diff --git a/Source/Core/DolphinWX/Src/FrameTools.cpp b/Source/Core/DolphinWX/Src/FrameTools.cpp index 607c920906..eafebe131f 100644 --- a/Source/Core/DolphinWX/Src/FrameTools.cpp +++ b/Source/Core/DolphinWX/Src/FrameTools.cpp @@ -1551,16 +1551,21 @@ void CFrame::UpdateGUI() bool Initialized = Core::IsRunning(); bool Running = Core::GetState() == Core::CORE_RUN; bool Paused = Core::GetState() == Core::CORE_PAUSE; + bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii; + bool RunningGamecube = Initialized && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii; // Make sure that we have a toolbar if (m_ToolBar) { // Enable/disable the Config and Stop buttons m_ToolBar->EnableTool(wxID_OPEN, !Initialized); - m_ToolBar->EnableTool(wxID_REFRESH, !Initialized); // Don't allow refresh when we don't show the list + // Don't allow refresh when we don't show the list + m_ToolBar->EnableTool(wxID_REFRESH, !Initialized); m_ToolBar->EnableTool(IDM_STOP, Running || Paused); m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused); m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused); + // Don't allow wiimote config while in Gamecube mode + m_ToolBar->EnableTool(IDM_CONFIG_WIIMOTE_PLUGIN, !RunningGamecube); } // File @@ -1590,15 +1595,12 @@ void CFrame::UpdateGUI() if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid()) GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized); - GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)-> - Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii); - GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)-> - Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii); - GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)-> - Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii); - GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)-> - Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii); - if (Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii); + GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii); + GetMenuBar()->FindItem(IDM_CONFIG_WIIMOTE_PLUGIN)->Enable(!RunningGamecube); + if (RunningWii) { GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()-> AccessWiiMote(0x0100)->IsConnected());