Corrected a typo.
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203b1748a3
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@ -316,7 +316,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
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VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("Accurate VBeam emulation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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VBeam->SetToolTip(_("If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"));
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SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Sychronise GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronise GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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SyncGPU->SetToolTip(_("Synchonises the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
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FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
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@ -235,11 +235,11 @@ void RunGpu()
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{
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u8 *uData = Memory::GetPointer(fifo.CPReadPointer);
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FPURoundMode::SaveSIMDState();
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FPURoundMode::LoadDefaultSIMDState();
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ReadDataFromFifo(uData, 32);
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u32 count = OpcodeDecoder_Run(g_bSkipCurrentFrame);
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FPURoundMode::LoadSIMDState();
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FPURoundMode::SaveSIMDState();
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FPURoundMode::LoadDefaultSIMDState();
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ReadDataFromFifo(uData, 32);
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u32 count = OpcodeDecoder_Run(g_bSkipCurrentFrame);
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FPURoundMode::LoadSIMDState();
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//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");
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