Merge pull request #3188 from lioncash/texcache
TextureCacheBase: Change CacheLinesPerRow to BytesPerRow
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bd20dd3962
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@ -101,7 +101,9 @@ void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *text
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// Set up all the state for EFB encoding
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{
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(texture_entry->CacheLinesPerRow() * 8), FLOAT(texture_entry->NumBlocksY()));
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const u32 words_per_row = texture_entry->BytesPerRow() / sizeof(u32);
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(words_per_row), FLOAT(texture_entry->NumBlocksY()));
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D3D::context->RSSetViewports(1, &vp);
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EFBRectangle fullSrcRect;
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@ -143,7 +145,7 @@ void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *text
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VertexShaderCache::GetSimpleInputLayout());
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// Copy to staging buffer
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D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, texture_entry->CacheLinesPerRow() * 8, texture_entry->NumBlocksY(), 1);
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D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, words_per_row, texture_entry->NumBlocksY(), 1);
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D3D::context->CopySubresourceRegion(m_outStage, 0, 0, 0, 0, m_out, 0, &srcBox);
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// Transfer staging buffer to GameCube/Wii RAM
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@ -152,7 +154,7 @@ void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *text
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CHECK(SUCCEEDED(hr), "map staging buffer (0x%x)", hr);
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u8* src = (u8*)map.pData;
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u32 readStride = std::min(texture_entry->CacheLinesPerRow() * 32, map.RowPitch);
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u32 readStride = std::min(texture_entry->BytesPerRow(), map.RowPitch);
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for (unsigned int y = 0; y < texture_entry->NumBlocksY(); ++y)
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{
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memcpy(dst, src, readStride);
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@ -279,7 +279,7 @@ void EncodeToRamFromTexture(u8 *dest_ptr, const TextureCache::TCacheEntryBase *t
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source.left, source.top, texture_entry->native_width, bScaleByHalf ? 2 : 1);
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EncodeToRamUsingShader(source_texture,
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dest_ptr, texture_entry->CacheLinesPerRow() * 32, texture_entry->NumBlocksY(),
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dest_ptr, texture_entry->BytesPerRow(), texture_entry->NumBlocksY(),
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texture_entry->memory_stride, bScaleByHalf > 0 && !bFromZBuffer);
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}
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@ -482,7 +482,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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TCacheEntryBase* entry = iter->second;
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// Do not load strided EFB copies, they are not meant to be used directly
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if (entry->IsEfbCopy() && entry->native_width == nativeW && entry->native_height == nativeH &&
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entry->memory_stride == entry->CacheLinesPerRow() * 32)
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entry->memory_stride == entry->BytesPerRow())
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{
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// EFB copies have slightly different rules as EFB copy formats have different
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// meanings from texture formats.
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@ -1068,7 +1068,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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// Invalidate all textures that overlap the range of our efb copy.
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// Unless our efb copy has a weird stride, then we want avoid invalidating textures which
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// we might be able to do a partial texture update on.
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if (entry->memory_stride == entry->CacheLinesPerRow() * 32)
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if (entry->memory_stride == entry->BytesPerRow())
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{
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TexCache::iterator iter = textures_by_address.begin();
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while (iter != textures_by_address.end())
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@ -1093,7 +1093,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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u32 address = dstAddr;
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for (u32 i = 0; i < entry->NumBlocksY(); i++)
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{
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FifoRecorder::GetInstance().UseMemory(address, entry->CacheLinesPerRow() * 32, MemoryUpdate::TEXTURE_MAP, true);
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FifoRecorder::GetInstance().UseMemory(address, entry->BytesPerRow(), MemoryUpdate::TEXTURE_MAP, true);
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address += entry->memory_stride;
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}
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}
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@ -1136,18 +1136,19 @@ TextureCache::TexCache::iterator TextureCache::FreeTexture(TexCache::iterator it
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return textures_by_address.erase(iter);
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}
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u32 TextureCache::TCacheEntryBase::CacheLinesPerRow() const
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u32 TextureCache::TCacheEntryBase::BytesPerRow() const
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{
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u32 blockW = TexDecoder_GetBlockWidthInTexels(format);
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// Round up source height to multiple of block size
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u32 actualWidth = ROUND_UP(native_width, blockW);
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const u32 blockW = TexDecoder_GetBlockWidthInTexels(format);
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u32 numBlocksX = actualWidth / blockW;
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// Round up source height to multiple of block size
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const u32 actualWidth = ROUND_UP(native_width, blockW);
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const u32 numBlocksX = actualWidth / blockW;
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// RGBA takes two cache lines per block; all others take one
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if (format == GX_TF_RGBA8)
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numBlocksX = numBlocksX * 2;
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return numBlocksX;
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const u32 bytes_per_block = format == GX_TF_RGBA8 ? 64 : 32;
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return numBlocksX * bytes_per_block;
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}
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u32 TextureCache::TCacheEntryBase::NumBlocksY() const
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@ -1164,7 +1165,7 @@ void TextureCache::TCacheEntryBase::SetEfbCopy(u32 stride)
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is_efb_copy = true;
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memory_stride = stride;
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_assert_msg_(VIDEO, memory_stride >= CacheLinesPerRow(), "Memory stride is too small");
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_assert_msg_(VIDEO, memory_stride >= BytesPerRow(), "Memory stride is too small");
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size_in_bytes = memory_stride * NumBlocksY();
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}
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@ -1174,7 +1175,7 @@ void TextureCache::TCacheEntryBase::Zero(u8* ptr)
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{
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for (u32 i = 0; i < NumBlocksY(); i++)
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{
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memset(ptr, 0, CacheLinesPerRow() * 32);
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memset(ptr, 0, BytesPerRow());
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ptr += memory_stride;
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}
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}
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@ -1182,7 +1183,7 @@ void TextureCache::TCacheEntryBase::Zero(u8* ptr)
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u64 TextureCache::TCacheEntryBase::CalculateHash() const
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{
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u8* ptr = Memory::GetPointer(addr);
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if (memory_stride == CacheLinesPerRow() * 32)
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if (memory_stride == BytesPerRow())
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{
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return GetHash64(ptr, size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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}
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@ -1201,7 +1202,7 @@ u64 TextureCache::TCacheEntryBase::CalculateHash() const
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for (u32 i = 0; i < blocks; i++)
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{
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// Multiply by a prime number to mix the hash up a bit. This prevents identical blocks from canceling each other out
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temp_hash = (temp_hash * 397) ^ GetHash64(ptr, CacheLinesPerRow() * 32, samples_per_row);
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temp_hash = (temp_hash * 397) ^ GetHash64(ptr, BytesPerRow(), samples_per_row);
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ptr += memory_stride;
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}
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return temp_hash;
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@ -111,7 +111,7 @@ public:
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bool IsEfbCopy() const { return is_efb_copy; }
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u32 NumBlocksY() const;
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u32 CacheLinesPerRow() const;
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u32 BytesPerRow() const;
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void Zero(u8* ptr);
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