diff --git a/Source/Core/DolphinWX/Src/ISOProperties.cpp b/Source/Core/DolphinWX/Src/ISOProperties.cpp index 39c505f352..f765a7a8e0 100644 --- a/Source/Core/DolphinWX/Src/ISOProperties.cpp +++ b/Source/Core/DolphinWX/Src/ISOProperties.cpp @@ -316,7 +316,7 @@ void CISOProperties::CreateGUIControls(bool IsWad) DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled.")); VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("Accurate VBeam emulation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); VBeam->SetToolTip(_("If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)")); - SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Sychronise GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); + SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronise GPU thread"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); SyncGPU->SetToolTip(_("Synchonises the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)")); FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)")); diff --git a/Source/Core/VideoCommon/Src/Fifo.cpp b/Source/Core/VideoCommon/Src/Fifo.cpp index 93decf7ce3..7c2eb6fb9e 100644 --- a/Source/Core/VideoCommon/Src/Fifo.cpp +++ b/Source/Core/VideoCommon/Src/Fifo.cpp @@ -235,11 +235,11 @@ void RunGpu() { u8 *uData = Memory::GetPointer(fifo.CPReadPointer); - FPURoundMode::SaveSIMDState(); - FPURoundMode::LoadDefaultSIMDState(); - ReadDataFromFifo(uData, 32); - u32 count = OpcodeDecoder_Run(g_bSkipCurrentFrame); - FPURoundMode::LoadSIMDState(); + FPURoundMode::SaveSIMDState(); + FPURoundMode::LoadDefaultSIMDState(); + ReadDataFromFifo(uData, 32); + u32 count = OpcodeDecoder_Run(g_bSkipCurrentFrame); + FPURoundMode::LoadSIMDState(); //DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");