diff --git a/Source/Android/jni/MainAndroid.cpp b/Source/Android/jni/MainAndroid.cpp index 2634cb97e8..e1066f1584 100644 --- a/Source/Android/jni/MainAndroid.cpp +++ b/Source/Android/jni/MainAndroid.cpp @@ -175,13 +175,21 @@ void Host_TitleChanged() static bool MsgAlert(const char* caption, const char* text, bool yes_no, Common::MsgType style) { - JNIEnv* env = IDCache::GetEnvForThread(); + // If a panic alert happens very early in the execution of a game, we can crash here with + // the error "JNI NewString called with pending exception java.lang.StackOverflowError". + // As a workaround, let's put the call on a new thread with a brand new stack. - // Execute the Java method. - jboolean result = - env->CallStaticBooleanMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDisplayAlertMsg(), - ToJString(env, caption), ToJString(env, text), yes_no, - style == Common::MsgType::Warning, s_need_nonblocking_alert_msg); + jboolean result; + + std::thread([&] { + JNIEnv* env = IDCache::GetEnvForThread(); + + // Execute the Java method. + result = env->CallStaticBooleanMethod( + IDCache::GetNativeLibraryClass(), IDCache::GetDisplayAlertMsg(), ToJString(env, caption), + ToJString(env, text), yes_no, style == Common::MsgType::Warning, + s_need_nonblocking_alert_msg); + }).join(); return result != JNI_FALSE; }