Merge pull request #1215 from lioncash/spacing

DolphinWX: Fix double-spacing in some UI strings
This commit is contained in:
Lioncash 2014-10-05 21:22:17 -04:00
commit af241c9710
2 changed files with 4 additions and 4 deletions

View File

@ -367,11 +367,11 @@ void CGameListCtrl::Update()
SConfig::GetInstance().m_ListUsa &&
SConfig::GetInstance().m_ListPal))
{
errorString = _("Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to browse for files...");
errorString = _("Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to browse for files...");
}
else
{
errorString = _("Dolphin is currently set to hide all games. Double-click here to show all games...");
errorString = _("Dolphin is currently set to hide all games. Double-click here to show all games...");
}
InsertColumn(0, "");
long index = InsertItem(0, errorString);

View File

@ -390,7 +390,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "MMU"));
MMU->SetToolTip(_("Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
TLBHack = new wxCheckBox(m_GameConfig, ID_TLBHACK, _("MMU Speed Hack"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "TLBHack"));
TLBHack->SetToolTip(_("Fast version of the MMU. Does not work for every game."));
TLBHack->SetToolTip(_("Fast version of the MMU. Does not work for every game."));
DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DCBZ"));
DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("VBeam Speed Hack"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "VBeam"));
@ -398,7 +398,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SyncGPU"));
SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FastDiscSpeed"));
FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "BlockMerging"));
DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DSPHLE"));