Some changes to the hashing by baby.lueshi
You may have to redump textures. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3188 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -281,7 +281,9 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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u32 hash_value;
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u32 hash_value;
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u32 texID = address;
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u32 texID = address;
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if (g_Config.bSafeTextureCache)
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u32 texHash;
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if (g_Config.bSafeTextureCache || g_Config.bHiresTextures || g_Config.bDumpTextures)
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{
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{
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hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, expandedHeight, tex_format, 0); // remove last arg
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hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, expandedHeight, tex_format, 0); // remove last arg
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if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
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if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
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@ -298,6 +300,8 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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texID ^= TexDecoder_GetTlutHash(&texMem[tlutaddr], (tex_format == GX_TF_C4) ? 32 : 128);
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texID ^= TexDecoder_GetTlutHash(&texMem[tlutaddr], (tex_format == GX_TF_C4) ? 32 : 128);
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//DebugLog("addr: %08x | texID: %08x | texHash: %08x", address, texID, hash_value);
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//DebugLog("addr: %08x | texID: %08x | texHash: %08x", address, texID, hash_value);
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}
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}
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texHash = hash_value;
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}
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}
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bool skip_texture_create = false;
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bool skip_texture_create = false;
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@ -341,10 +345,32 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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}
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}
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}
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}
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PC_TexFormat dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
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//Make an entry in the table
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//Make an entry in the table
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TCacheEntry& entry = textures[texID];
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TCacheEntry& entry = textures[texID];
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PC_TexFormat dfmt;
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if (g_Config.bHiresTextures)
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{
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//Load Custom textures
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char texPathTemp[MAX_PATH];
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int oldWidth = width;
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int oldHeight = height;
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sprintf(texPathTemp, "%s_%08x_%i", ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
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dfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, temp);
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if (dfmt != PC_TEX_FMT_NONE)
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{
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expandedWidth = width;
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expandedHeight = height;
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entry.size_in_bytes = sizeof(temp);
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entry.scaleX = (float) width / oldWidth;
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entry.scaleY = (float) height / oldHeight;
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INFO_LOG(VIDEO, "loading custom texture from %s", texPathTemp);
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}
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}
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if (dfmt == PC_TEX_FMT_NONE)
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dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
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entry.hashoffset = 0;
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entry.hashoffset = 0;
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//entry.paletteHash = hashseed;
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//entry.paletteHash = hashseed;
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@ -372,26 +398,6 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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glBindTexture(target, entry.texture);
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glBindTexture(target, entry.texture);
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}
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}
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u32 texHash = HashFNV(temp, entry.size_in_bytes);
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if (g_Config.bHiresTextures)
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{
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//Load Custom textures
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char texPathTemp[MAX_PATH];
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int oldWidth = width;
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int oldHeight = height;
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sprintf(texPathTemp, "%s_%08x_%i", ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
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PC_TexFormat customTex = HiresTextures::GetHiresTex(texPathTemp, &width, &height, temp);
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if (customTex != PC_TEX_FMT_NONE)
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{
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entry.size_in_bytes = sizeof(temp);
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entry.scaleX = (float) width / oldWidth;
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entry.scaleY = (float) height / oldHeight;
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INFO_LOG(VIDEO, "loading custom texture from %s", texPathTemp);
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dfmt = customTex;
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}
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}
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if (dfmt != PC_TEX_FMT_DXT1)
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if (dfmt != PC_TEX_FMT_DXT1)
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{
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{
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if (expandedWidth != width)
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if (expandedWidth != width)
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@ -465,7 +471,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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sprintf(szTemp, "%s/%s_%08x_%i.tga", FULL_DUMP_TEXTURES_DIR, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
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sprintf(szTemp, "%s/%s_%08x_%i.tga", FULL_DUMP_TEXTURES_DIR, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
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if (!File::Exists(szTemp))
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if (!File::Exists(szTemp))
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{
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{
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SaveTexture(szTemp, target, entry.texture, width, height);
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SaveTexture(szTemp, target, entry.texture, expandedWidth, expandedHeight);
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}
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}
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}
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}
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