RiivolutionParser: Make use of std::span where applicable
The main interface for these only take in patches and iterate over them in a contiguous sequence, so we can reasonably generify the interface.
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2c6bf2d224
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c2e39e0d68
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@ -490,8 +490,8 @@ static void ApplyFolderPatchToFST(const Patch& patch, const Folder& folder,
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ApplyFolderPatchToFST(patch, folder, fst, dol_node, folder.m_disc, folder.m_external);
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ApplyFolderPatchToFST(patch, folder, fst, dol_node, folder.m_disc, folder.m_external);
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}
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}
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void ApplyPatchesToFiles(const std::vector<Patch>& patches, PatchIndex index,
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void ApplyPatchesToFiles(std::span<const Patch> patches, PatchIndex index,
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std::vector<DiscIO::FSTBuilderNode>* fst, DiscIO::FSTBuilderNode* dol_node)
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std::vector<FSTBuilderNode>* fst, FSTBuilderNode* dol_node)
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{
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{
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for (const auto& patch : patches)
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for (const auto& patch : patches)
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{
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{
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@ -509,7 +509,7 @@ void ApplyPatchesToFiles(const std::vector<Patch>& patches, PatchIndex index,
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}
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}
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static bool MemoryMatchesAt(const Core::CPUThreadGuard& guard, u32 offset,
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static bool MemoryMatchesAt(const Core::CPUThreadGuard& guard, u32 offset,
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const std::vector<u8>& value)
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std::span<const u8> value)
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{
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{
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for (u32 i = 0; i < value.size(); ++i)
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for (u32 i = 0; i < value.size(); ++i)
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{
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{
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@ -521,7 +521,7 @@ static bool MemoryMatchesAt(const Core::CPUThreadGuard& guard, u32 offset,
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}
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}
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static void ApplyMemoryPatch(const Core::CPUThreadGuard& guard, u32 offset,
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static void ApplyMemoryPatch(const Core::CPUThreadGuard& guard, u32 offset,
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const std::vector<u8>& value, const std::vector<u8>& original)
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std::span<const u8> value, std::span<const u8> original)
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{
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{
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#ifdef USE_RETRO_ACHIEVEMENTS
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#ifdef USE_RETRO_ACHIEVEMENTS
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if (::Config::Get(::Config::RA_HARDCORE_ENABLED))
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if (::Config::Get(::Config::RA_HARDCORE_ENABLED))
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@ -622,10 +622,10 @@ static void ApplyOcarinaMemoryPatch(const Core::CPUThreadGuard& guard, const Pat
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}
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}
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}
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}
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void ApplyGeneralMemoryPatches(const Core::CPUThreadGuard& guard, const std::vector<Patch>& patches)
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void ApplyGeneralMemoryPatches(const Core::CPUThreadGuard& guard, std::span<const Patch> patches)
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{
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{
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auto& system = Core::System::GetInstance();
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const auto& system = Core::System::GetInstance();
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auto& system_memory = system.GetMemory();
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const auto& system_memory = system.GetMemory();
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for (const auto& patch : patches)
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for (const auto& patch : patches)
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{
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{
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@ -642,8 +642,8 @@ void ApplyGeneralMemoryPatches(const Core::CPUThreadGuard& guard, const std::vec
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}
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}
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}
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}
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void ApplyApploaderMemoryPatches(const Core::CPUThreadGuard& guard,
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void ApplyApploaderMemoryPatches(const Core::CPUThreadGuard& guard, std::span<const Patch> patches,
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const std::vector<Patch>& patches, u32 ram_address, u32 ram_length)
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u32 ram_address, u32 ram_length)
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{
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{
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for (const auto& patch : patches)
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for (const auto& patch : patches)
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{
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{
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@ -660,8 +660,7 @@ void ApplyApploaderMemoryPatches(const Core::CPUThreadGuard& guard,
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}
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}
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}
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}
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std::optional<SavegameRedirect>
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std::optional<SavegameRedirect> ExtractSavegameRedirect(std::span<const Patch> riivolution_patches)
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ExtractSavegameRedirect(const std::vector<Patch>& riivolution_patches)
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{
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{
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for (const auto& patch : riivolution_patches)
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for (const auto& patch : riivolution_patches)
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{
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{
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@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include <optional>
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#include <optional>
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#include <span>
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#include <string>
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#include <string>
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#include <string_view>
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#include <string_view>
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#include <vector>
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#include <vector>
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@ -76,14 +77,10 @@ enum class PatchIndex
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DolphinSysFiles,
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DolphinSysFiles,
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};
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};
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void ApplyPatchesToFiles(const std::vector<Patch>& patches, PatchIndex index,
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void ApplyPatchesToFiles(std::span<const Patch> patches, PatchIndex index,
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std::vector<DiscIO::FSTBuilderNode>* fst,
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std::vector<FSTBuilderNode>* fst, FSTBuilderNode* dol_node);
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DiscIO::FSTBuilderNode* dol_node);
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void ApplyGeneralMemoryPatches(const Core::CPUThreadGuard& guard, std::span<const Patch> patches);
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void ApplyGeneralMemoryPatches(const Core::CPUThreadGuard& guard,
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void ApplyApploaderMemoryPatches(const Core::CPUThreadGuard& guard, std::span<const Patch> patches,
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const std::vector<Patch>& patches);
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u32 ram_address, u32 ram_length);
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void ApplyApploaderMemoryPatches(const Core::CPUThreadGuard& guard,
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std::optional<SavegameRedirect> ExtractSavegameRedirect(std::span<const Patch> riivolution_patches);
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const std::vector<Patch>& patches, u32 ram_address,
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u32 ram_length);
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std::optional<SavegameRedirect>
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ExtractSavegameRedirect(const std::vector<Patch>& riivolution_patches);
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} // namespace DiscIO::Riivolution
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} // namespace DiscIO::Riivolution
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