diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index f369118962..299b0d1bca 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -35,7 +35,7 @@ bool ShaderCache::Initialize() m_async_shader_compiler->ResizeWorkerThreads(g_ActiveConfig.GetShaderPrecompilerThreads()); // Load shader and UID caches. - if (g_ActiveConfig.bShaderCache) + if (g_ActiveConfig.bShaderCache && m_api_type != APIType::Nothing) { LoadShaderCaches(); LoadPipelineUIDCache();