Save DSP on thread setting to config cache when booting.

Fixes issue 6451.
This commit is contained in:
Rachel Bryk 2013-08-04 02:34:39 -04:00
parent 28e12a4198
commit af71100867
1 changed files with 1 additions and 0 deletions

View File

@ -93,6 +93,7 @@ bool BootCore(const std::string& _rFilename)
config_cache.strBackend = StartUp.m_strVideoBackend; config_cache.strBackend = StartUp.m_strVideoBackend;
config_cache.bHLE_BS2 = StartUp.bHLE_BS2; config_cache.bHLE_BS2 = StartUp.bHLE_BS2;
config_cache.m_EnableJIT = SConfig::GetInstance().m_EnableJIT; config_cache.m_EnableJIT = SConfig::GetInstance().m_EnableJIT;
config_cache.bDSPThread = StartUp.bDSPThread;
// General settings // General settings
game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread); game_ini.Get("Core", "CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);