Move debugger ui files into a subdirectory. Primarily to make it easy to keep debugger strings out of translations, but also because it is more organized.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7163 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2011-02-13 06:06:32 +00:00
parent 1d2c936f08
commit a8992b7960
41 changed files with 135 additions and 140 deletions

View File

@ -13,57 +13,54 @@ set(LIBS core
${X11_LIBRARIES}) ${X11_LIBRARIES})
if(wxWidgets_FOUND) if(wxWidgets_FOUND)
set(SRCS ${SRCS} set(SRCS Src/ARCodeAddEdit.cpp
Src/AboutDolphin.cpp Src/AboutDolphin.cpp
Src/ARCodeAddEdit.cpp
Src/CheatsWindow.cpp Src/CheatsWindow.cpp
Src/ConfigMain.cpp Src/ConfigMain.cpp
Src/Debugger/BreakpointDlg.cpp
Src/Debugger/BreakpointView.cpp
Src/Debugger/BreakpointWindow.cpp
Src/Debugger/CodeView.cpp
Src/Debugger/CodeWindow.cpp
Src/Debugger/CodeWindowFunctions.cpp
Src/Debugger/DSPDebugWindow.cpp
Src/Debugger/DSPRegisterView.cpp
Src/Debugger/DebuggerPanel.cpp
Src/Debugger/DebuggerUIUtil.cpp
Src/Debugger/JitWindow.cpp
Src/Debugger/MemoryCheckDlg.cpp
Src/Debugger/MemoryView.cpp
Src/Debugger/MemoryWindow.cpp
Src/Debugger/RegisterView.cpp
Src/Debugger/RegisterWindow.cpp
Src/Frame.cpp Src/Frame.cpp
Src/FrameAui.cpp Src/FrameAui.cpp
Src/FrameTools.cpp Src/FrameTools.cpp
Src/GameListCtrl.cpp Src/GameListCtrl.cpp
Src/GeckoCodeDiag.cpp Src/GeckoCodeDiag.cpp
Src/HotkeyDlg.cpp Src/HotkeyDlg.cpp
Src/InputConfigDiag.cpp
Src/InputConfigDiagBitmaps.cpp
Src/ISOFile.cpp Src/ISOFile.cpp
Src/ISOProperties.cpp Src/ISOProperties.cpp
Src/InputConfigDiag.cpp
Src/InputConfigDiagBitmaps.cpp
Src/LogWindow.cpp Src/LogWindow.cpp
Src/Main.cpp Src/Main.cpp
Src/MemcardManager.cpp Src/MemcardManager.cpp
Src/MemoryCards/GCMemcard.cpp Src/MemoryCards/GCMemcard.cpp
Src/NetWindow.cpp
Src/PatchAddEdit.cpp
Src/PHackSettings.cpp
Src/UDPConfigDiag.cpp
Src/WiimoteConfigDiag.cpp
Src/MemoryCards/WiiSaveCrypted.cpp Src/MemoryCards/WiiSaveCrypted.cpp
Src/NetWindow.cpp
Src/PHackSettings.cpp
Src/PatchAddEdit.cpp
Src/UDPConfigDiag.cpp
Src/VideoConfigDiag.cpp
Src/WXInputBase.cpp Src/WXInputBase.cpp
Src/WxUtils.cpp Src/WiimoteConfigDiag.cpp
Src/BreakpointDlg.cpp Src/WxUtils.cpp)
Src/BreakpointView.cpp
Src/BreakpointWindow.cpp
Src/CodeView.cpp
Src/CodeWindow.cpp
Src/CodeWindowFunctions.cpp
Src/DebuggerPanel.cpp
Src/DebuggerUIUtil.cpp
Src/DSPDebugWindow.cpp
Src/DSPRegisterView.cpp
Src/JitWindow.cpp
Src/MemoryCheckDlg.cpp
Src/MemoryView.cpp
Src/MemoryWindow.cpp
Src/RegisterView.cpp
Src/RegisterWindow.cpp
Src/VideoConfigDiag.cpp)
set(WXLIBS ${wxWidgets_LIBRARIES} set(WXLIBS ${wxWidgets_LIBRARIES}
${GTK2_LIBRARIES}) ${GTK2_LIBRARIES})
else()
else(wxWidgets_FOUND) set(SRCS Src/MainNoGUI.cpp)
set(SRCS ${SRCS}
Src/MainNoGUI.cpp)
endif() endif()
if(WIN32) if(WIN32)
@ -81,15 +78,13 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD" OR
set(LIBS ${LIBS} usbhid) set(LIBS ${LIBS} usbhid)
endif() endif()
set(EXEGUI dolphin-emu)
set(EXENOGUI dolphin-emu-nogui)
if(wxWidgets_FOUND) if(wxWidgets_FOUND)
add_executable(${EXEGUI} ${SRCS}) set(DOLPHIN_EXE dolphin-emu)
target_link_libraries(${EXEGUI} ${LIBS} ${WXLIBS})
install(TARGETS ${EXEGUI} RUNTIME DESTINATION ${bindir})
else() else()
add_executable(${EXENOGUI} ${SRCS}) set(DOLPHIN_EXE dolphin-emu-nogui)
target_link_libraries(${EXENOGUI} ${LIBS})
install(TARGETS ${EXENOGUI} RUNTIME DESTINATION ${bindir})
endif() endif()
add_executable(${DOLPHIN_EXE} ${SRCS})
target_link_libraries(${DOLPHIN_EXE} ${LIBS} ${WXLIBS})
install(TARGETS ${DOLPHIN_EXE} RUNTIME DESTINATION ${bindir})

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@ -216,18 +216,18 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ItemGroup> <ItemGroup>
<ClCompile Include="Src\AboutDolphin.cpp" /> <ClCompile Include="Src\AboutDolphin.cpp" />
<ClCompile Include="Src\ARCodeAddEdit.cpp" /> <ClCompile Include="Src\ARCodeAddEdit.cpp" />
<ClCompile Include="Src\BreakpointDlg.cpp" /> <ClCompile Include="Src\Debugger\BreakpointDlg.cpp" />
<ClCompile Include="Src\BreakpointView.cpp" /> <ClCompile Include="Src\Debugger\BreakpointView.cpp" />
<ClCompile Include="Src\BreakpointWindow.cpp" /> <ClCompile Include="Src\Debugger\BreakpointWindow.cpp" />
<ClCompile Include="Src\CheatsWindow.cpp" /> <ClCompile Include="Src\CheatsWindow.cpp" />
<ClCompile Include="Src\CodeView.cpp" /> <ClCompile Include="Src\Debugger\CodeView.cpp" />
<ClCompile Include="Src\CodeWindow.cpp" /> <ClCompile Include="Src\Debugger\CodeWindow.cpp" />
<ClCompile Include="Src\CodeWindowFunctions.cpp" /> <ClCompile Include="Src\Debugger\CodeWindowFunctions.cpp" />
<ClCompile Include="Src\ConfigMain.cpp" /> <ClCompile Include="Src\ConfigMain.cpp" />
<ClCompile Include="Src\DebuggerPanel.cpp" /> <ClCompile Include="Src\Debugger\DebuggerPanel.cpp" />
<ClCompile Include="Src\DebuggerUIUtil.cpp" /> <ClCompile Include="Src\Debugger\DebuggerUIUtil.cpp" />
<ClCompile Include="Src\DSPDebugWindow.cpp" /> <ClCompile Include="Src\Debugger\DSPDebugWindow.cpp" />
<ClCompile Include="Src\DSPRegisterView.cpp" /> <ClCompile Include="Src\Debugger\DSPRegisterView.cpp" />
<ClCompile Include="Src\Frame.cpp" /> <ClCompile Include="Src\Frame.cpp" />
<ClCompile Include="Src\FrameAui.cpp" /> <ClCompile Include="Src\FrameAui.cpp" />
<ClCompile Include="Src\FrameTools.cpp" /> <ClCompile Include="Src\FrameTools.cpp" />
@ -238,7 +238,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClCompile Include="Src\InputConfigDiagBitmaps.cpp" /> <ClCompile Include="Src\InputConfigDiagBitmaps.cpp" />
<ClCompile Include="Src\ISOFile.cpp" /> <ClCompile Include="Src\ISOFile.cpp" />
<ClCompile Include="Src\ISOProperties.cpp" /> <ClCompile Include="Src\ISOProperties.cpp" />
<ClCompile Include="Src\JitWindow.cpp" /> <ClCompile Include="Src\Debugger\JitWindow.cpp" />
<ClCompile Include="Src\LogWindow.cpp" /> <ClCompile Include="Src\LogWindow.cpp" />
<ClCompile Include="Src\Main.cpp" /> <ClCompile Include="Src\Main.cpp" />
<ClCompile Include="Src\MainNoGUI.cpp"> <ClCompile Include="Src\MainNoGUI.cpp">
@ -252,14 +252,14 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClCompile Include="Src\MemcardManager.cpp" /> <ClCompile Include="Src\MemcardManager.cpp" />
<ClCompile Include="Src\MemoryCards\GCMemcard.cpp" /> <ClCompile Include="Src\MemoryCards\GCMemcard.cpp" />
<ClCompile Include="Src\MemoryCards\WiiSaveCrypted.cpp" /> <ClCompile Include="Src\MemoryCards\WiiSaveCrypted.cpp" />
<ClCompile Include="Src\MemoryCheckDlg.cpp" /> <ClCompile Include="Src\Debugger\MemoryCheckDlg.cpp" />
<ClCompile Include="Src\MemoryView.cpp" /> <ClCompile Include="Src\Debugger\MemoryView.cpp" />
<ClCompile Include="Src\MemoryWindow.cpp" /> <ClCompile Include="Src\Debugger\MemoryWindow.cpp" />
<ClCompile Include="Src\NetWindow.cpp" /> <ClCompile Include="Src\NetWindow.cpp" />
<ClCompile Include="Src\PatchAddEdit.cpp" /> <ClCompile Include="Src\PatchAddEdit.cpp" />
<ClCompile Include="Src\PHackSettings.cpp" /> <ClCompile Include="Src\PHackSettings.cpp" />
<ClCompile Include="Src\RegisterView.cpp" /> <ClCompile Include="Src\Debugger\RegisterView.cpp" />
<ClCompile Include="Src\RegisterWindow.cpp" /> <ClCompile Include="Src\Debugger\RegisterWindow.cpp" />
<ClCompile Include="Src\stdafx.cpp"> <ClCompile Include="Src\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">Create</PrecompiledHeader>
@ -278,17 +278,17 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClInclude Include="resource.h" /> <ClInclude Include="resource.h" />
<ClInclude Include="Src\AboutDolphin.h" /> <ClInclude Include="Src\AboutDolphin.h" />
<ClInclude Include="Src\ARCodeAddEdit.h" /> <ClInclude Include="Src\ARCodeAddEdit.h" />
<ClInclude Include="Src\BreakpointDlg.h" /> <ClInclude Include="Src\Debugger\BreakpointDlg.h" />
<ClInclude Include="Src\BreakpointView.h" /> <ClInclude Include="Src\Debugger\BreakpointView.h" />
<ClInclude Include="Src\BreakpointWindow.h" /> <ClInclude Include="Src\Debugger\BreakpointWindow.h" />
<ClInclude Include="Src\CheatsWindow.h" /> <ClInclude Include="Src\CheatsWindow.h" />
<ClInclude Include="Src\CodeView.h" /> <ClInclude Include="Src\Debugger\CodeView.h" />
<ClInclude Include="Src\CodeWindow.h" /> <ClInclude Include="Src\Debugger\CodeWindow.h" />
<ClInclude Include="Src\ConfigMain.h" /> <ClInclude Include="Src\ConfigMain.h" />
<ClInclude Include="Src\DebuggerPanel.h" /> <ClInclude Include="Src\Debugger\DebuggerPanel.h" />
<ClInclude Include="Src\DebuggerUIUtil.h" /> <ClInclude Include="Src\Debugger\DebuggerUIUtil.h" />
<ClInclude Include="Src\DSPDebugWindow.h" /> <ClInclude Include="Src\Debugger\DSPDebugWindow.h" />
<ClInclude Include="Src\DSPRegisterView.h" /> <ClInclude Include="Src\Debugger\DSPRegisterView.h" />
<ClInclude Include="Src\Frame.h" /> <ClInclude Include="Src\Frame.h" />
<ClInclude Include="Src\GameListCtrl.h" /> <ClInclude Include="Src\GameListCtrl.h" />
<ClInclude Include="Src\GeckoCodeDiag.h" /> <ClInclude Include="Src\GeckoCodeDiag.h" />
@ -297,20 +297,20 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClInclude Include="Src\InputConfigDiag.h" /> <ClInclude Include="Src\InputConfigDiag.h" />
<ClInclude Include="Src\ISOFile.h" /> <ClInclude Include="Src\ISOFile.h" />
<ClInclude Include="Src\ISOProperties.h" /> <ClInclude Include="Src\ISOProperties.h" />
<ClInclude Include="Src\JitWindow.h" /> <ClInclude Include="Src\Debugger\JitWindow.h" />
<ClInclude Include="Src\LogWindow.h" /> <ClInclude Include="Src\LogWindow.h" />
<ClInclude Include="Src\Main.h" /> <ClInclude Include="Src\Main.h" />
<ClInclude Include="Src\MemcardManager.h" /> <ClInclude Include="Src\MemcardManager.h" />
<ClInclude Include="Src\MemoryCards\GCMemcard.h" /> <ClInclude Include="Src\MemoryCards\GCMemcard.h" />
<ClInclude Include="Src\MemoryCards\WiiSaveCrypted.h" /> <ClInclude Include="Src\MemoryCards\WiiSaveCrypted.h" />
<ClInclude Include="Src\MemoryCheckDlg.h" /> <ClInclude Include="Src\Debugger\MemoryCheckDlg.h" />
<ClInclude Include="Src\MemoryView.h" /> <ClInclude Include="Src\Debugger\MemoryView.h" />
<ClInclude Include="Src\MemoryWindow.h" /> <ClInclude Include="Src\Debugger\MemoryWindow.h" />
<ClInclude Include="Src\NetWindow.h" /> <ClInclude Include="Src\NetWindow.h" />
<ClInclude Include="Src\PatchAddEdit.h" /> <ClInclude Include="Src\PatchAddEdit.h" />
<ClInclude Include="Src\PHackSettings.h" /> <ClInclude Include="Src\PHackSettings.h" />
<ClInclude Include="Src\RegisterView.h" /> <ClInclude Include="Src\Debugger\RegisterView.h" />
<ClInclude Include="Src\RegisterWindow.h" /> <ClInclude Include="Src\Debugger\RegisterWindow.h" />
<ClInclude Include="Src\stdafx.h" /> <ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\UDPConfigDiag.h" /> <ClInclude Include="Src\UDPConfigDiag.h" />
<ClInclude Include="Src\VideoConfigDiag.h" /> <ClInclude Include="Src\VideoConfigDiag.h" />
@ -382,4 +382,4 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
</Project> </Project>

View File

@ -84,55 +84,55 @@
<ClCompile Include="Src\PHackSettings.cpp"> <ClCompile Include="Src\PHackSettings.cpp">
<Filter>GUI</Filter> <Filter>GUI</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\DebuggerUIUtil.cpp"> <ClCompile Include="Src\Debugger\DebuggerUIUtil.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\VideoConfigDiag.cpp"> <ClCompile Include="Src\VideoConfigDiag.cpp">
<Filter>GUI\Video</Filter> <Filter>GUI\Video</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\CodeView.cpp"> <ClCompile Include="Src\Debugger\CodeView.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\MemoryView.cpp"> <ClCompile Include="Src\Debugger\MemoryView.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\DebuggerPanel.cpp"> <ClCompile Include="Src\Debugger\DebuggerPanel.cpp">
<Filter>GUI\Video</Filter> <Filter>GUI\Video</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\BreakpointDlg.cpp"> <ClCompile Include="Src\Debugger\BreakpointDlg.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\BreakpointWindow.cpp"> <ClCompile Include="Src\Debugger\BreakpointWindow.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\CodeWindow.cpp"> <ClCompile Include="Src\Debugger\CodeWindow.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\CodeWindowFunctions.cpp"> <ClCompile Include="Src\Debugger\CodeWindowFunctions.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\DSPDebugWindow.cpp"> <ClCompile Include="Src\Debugger\DSPDebugWindow.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\JitWindow.cpp"> <ClCompile Include="Src\Debugger\JitWindow.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\MemoryCheckDlg.cpp"> <ClCompile Include="Src\Debugger\MemoryCheckDlg.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\MemoryWindow.cpp"> <ClCompile Include="Src\Debugger\MemoryWindow.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\RegisterWindow.cpp"> <ClCompile Include="Src\Debugger\RegisterWindow.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\RegisterView.cpp"> <ClCompile Include="Src\Debugger\RegisterView.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\DSPRegisterView.cpp"> <ClCompile Include="Src\Debugger\DSPRegisterView.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\BreakpointView.cpp"> <ClCompile Include="Src\Debugger\BreakpointView.cpp">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
@ -210,52 +210,52 @@
<ClInclude Include="Src\PHackSettings.h"> <ClInclude Include="Src\PHackSettings.h">
<Filter>GUI</Filter> <Filter>GUI</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\DebuggerUIUtil.h"> <ClInclude Include="Src\Debugger\DebuggerUIUtil.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\VideoConfigDiag.h"> <ClInclude Include="Src\VideoConfigDiag.h">
<Filter>GUI\Video</Filter> <Filter>GUI\Video</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\CodeView.h"> <ClInclude Include="Src\Debugger\CodeView.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\MemoryView.h"> <ClInclude Include="Src\Debugger\MemoryView.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\DebuggerPanel.h"> <ClInclude Include="Src\Debugger\DebuggerPanel.h">
<Filter>GUI\Video</Filter> <Filter>GUI\Video</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\BreakpointDlg.h"> <ClInclude Include="Src\Debugger\BreakpointDlg.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\BreakpointWindow.h"> <ClInclude Include="Src\Debugger\BreakpointWindow.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\CodeWindow.h"> <ClInclude Include="Src\Debugger\CodeWindow.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\DSPDebugWindow.h"> <ClInclude Include="Src\Debugger\DSPDebugWindow.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\JitWindow.h"> <ClInclude Include="Src\Debugger\JitWindow.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\MemoryCheckDlg.h"> <ClInclude Include="Src\Debugger\MemoryCheckDlg.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\MemoryWindow.h"> <ClInclude Include="Src\Debugger\MemoryWindow.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\RegisterWindow.h"> <ClInclude Include="Src\Debugger\RegisterWindow.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\RegisterView.h"> <ClInclude Include="Src\Debugger\RegisterView.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\DSPRegisterView.h"> <ClInclude Include="Src\Debugger\DSPRegisterView.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\BreakpointView.h"> <ClInclude Include="Src\Debugger\BreakpointView.h">
<Filter>GUI\Debugger</Filter> <Filter>GUI\Debugger</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
@ -297,4 +297,4 @@
<Filter>Resources</Filter> <Filter>Resources</Filter>
</ResourceCompile> </ResourceCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -27,9 +27,9 @@
#include "HW/Memmap.h" #include "HW/Memmap.h"
extern "C" { extern "C" {
#include "../resources/toolbar_add_breakpoint.c" #include "../../resources/toolbar_add_breakpoint.c"
#include "../resources/toolbar_add_memorycheck.c" #include "../../resources/toolbar_add_memorycheck.c"
#include "../resources/toolbar_debugger_delete.c" #include "../../resources/toolbar_debugger_delete.c"
} }

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@ -59,11 +59,11 @@
extern "C" // Bitmaps extern "C" // Bitmaps
{ {
#include "../resources/toolbar_play.c" #include "../../resources/toolbar_play.c"
#include "../resources/toolbar_pause.c" #include "../../resources/toolbar_pause.c"
#include "../resources/toolbar_add_memorycheck.c" #include "../../resources/toolbar_add_memorycheck.c"
#include "../resources/toolbar_debugger_delete.c" #include "../../resources/toolbar_debugger_delete.c"
#include "../resources/toolbar_add_breakpoint.c" #include "../../resources/toolbar_add_breakpoint.c"
} }
class CPluginInfo; class CPluginInfo;

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@ -64,11 +64,11 @@
extern "C" // Bitmaps extern "C" // Bitmaps
{ {
#include "../resources/toolbar_play.c" #include "../../resources/toolbar_play.c"
#include "../resources/toolbar_pause.c" #include "../../resources/toolbar_pause.c"
#include "../resources/toolbar_add_memorycheck.c" #include "../../resources/toolbar_add_memorycheck.c"
#include "../resources/toolbar_debugger_delete.c" #include "../../resources/toolbar_debugger_delete.c"
#include "../resources/toolbar_add_breakpoint.c" #include "../../resources/toolbar_add_breakpoint.c"
} }
// Save and load settings // Save and load settings

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@ -29,7 +29,7 @@
#include <vector> #include <vector>
#include "CDUtils.h" #include "CDUtils.h"
#include "CodeWindow.h" #include "Debugger/CodeWindow.h"
#include "LogWindow.h" #include "LogWindow.h"
#if defined(HAVE_X11) && HAVE_X11 #if defined(HAVE_X11) && HAVE_X11
#include "X11Utils.h" #include "X11Utils.h"

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@ -20,7 +20,7 @@
#include "Console.h" #include "Console.h"
#include "IniFile.h" #include "IniFile.h"
#include "FileUtil.h" #include "FileUtil.h"
#include "DebuggerUIUtil.h" #include "Debugger/DebuggerUIUtil.h"
#include <wx/fontmap.h> #include <wx/fontmap.h>
// Milliseconds between msgQueue flushes to wxTextCtrl // Milliseconds between msgQueue flushes to wxTextCtrl

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@ -36,8 +36,8 @@
#include "Globals.h" // Local #include "Globals.h" // Local
#include "Main.h" #include "Main.h"
#include "ConfigManager.h" #include "ConfigManager.h"
#include "CodeWindow.h" #include "Debugger/CodeWindow.h"
#include "JitWindow.h" #include "Debugger/JitWindow.h"
#include "ExtendedTrace.h" #include "ExtendedTrace.h"
#include "BootManager.h" #include "BootManager.h"
#include "Frame.h" #include "Frame.h"

View File

@ -38,22 +38,22 @@ else:
'WiimoteConfigDiag.cpp', 'WiimoteConfigDiag.cpp',
'WXInputBase.cpp', 'WXInputBase.cpp',
'WxUtils.cpp', 'WxUtils.cpp',
'BreakpointDlg.cpp', 'Debugger/BreakpointDlg.cpp',
'BreakpointView.cpp', 'Debugger/BreakpointView.cpp',
'BreakpointWindow.cpp', 'Debugger/BreakpointWindow.cpp',
'CodeView.cpp', 'Debugger/CodeView.cpp',
'CodeWindow.cpp', 'Debugger/CodeWindow.cpp',
'CodeWindowFunctions.cpp', 'Debugger/CodeWindowFunctions.cpp',
'DebuggerPanel.cpp', 'Debugger/DebuggerPanel.cpp',
'DebuggerUIUtil.cpp', 'Debugger/DebuggerUIUtil.cpp',
'DSPDebugWindow.cpp', 'Debugger/DSPDebugWindow.cpp',
'DSPRegisterView.cpp', 'Debugger/DSPRegisterView.cpp',
'JitWindow.cpp', 'Debugger/JitWindow.cpp',
'MemoryCheckDlg.cpp', 'Debugger/MemoryCheckDlg.cpp',
'MemoryView.cpp', 'Debugger/MemoryView.cpp',
'MemoryWindow.cpp', 'Debugger/MemoryWindow.cpp',
'RegisterView.cpp', 'Debugger/RegisterView.cpp',
'RegisterWindow.cpp', 'Debugger/RegisterWindow.cpp',
'VideoConfigDiag.cpp', 'VideoConfigDiag.cpp',
] ]

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@ -31,7 +31,7 @@
#include "VertexShaderManager.h" #include "VertexShaderManager.h"
#include "Core.h" #include "Core.h"
#include "DebuggerPanel.h" #include "Debugger/DebuggerPanel.h"
#include "DLCache.h" #include "DLCache.h"
#include "EmuWindow.h" #include "EmuWindow.h"
#include "FileUtil.h" #include "FileUtil.h"

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@ -25,7 +25,7 @@
#endif // HAVE_WX #endif // HAVE_WX
#if defined(HAVE_WX) && HAVE_WX #if defined(HAVE_WX) && HAVE_WX
#include "DebuggerPanel.h" #include "Debugger/DebuggerPanel.h"
#endif // HAVE_WX #endif // HAVE_WX
#include "MainBase.h" #include "MainBase.h"

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@ -63,7 +63,7 @@ Make AA apply instantly during gameplay if possible
#if defined(HAVE_WX) && HAVE_WX #if defined(HAVE_WX) && HAVE_WX
#include "VideoConfigDiag.h" #include "VideoConfigDiag.h"
#include "DebuggerPanel.h" #include "Debugger/DebuggerPanel.h"
#endif // HAVE_WX #endif // HAVE_WX
#include "MainBase.h" #include "MainBase.h"