WiiSave: Reuse ES::GetInstalledTitles

Same thing, less code, no manual FS access.
This commit is contained in:
Léo Lam 2018-05-13 21:27:18 +02:00
parent a2ffe010f3
commit b405a1fbb1
1 changed files with 2 additions and 28 deletions

View File

@ -28,6 +28,7 @@
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Core/CommonTitles.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/IOSC.h"
#include "Core/IOS/Uids.h"
@ -57,35 +58,8 @@ bool WiiSave::Export(u64 title_id, std::string export_path)
size_t WiiSave::ExportAll(std::string export_path)
{
IOS::HLE::Kernel ios;
std::string title_folder = File::GetUserPath(D_WIIROOT_IDX) + "/title";
std::vector<u64> titles;
const u32 path_mask = 0x00010000;
for (int i = 0; i < 8; ++i)
{
std::string folder = StringFromFormat("%s/%08x/", title_folder.c_str(), path_mask | i);
File::FSTEntry fst_tmp = File::ScanDirectoryTree(folder, false);
for (const File::FSTEntry& entry : fst_tmp.children)
{
if (entry.isDirectory)
{
u32 game_id;
if (AsciiToHex(entry.virtualName, game_id))
{
std::string banner_path =
StringFromFormat("%s%08x/data/banner.bin", folder.c_str(), game_id);
if (File::Exists(banner_path))
{
u64 title_id = (((u64)path_mask | i) << 32) | game_id;
titles.push_back(title_id);
}
}
}
}
}
size_t exported_save_count = 0;
for (const u64& title : titles)
for (const u64 title : ios.GetES()->GetInstalledTitles())
{
WiiSave export_save{ios, title, export_path};
if (export_save.Export())