From bea635d1d5690c96030e576d70375fb01315b45d Mon Sep 17 00:00:00 2001 From: parlane Date: Wed, 15 Feb 2012 20:56:50 +0000 Subject: [PATCH] Fixes issue 5214 for real! --- Source/Core/DolphinWX/Src/VideoConfigDiag.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/DolphinWX/Src/VideoConfigDiag.cpp b/Source/Core/DolphinWX/Src/VideoConfigDiag.cpp index 8e1d221c39..75252cdc67 100644 --- a/Source/Core/DolphinWX/Src/VideoConfigDiag.cpp +++ b/Source/Core/DolphinWX/Src/VideoConfigDiag.cpp @@ -95,7 +95,7 @@ wxString efb_emulate_format_changes_desc = wxTRANSLATE("Ignore any changes to th wxString efb_copy_desc = wxTRANSLATE("Disable emulation of EFB copies.\nThese are often used for post-processing or render-to-texture effects, so while checking this setting gives a great speedup it almost always also causes issues.\n\nIf unsure, leave this unchecked."); wxString efb_copy_texture_desc = wxTRANSLATE("Store EFB copies in GPU texture objects.\nThis is not so accurate, but it works well enough for most games and gives a great speedup over EFB to RAM.\n\nIf unsure, leave this checked."); wxString efb_copy_ram_desc = wxTRANSLATE("Accurately emulate EFB copies.\nSome games depend on this for certain graphical effects or gameplay functionality.\n\nIf unsure, check EFB to Texture instead."); -wxString stc_desc = wxTRANSLATE("The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n\nIf unsure, use the second-fastest value from the right."); +wxString stc_desc = wxTRANSLATE("The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n\nIf unsure, use the rightmost value."); wxString wireframe_desc = wxTRANSLATE("Render the scene as a wireframe.\n\nIf unsure, leave this unchecked."); wxString disable_lighting_desc = wxTRANSLATE("Improves performance but causes lighting to disappear in most games.\n\nIf unsure, leave this unchecked."); wxString disable_textures_desc = wxTRANSLATE("Disable texturing.\n\nIf unsure, leave this unchecked.");