Merge pull request #5726 from mimimi085181/minimal-tmem-cache-emulation
Implement minimal emulation of TMEM caching
This commit is contained in:
commit
ab5a5ee3ea
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@ -16,7 +16,3 @@ EmulationIssues = Needs efb to Ram for proper lighting.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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EFBToTextureEnable = False
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@ -285,6 +285,8 @@ static void BPWritten(const BPCmd& bp)
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if (g_bRecordFifoData)
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FifoRecorder::GetInstance().UseMemory(addr, tlutXferCount, MemoryUpdate::TMEM);
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TextureCacheBase::InvalidateAllBindPoints();
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return;
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}
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case BPMEM_FOGRANGE: // Fog Settings Control
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@ -397,6 +399,7 @@ static void BPWritten(const BPCmd& bp)
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return;
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case BPMEM_TEXINVALIDATE:
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// TODO: Needs some restructuring in TextureCacheBase.
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TextureCacheBase::InvalidateAllBindPoints();
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return;
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case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
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@ -499,6 +502,8 @@ static void BPWritten(const BPCmd& bp)
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if (g_bRecordFifoData)
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FifoRecorder::GetInstance().UseMemory(src_addr, bytes_read, MemoryUpdate::TMEM);
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TextureCacheBase::InvalidateAllBindPoints();
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}
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return;
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@ -582,10 +587,12 @@ static void BPWritten(const BPCmd& bp)
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// ------------------------
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case BPMEM_TX_SETMODE0: // (0x90 for linear)
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case BPMEM_TX_SETMODE0_4:
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TextureCacheBase::InvalidateAllBindPoints();
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return;
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case BPMEM_TX_SETMODE1:
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case BPMEM_TX_SETMODE1_4:
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TextureCacheBase::InvalidateAllBindPoints();
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return;
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// --------------------------------------------
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// BPMEM_TX_SETIMAGE0 - Texture width, height, format
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@ -602,6 +609,7 @@ static void BPWritten(const BPCmd& bp)
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case BPMEM_TX_SETIMAGE2_4:
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case BPMEM_TX_SETIMAGE3:
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case BPMEM_TX_SETIMAGE3_4:
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TextureCacheBase::InvalidateAllBindPoints();
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return;
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// -------------------------------
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// Set a TLUT
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@ -609,6 +617,7 @@ static void BPWritten(const BPCmd& bp)
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// -------------------------------
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case BPMEM_TX_SETTLUT:
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case BPMEM_TX_SETTLUT_4:
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TextureCacheBase::InvalidateAllBindPoints();
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return;
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default:
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@ -42,6 +42,8 @@ static const int TEXTURE_POOL_KILL_THRESHOLD = 3;
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std::unique_ptr<TextureCacheBase> g_texture_cache;
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std::bitset<8> TextureCacheBase::valid_bind_points;
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TextureCacheBase::TCacheEntry::TCacheEntry(std::unique_ptr<AbstractTexture> tex)
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: texture(std::move(tex))
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{
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@ -76,11 +78,17 @@ TextureCacheBase::TextureCacheBase()
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HiresTexture::Init();
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SetHash64Function();
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InvalidateAllBindPoints();
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}
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void TextureCacheBase::Invalidate()
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{
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UnbindTextures();
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InvalidateAllBindPoints();
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for (size_t i = 0; i < bound_textures.size(); ++i)
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{
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bound_textures[i] = nullptr;
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}
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for (auto& tex : textures_by_address)
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{
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@ -138,7 +146,11 @@ void TextureCacheBase::Cleanup(int _frameCount)
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TexAddrCache::iterator tcend = textures_by_address.end();
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while (iter != tcend)
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{
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if (iter->second->frameCount == FRAMECOUNT_INVALID)
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if (iter->second->tmem_only)
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{
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iter = InvalidateTexture(iter);
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}
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else if (iter->second->frameCount == FRAMECOUNT_INVALID)
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{
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iter->second->frameCount = _frameCount;
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++iter;
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@ -307,7 +319,7 @@ TextureCacheBase::DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* pale
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while (iter.first != iter.second)
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{
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TCacheEntry* entry = iter.first->second;
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if (entry != entry_to_update && entry->IsEfbCopy() &&
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if (entry != entry_to_update && entry->IsEfbCopy() && !entry->tmem_only &&
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entry->references.count(entry_to_update) == 0 &&
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entry->OverlapsMemoryRange(entry_to_update->addr, entry_to_update->size_in_bytes) &&
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entry->memory_stride == numBlocksX * block_size)
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@ -450,6 +462,9 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::ReturnEntry(unsigned int stage,
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GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
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// We need to keep track of invalided textures until they have actually been replaced or re-loaded
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valid_bind_points.set(stage);
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return entry;
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}
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@ -457,18 +472,19 @@ void TextureCacheBase::BindTextures()
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{
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for (size_t i = 0; i < bound_textures.size(); ++i)
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{
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if (bound_textures[i])
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if (IsValidBindPoint(static_cast<u32>(i)) && bound_textures[i])
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bound_textures[i]->texture->Bind(static_cast<u32>(i));
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}
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}
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void TextureCacheBase::UnbindTextures()
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{
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bound_textures.fill(nullptr);
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}
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TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage)
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{
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// if this stage was not invalidated by changes to texture registers, keep the current texture
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if (IsValidBindPoint(stage) && bound_textures[stage])
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{
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return ReturnEntry(stage, bound_textures[stage]);
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}
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const FourTexUnits& tex = bpmem.tex[stage >> 2];
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const u32 id = stage & 3;
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const u32 address = (tex.texImage3[id].image_base /* & 0x1FFFFF*/) << 5;
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@ -610,6 +626,14 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage)
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while (iter != iter_range.second)
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{
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TCacheEntry* entry = iter->second;
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// Skip entries that are only left in our texture cache for the tmem cache emulation
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if (entry->tmem_only)
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{
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++iter;
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continue;
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}
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// Do not load strided EFB copies, they are not meant to be used directly
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if (entry->IsEfbCopy() && entry->native_width == nativeW && entry->native_height == nativeH &&
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entry->memory_stride == entry->BytesPerRow())
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@ -1466,6 +1490,18 @@ TextureCacheBase::InvalidateTexture(TexAddrCache::iterator iter)
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entry->textures_by_hash_iter = textures_by_hash.end();
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}
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for (size_t i = 0; i < bound_textures.size(); ++i)
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{
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// If the entry is currently bound and not invalidated, keep it, but mark it as invalidated.
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// This way it can still be used via tmem cache emulation, but nothing else.
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// Spyro: A Hero's Tail is known for using such overwritten textures.
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if (bound_textures[i] == entry && IsValidBindPoint(static_cast<u32>(i)))
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{
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bound_textures[i]->tmem_only = true;
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return ++iter;
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}
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}
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auto config = entry->texture->GetConfig();
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texture_pool.emplace(config, TexPoolEntry(std::move(entry->texture)));
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <bitset>
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#include <map>
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#include <memory>
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#include <tuple>
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@ -39,6 +40,7 @@ public:
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bool is_efb_copy;
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bool is_custom_tex;
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bool may_have_overlapping_textures = true;
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bool tmem_only = false; // indicates that this texture only exists in the tmem cache
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unsigned int native_width,
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native_height; // Texture dimensions from the GameCube's point of view
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@ -125,8 +127,9 @@ public:
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virtual void DeleteShaders() = 0;
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TCacheEntry* Load(const u32 stage);
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void UnbindTextures();
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virtual void BindTextures();
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static void InvalidateAllBindPoints() { valid_bind_points.reset(); }
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static bool IsValidBindPoint(u32 i) { return valid_bind_points.test(i); }
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void BindTextures();
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void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride,
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bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
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bool scaleByHalf);
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@ -158,6 +161,7 @@ protected:
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size_t temp_size = 0;
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std::array<TCacheEntry*, 8> bound_textures{};
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static std::bitset<8> valid_bind_points;
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private:
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// Minimal version of TCacheEntry just for TexPool
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@ -243,7 +243,6 @@ void VertexManagerBase::Flush()
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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usedtextures[bpmem.tevindref.getTexMap(bpmem.tevind[i].bt)] = true;
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g_texture_cache->UnbindTextures();
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for (unsigned int i : usedtextures)
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{
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const auto* tentry = g_texture_cache->Load(i);
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