ShaderCache: Don't create or load shader cache with Null backend

This commit is contained in:
Stenzek 2018-10-14 20:03:57 +10:00
parent 64515d0840
commit c2fab7f016
1 changed files with 1 additions and 1 deletions

View File

@ -35,7 +35,7 @@ bool ShaderCache::Initialize()
m_async_shader_compiler->ResizeWorkerThreads(g_ActiveConfig.GetShaderPrecompilerThreads());
// Load shader and UID caches.
if (g_ActiveConfig.bShaderCache)
if (g_ActiveConfig.bShaderCache && m_api_type != APIType::Nothing)
{
LoadShaderCaches();
LoadPipelineUIDCache();