Core: Fix warnings related to HotkeyManager
These need to be marked static since they aren't used outside of this translation unit.
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@ -117,11 +117,11 @@ const int num_hotkeys = (sizeof(hotkey_labels) / sizeof(hotkey_labels[0]));
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namespace HotkeyManagerEmu
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{
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u32 hotkeyDown[3];
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HotkeyStatus hotkey;
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bool enabled;
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static u32 s_hotkeyDown[3];
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static HotkeyStatus s_hotkey;
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static bool s_enabled;
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InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys");
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static InputConfig s_config("Hotkeys", _trans("Hotkeys"), "Hotkeys");
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InputConfig* GetConfig()
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{
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@ -130,36 +130,36 @@ InputConfig* GetConfig()
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void GetStatus()
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{
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hotkey.err = PAD_ERR_NONE;
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s_hotkey.err = PAD_ERR_NONE;
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// get input
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((HotkeyManager*)s_config.controllers[0])->GetInput(&hotkey);
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((HotkeyManager*)s_config.controllers[0])->GetInput(&s_hotkey);
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}
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bool IsEnabled()
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{
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return enabled;
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return s_enabled;
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}
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void Enable(bool enable_toggle)
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{
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enabled = enable_toggle;
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s_enabled = enable_toggle;
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}
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bool IsPressed(int Id, bool held)
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{
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unsigned int set = Id / 32;
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unsigned int setKey = Id % 32;
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if (hotkey.button[set] & (1 << setKey))
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if (s_hotkey.button[set] & (1 << setKey))
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{
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hotkeyDown[set] |= (1 << setKey);
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s_hotkeyDown[set] |= (1 << setKey);
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if (held)
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return true;
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}
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else
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{
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bool pressed = !!(hotkeyDown[set] & (1 << setKey));
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hotkeyDown[set] &= ~(1 << setKey);
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bool pressed = !!(s_hotkeyDown[set] & (1 << setKey));
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s_hotkeyDown[set] &= ~(1 << setKey);
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if (pressed)
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return true;
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}
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@ -178,9 +178,9 @@ void Initialize(void* const hwnd)
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s_config.LoadConfig(true);
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for (unsigned int i = 0; i < 3; ++i)
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hotkeyDown[i] = 0;
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s_hotkeyDown[i] = 0;
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enabled = true;
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s_enabled = true;
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}
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void LoadConfig()
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