DolphinAnalytics: Track support of framebuffer fetch

This commit is contained in:
Pokechu22 2022-12-31 20:01:45 -08:00
parent c645970578
commit c1b1d8d783
1 changed files with 1 additions and 0 deletions

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@ -422,6 +422,7 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("gpu-has-clip-control", g_Config.backend_info.bSupportsClipControl); builder.AddData("gpu-has-clip-control", g_Config.backend_info.bSupportsClipControl);
builder.AddData("gpu-has-ssaa", g_Config.backend_info.bSupportsSSAA); builder.AddData("gpu-has-ssaa", g_Config.backend_info.bSupportsSSAA);
builder.AddData("gpu-has-logic-ops", g_Config.backend_info.bSupportsLogicOp); builder.AddData("gpu-has-logic-ops", g_Config.backend_info.bSupportsLogicOp);
builder.AddData("gpu-has-framebuffer-fetch", g_Config.backend_info.bSupportsFramebufferFetch);
// NetPlay / recording. // NetPlay / recording.
builder.AddData("netplay", NetPlay::IsNetPlayRunning()); builder.AddData("netplay", NetPlay::IsNetPlayRunning());