diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 1720e4e8b1..e4d2bc569f 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -658,12 +658,12 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T if (dstAlphaMode == DSTALPHA_ALPHA_PASS) { out.SetConstantsUsed(C_ALPHA, C_ALPHA); - out.Write("\tgl_FragColor = float4(prev.rgb, " I_ALPHA"[0].a);\n"); + out.Write("\tocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n"); } else { WriteFog(out, uid_data); - out.Write("\tgl_FragColor = prev;\n"); + out.Write("\tocol0 = prev;\n"); } // Use dual-source color blending to perform dst alpha in a single pass @@ -674,7 +674,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T // Colors will be blended against the alpha from ocol1 and // the alpha from ocol0 will be written to the framebuffer. out.Write("\tocol1 = prev;\n"); - out.Write("\tgl_FragColor.a = " I_ALPHA"[0].a;\n"); + out.Write("\tocol0.a = " I_ALPHA"[0].a;\n"); } out.Write("}\n");