mesa doesn't like 0x0 fbo
This commit is contained in:
parent
7af0838e98
commit
a6719abab7
|
@ -62,7 +62,7 @@ void Init()
|
||||||
glGenTextures(1, &s_texture);
|
glGenTextures(1, &s_texture);
|
||||||
glBindTexture(GL_TEXTURE_2D, s_texture);
|
glBindTexture(GL_TEXTURE_2D, s_texture);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); // disable mipmaps
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); // disable mipmaps
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, s_fbo);
|
glBindFramebuffer(GL_FRAMEBUFFER, s_fbo);
|
||||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, s_texture, 0);
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, s_texture, 0);
|
||||||
FramebufferManager::SetFramebuffer(0);
|
FramebufferManager::SetFramebuffer(0);
|
||||||
|
|
Loading…
Reference in New Issue