Fix lifetime issues in IOWakeup.

This commit is contained in:
comex 2013-09-07 16:13:39 -04:00
parent f4586570ac
commit b31502893f
5 changed files with 69 additions and 38 deletions

View File

@ -133,6 +133,28 @@ void WiimoteScanner::FindWiimotes(std::vector<Wiimote*> & found_wiimotes, Wiimot
} }
void Wiimote::InitInternal()
{
cmd_sock = -1;
int_sock = -1;
int fds[2];
if (pipe(fds))
{
ERROR_LOG(WIIMOTE, "pipe failed");
abort();
}
wakeup_pipe_w = fds[1];
wakeup_pipe_r = fds[0];
bdaddr = (bdaddr_t){{0, 0, 0, 0, 0, 0}};
}
void Wiimote::TeardownInternal()
{
close(wakeup_pipe_w);
close(wakeup_pipe_r);
}
// Connect to a wiimote with a known address. // Connect to a wiimote with a known address.
bool Wiimote::ConnectInternal() bool Wiimote::ConnectInternal()
{ {

View File

@ -514,12 +514,6 @@ bool Wiimote::ConnectInternal()
} }
#endif #endif
hid_overlap_read = OVERLAPPED();
hid_overlap_read.hEvent = CreateEvent(NULL, true, false, NULL);
hid_overlap_write = OVERLAPPED();
hid_overlap_write.hEvent = CreateEvent(NULL, true, false, NULL);
// TODO: thread isn't started here now, do this elsewhere // TODO: thread isn't started here now, do this elsewhere
// This isn't as drastic as it sounds, since the process in which the threads // This isn't as drastic as it sounds, since the process in which the threads
// reside is normal priority. Needed for keeping audio reports at a decent rate // reside is normal priority. Needed for keeping audio reports at a decent rate
@ -544,15 +538,30 @@ void Wiimote::DisconnectInternal()
CloseHandle(dev_handle); CloseHandle(dev_handle);
dev_handle = 0; dev_handle = 0;
CloseHandle(hid_overlap_read.hEvent);
CloseHandle(hid_overlap_write.hEvent);
#ifdef SHARE_WRITE_WIIMOTES #ifdef SHARE_WRITE_WIIMOTES
std::lock_guard<std::mutex> lk(g_connected_wiimotes_lock); std::lock_guard<std::mutex> lk(g_connected_wiimotes_lock);
g_connected_wiimotes.erase(devicepath); g_connected_wiimotes.erase(devicepath);
#endif #endif
} }
void Wiimote::InitInternal()
{
dev_handle = 0;
stack = MSBT_STACK_UNKNOWN;
hid_overlap_read = OVERLAPPED();
hid_overlap_read.hEvent = CreateEvent(NULL, true, false, NULL);
hid_overlap_write = OVERLAPPED();
hid_overlap_write.hEvent = CreateEvent(NULL, true, false, NULL);
}
void Wiimote::TeardownInternal()
{
CloseHandle(hid_overlap_read.hEvent);
CloseHandle(hid_overlap_write.hEvent);
}
bool Wiimote::IsConnected() const bool Wiimote::IsConnected() const
{ {
return dev_handle != 0; return dev_handle != 0;

View File

@ -188,6 +188,22 @@ bool WiimoteScanner::IsReady() const
return true; return true;
} }
void Wiimote::InitInternal()
{
inputlen = 0;
m_connected = false;
m_wiimote_thread_run_loop = NULL;
}
void Wiimote::TeardownInternal()
{
if (m_wiimote_thread_run_loop)
{
CFRelease(m_wiimote_thread_run_loop);
m_wiimote_thread_run_loop = NULL;
}
}
// Connect to a wiimote with a known address. // Connect to a wiimote with a known address.
bool Wiimote::ConnectInternal() bool Wiimote::ConnectInternal()
{ {
@ -226,6 +242,9 @@ bool Wiimote::ConnectInternal()
m_connected = true; m_connected = true;
[cbt release]; [cbt release];
m_wiimote_thread_run_loop = (CFRunLoopRef) CFRetain(CFRunLoopGetCurrent());
return true; return true;
} }
@ -259,7 +278,10 @@ bool Wiimote::IsConnected() const
void Wiimote::IOWakeup() void Wiimote::IOWakeup()
{ {
CFRunLoopStop(m_wiimote_thread_run_loop); if (m_wiimote_thread_run_loop)
{
CFRunLoopStop(m_wiimote_thread_run_loop);
}
} }
int Wiimote::IORead(unsigned char *buf) int Wiimote::IORead(unsigned char *buf)

View File

@ -39,29 +39,12 @@ WiimoteScanner g_wiimote_scanner;
Wiimote::Wiimote() Wiimote::Wiimote()
: index() : index()
#ifdef __APPLE__
, btd(), ichan(), cchan(), input(), inputlen(), m_connected()
#elif defined(__linux__) && HAVE_BLUEZ
, cmd_sock(-1), int_sock(-1)
#elif defined(_WIN32)
, dev_handle(0), stack(MSBT_STACK_UNKNOWN)
#endif
, m_last_input_report() , m_last_input_report()
, m_channel(0) , m_channel(0)
, m_rumble_state() , m_rumble_state()
, m_need_prepare() , m_need_prepare()
{ {
#if defined(__linux__) && HAVE_BLUEZ InitInternal();
int fds[2];
if (pipe(fds))
{
ERROR_LOG(WIIMOTE, "pipe failed");
abort();
}
wakeup_pipe_w = fds[1];
wakeup_pipe_r = fds[0];
bdaddr = (bdaddr_t){{0, 0, 0, 0, 0, 0}};
#endif
} }
Wiimote::~Wiimote() Wiimote::~Wiimote()
@ -69,10 +52,7 @@ Wiimote::~Wiimote()
StopThread(); StopThread();
ClearReadQueue(); ClearReadQueue();
m_write_reports.Clear(); m_write_reports.Clear();
#if defined(__linux__) && HAVE_BLUEZ TeardownInternal();
close(wakeup_pipe_w);
close(wakeup_pipe_r);
#endif
} }
// to be called from CPU thread // to be called from CPU thread
@ -514,8 +494,6 @@ void Wiimote::StopThread()
if (m_wiimote_thread.joinable()) if (m_wiimote_thread.joinable())
m_wiimote_thread.join(); m_wiimote_thread.join();
#if defined(__APPLE__) #if defined(__APPLE__)
CFRelease(m_wiimote_thread_run_loop);
m_wiimote_thread_run_loop = NULL;
#endif #endif
} }
@ -543,9 +521,6 @@ void Wiimote::WaitReady()
void Wiimote::ThreadFunc() void Wiimote::ThreadFunc()
{ {
Common::SetCurrentThreadName("Wiimote Device Thread"); Common::SetCurrentThreadName("Wiimote Device Thread");
#if defined(__APPLE__)
m_wiimote_thread_run_loop = (CFRunLoopRef) CFRetain(CFRunLoopGetCurrent());
#endif
bool ok = ConnectInternal(); bool ok = ConnectInternal();
@ -565,7 +540,7 @@ void Wiimote::ThreadFunc()
if (!PrepareOnThread()) if (!PrepareOnThread())
{ {
ERROR_LOG(WIIMOTE, "Wiimote::PrepareOnThread failed. Disconnecting Wiimote %d.", index + 1); ERROR_LOG(WIIMOTE, "Wiimote::PrepareOnThread failed. Disconnecting Wiimote %d.", index + 1);
DisconnectInternal(); break;
} }
} }
Write(); Write();

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@ -56,6 +56,9 @@ public:
bool ConnectInternal(); bool ConnectInternal();
void DisconnectInternal(); void DisconnectInternal();
void InitInternal();
void TeardownInternal();
bool Connect(); bool Connect();
// TODO: change to something like IsRelevant // TODO: change to something like IsRelevant