From c1b1d8d78340899b9069c0a0a0a3502f0a9df152 Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Sat, 31 Dec 2022 20:01:45 -0800 Subject: [PATCH] DolphinAnalytics: Track support of framebuffer fetch --- Source/Core/Core/DolphinAnalytics.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Core/Core/DolphinAnalytics.cpp b/Source/Core/Core/DolphinAnalytics.cpp index e81f7ce8e1..93d42d2db9 100644 --- a/Source/Core/Core/DolphinAnalytics.cpp +++ b/Source/Core/Core/DolphinAnalytics.cpp @@ -422,6 +422,7 @@ void DolphinAnalytics::MakePerGameBuilder() builder.AddData("gpu-has-clip-control", g_Config.backend_info.bSupportsClipControl); builder.AddData("gpu-has-ssaa", g_Config.backend_info.bSupportsSSAA); builder.AddData("gpu-has-logic-ops", g_Config.backend_info.bSupportsLogicOp); + builder.AddData("gpu-has-framebuffer-fetch", g_Config.backend_info.bSupportsFramebufferFetch); // NetPlay / recording. builder.AddData("netplay", NetPlay::IsNetPlayRunning());