Merge pull request #10366 from Pokechu22/bad-int3-constructor
PixelShaderGen: Fix invalid use of int3(0)
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@ -1688,7 +1688,7 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
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};
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static constexpr EnumMap<const char*, TevCompareMode::RGB8> tev_rgb_comparison_eq{
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"((tevin_a.r == tevin_b.r) ? tevin_c.rgb : int3(0))", // TevCompareMode::R8
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"((tevin_a.r == tevin_b.r) ? tevin_c.rgb : int3(0,0,0))", // TevCompareMode::R8
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"((idot(tevin_a.rgb,comp16) == idot(tevin_b.rgb,comp16)) ? tevin_c.rgb : int3(0,0,0))", // GR16
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"((idot(tevin_a.rgb,comp24) == idot(tevin_b.rgb,comp24)) ? tevin_c.rgb : int3(0,0,0))", // BGR24
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"((int3(1,1,1) - sign(abs(tevin_a.rgb - tevin_b.rgb))) * tevin_c.rgb)" // RGB8
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