
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#endif
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// TODO: this has potential to mess up on createdev or setdatafmt failure
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LPDIRECTINPUTDEVICE8 js_device;
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if ( DI_OK == idi8->CreateDevice( i->guidInstance, &js_device, NULL ) )
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@ -113,17 +229,22 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
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for ( unsigned int d = 0; d<4; ++d )
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inputs.push_back( new Hat( i, d ) );
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}
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// axes / only the first 6 currently
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// get up to 6 axes and 2 sliders
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std::vector<DIDEVICEOBJECTINSTANCE> axes;
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unsigned int cur_slider = 0;
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m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_AXIS );
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for( unsigned int i = 0; i<axes.size() && i<6; ++i )
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// going in reverse leaves the list more organized in the end for me :/
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std::vector<DIDEVICEOBJECTINSTANCE>::const_reverse_iterator i = axes.rbegin(),
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e = axes.rend();
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for( ; i!=e; ++i )
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{
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DIPROPRANGE range;
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ZeroMemory( &range, sizeof(range ) );
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range.diph.dwSize = sizeof(range);
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range.diph.dwHeaderSize = sizeof(range.diph);
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range.diph.dwHow = DIPH_BYID;
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range.diph.dwObj = axes[i].dwType;
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range.diph.dwObj = i->dwType;
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// try to set some nice power of 2 values (8192)
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range.lMin = -(1<<13);
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range.lMax = (1<<13);
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@ -131,14 +252,36 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
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m_device->SetProperty( DIPROP_RANGE, &range.diph );
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// so i getproperty right afterward incase it didn't set :P
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if ( DI_OK == m_device->GetProperty( DIPROP_RANGE, &range.diph ) )
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{
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int offset = -1;
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const GUID type = i->guidType;
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// figure out which axis this is
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if ( type == GUID_XAxis )
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offset = 0;
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else if ( type == GUID_YAxis )
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offset = 1;
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else if ( type == GUID_ZAxis )
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offset = 2;
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else if ( type == GUID_RxAxis )
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offset = 3;
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else if ( type == GUID_RyAxis )
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offset = 4;
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else if ( type == GUID_RzAxis )
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offset = 5;
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else if ( type == GUID_Slider )
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if ( cur_slider < 2 )
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offset = 6 + cur_slider++;
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if ( offset >= 0 )
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{
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const LONG base = (range.lMin + range.lMax) / 2;
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// each axis gets a negative and a positive input instance associated with it
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inputs.push_back( new Axis( i, base, range.lMin-base ) );
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inputs.push_back( new Axis( i, base, range.lMax-base ) );
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inputs.push_back( new Axis( offset, base, range.lMin-base ) );
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inputs.push_back( new Axis( offset, base, range.lMax-base ) );
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}
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}
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}
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// do people need sliders? maybe later
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// get supported ff effects
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std::vector<DIDEVICEOBJECTINSTANCE> objects;
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@ -255,7 +398,7 @@ bool Joystick::UpdateOutput()
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{
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i->changed = false;
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DICONSTANTFORCE cf;
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cf.lMagnitude = 10000 * i->magnitude;
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cf.lMagnitude = LONG(10000 * i->magnitude);
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if ( cf.lMagnitude )
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{
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@ -290,7 +433,18 @@ std::string Joystick::Button::GetName() const
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std::string Joystick::Axis::GetName() const
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{
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std::ostringstream ss;
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ss << "Axis " << m_index << ( m_range>0 ? '+' : '-' );
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// axis
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if ( m_index < 6 )
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{
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ss << "Axis " << "XYZ"[m_index%3];
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||||
if ( m_index > 2 )
|
||||
ss << 'r';
|
||||
}
|
||||
// slider
|
||||
else
|
||||
ss << "Slider " << m_index-6;
|
||||
|
||||
ss << ( m_range>0 ? '+' : '-' );
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
|
|
|
@ -9,6 +9,13 @@
|
|||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#ifdef CIFACE_USE_XINPUT
|
||||
// this takes so long, idk if it should be enabled :(
|
||||
#define NO_DUPLICATE_DINPUT_XINPUT
|
||||
#include <wbemidl.h>
|
||||
#include <oleauto.h>
|
||||
#endif
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
|
|
|
@ -9,6 +9,9 @@
|
|||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#include <wx/stopwatch.h>
|
||||
#include <wx/utils.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DirectInput
|
||||
|
|
|
@ -18,12 +18,12 @@ std::string TrimChars( const std::string& str, const S space )
|
|||
}
|
||||
|
||||
//
|
||||
// IniSection :: SetValue
|
||||
// IniSection :: Set
|
||||
//
|
||||
// set key's value if it doesn't match the default
|
||||
// otherwise remove the key from the section if it exists
|
||||
//
|
||||
void IniSection::SetValue( const std::string& key, const std::string& val, const std::string& def )
|
||||
void IniSection::Set( const std::string& key, const std::string& val, const std::string& def )
|
||||
{
|
||||
if ( val != def )
|
||||
operator[](key) = val;
|
||||
|
@ -36,12 +36,12 @@ void IniSection::SetValue( const std::string& key, const std::string& val, const
|
|||
}
|
||||
|
||||
//
|
||||
// IniSection :: GetValue
|
||||
// IniSection :: Get
|
||||
//
|
||||
// return a key's value if it exists
|
||||
// otherwise return the default
|
||||
//
|
||||
std::string IniSection::GetValue( const std::string& key, const std::string& def )
|
||||
std::string IniSection::Get( const std::string& key, const std::string& def )
|
||||
{
|
||||
const const_iterator f = find(key);
|
||||
if ( f != end() )
|
||||
|
|
|
@ -12,11 +12,11 @@
|
|||
class IniSection : public std::map< std::string, std::string >
|
||||
{
|
||||
public:
|
||||
void SetValue( const std::string& key, const std::string& val, const std::string& def = "" );
|
||||
std::string GetValue( const std::string& key, const std::string& def = "" );
|
||||
void Set( const std::string& key, const std::string& val, const std::string& def = "" );
|
||||
std::string Get( const std::string& key, const std::string& def = "" );
|
||||
|
||||
template <typename V, typename D>
|
||||
void SetValue( const std::string& key, const V& val, const D& def = 0 )
|
||||
void Set( const std::string& key, const V& val, const D& def = 0 )
|
||||
{
|
||||
if ( val != def )
|
||||
{
|
||||
|
@ -32,7 +32,7 @@ public:
|
|||
}
|
||||
}
|
||||
template <typename V>
|
||||
V GetValue( const std::string& key, const V& def = 0 )
|
||||
V Get( const std::string& key, const V& def = 0 )
|
||||
{
|
||||
const const_iterator f = find(key);
|
||||
if ( f != end() )
|
||||
|
|
Loading…
Reference in New Issue