Save DSP on thread setting to config cache when booting.
Fixes issue 6451.
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28e12a4198
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af71100867
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@ -93,6 +93,7 @@ bool BootCore(const std::string& _rFilename)
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config_cache.strBackend = StartUp.m_strVideoBackend;
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config_cache.strBackend = StartUp.m_strVideoBackend;
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config_cache.bHLE_BS2 = StartUp.bHLE_BS2;
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config_cache.bHLE_BS2 = StartUp.bHLE_BS2;
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config_cache.m_EnableJIT = SConfig::GetInstance().m_EnableJIT;
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config_cache.m_EnableJIT = SConfig::GetInstance().m_EnableJIT;
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config_cache.bDSPThread = StartUp.bDSPThread;
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// General settings
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// General settings
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game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
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game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
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