TextureCacheBase: Support dumping individual mipmaps.

This commit is contained in:
NeoBrainX 2012-05-12 13:50:03 +02:00
parent a8ad59ee3e
commit a5e68ab10e
9 changed files with 58 additions and 25 deletions

View File

@ -195,7 +195,7 @@ PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsign
return ret; return ret;
} }
void TextureCache::DumpTexture(TCacheEntryBase* entry) void TextureCache::DumpTexture(TCacheEntryBase* entry, unsigned int level)
{ {
char szTemp[MAX_PATH]; char szTemp[MAX_PATH];
std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) +
@ -205,12 +205,23 @@ void TextureCache::DumpTexture(TCacheEntryBase* entry)
if (false == File::Exists(szDir) || false == File::IsDirectory(szDir)) if (false == File::Exists(szDir) || false == File::IsDirectory(szDir))
File::CreateDir(szDir.c_str()); File::CreateDir(szDir.c_str());
sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(), // For compatibility with old texture packs, don't print the LOD index for level 0.
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), // TODO: TLUT format should actually be stored in filename? :/
(u32) (entry->hash & 0x00000000FFFFFFFFLL), entry->format & 0xFFFF); // TODO: TLUT format should actually be here as well? :/ if (level == 0)
{
sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
(u32) (entry->hash & 0x00000000FFFFFFFFLL), entry->format & 0xFFFF);
}
else
{
sprintf(szTemp, "%s/%s_%08x_%i_mip%d.png", szDir.c_str(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
(u32) (entry->hash & 0x00000000FFFFFFFFLL), entry->format & 0xFFFF, level);
}
if (false == File::Exists(szTemp)) if (false == File::Exists(szTemp))
entry->Save(szTemp); entry->Save(szTemp, level);
} }
TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
@ -357,6 +368,10 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
// load texture // load texture
entry->Load(width, height, expandedWidth, 0, (texLevels == 0)); entry->Load(width, height, expandedWidth, 0, (texLevels == 0));
// TODO: won't this cause loaded hires textures to be dumped as well?
if (g_ActiveConfig.bDumpTextures)
DumpTexture(entry, 0);
// load mips - TODO: Loading mipmaps from tmem is untested! // load mips - TODO: Loading mipmaps from tmem is untested!
if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE) if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE)
{ {
@ -389,6 +404,10 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
TexDecoder_Decode(temp, *ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures); TexDecoder_Decode(temp, *ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
entry->Load(currentWidth, currentHeight, expandedWidth, level, false); entry->Load(currentWidth, currentHeight, expandedWidth, level, false);
// TODO: won't this cause loaded hires textures to be dumped as well?
if (g_ActiveConfig.bDumpTextures)
DumpTexture(entry, level);
*ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1); *ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1);
mipWidth >>= 1; mipWidth >>= 1;
mipHeight >>= 1; mipHeight >>= 1;
@ -396,10 +415,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
} }
} }
// TODO: won't this cause loaded hires textures to be dumped as well?
if (g_ActiveConfig.bDumpTextures)
DumpTexture(entry);
INCSTAT(stats.numTexturesCreated); INCSTAT(stats.numTexturesCreated);
SETSTAT(stats.numTexturesAlive, textures.size()); SETSTAT(stats.numTexturesAlive, textures.size());

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@ -84,7 +84,7 @@ public:
virtual ~TCacheEntryBase(); virtual ~TCacheEntryBase();
virtual void Bind(unsigned int stage) = 0; virtual void Bind(unsigned int stage) = 0;
virtual bool Save(const char filename[]) = 0; virtual bool Save(const char filename[], unsigned int level) = 0;
virtual void Load(unsigned int width, unsigned int height, virtual void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips) = 0; unsigned int expanded_width, unsigned int level, bool autogen_mips) = 0;
@ -113,7 +113,6 @@ public:
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0; unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0; virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height, static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem); int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem);
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat, static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
@ -128,7 +127,7 @@ protected:
private: private:
static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int& width, unsigned int& height, u8* dest); static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int& width, unsigned int& height, u8* dest);
static void DumpTexture(TCacheEntryBase* entry); static void DumpTexture(TCacheEntryBase* entry, unsigned int level);
typedef std::map<u32, TCacheEntryBase*> TexCache; typedef std::map<u32, TCacheEntryBase*> TexCache;

View File

@ -45,8 +45,16 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
D3D::context->PSSetShaderResources(stage, 1, &texture->GetSRV()); D3D::context->PSSetShaderResources(stage, 1, &texture->GetSRV());
} }
bool TextureCache::TCacheEntry::Save(const char filename[]) bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
{ {
// TODO: Somehow implement this (D3DX11 doesn't support dumping individual LODs)
static bool warn_once = true;
if (level && warn_once)
{
WARN_LOG(VIDEO, "Dumping individual LOD not supported by D3D11 backend!");
warn_once = false;
return false;
}
return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::context, texture->GetTex(), D3DX11_IFF_PNG, filename)); return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::context, texture->GetTex(), D3DX11_IFF_PNG, filename));
} }

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@ -49,7 +49,7 @@ private:
const float *colmat); const float *colmat);
void Bind(unsigned int stage); void Bind(unsigned int stage);
bool Save(const char filename[]); bool Save(const char filename[], unsigned int level);
}; };
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,

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@ -58,9 +58,17 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
D3D::SetTexture(stage, texture); D3D::SetTexture(stage, texture);
} }
bool TextureCache::TCacheEntry::Save(const char filename[]) bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
{ {
return SUCCEEDED(PD3DXSaveTextureToFileA(filename, D3DXIFF_PNG, texture, 0)); IDirect3DSurface9* surface;
HRESULT hr = texture->GetSurfaceLevel(level, &surface);
if (FAILED(hr))
return false;
hr = PD3DXSaveSurfaceToFileA(filename, D3DXIFF_PNG, surface, NULL, NULL);
surface->Release();
return SUCCEEDED(hr);
} }
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height, void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,

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@ -52,7 +52,7 @@ private:
const float *colmat); const float *colmat);
void Bind(unsigned int stage); void Bind(unsigned int stage);
bool Save(const char filename[]); bool Save(const char filename[], unsigned int level);
}; };
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height, TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,

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@ -76,11 +76,13 @@ static const GLint c_WrapSettings[4] = {
GL_REPEAT, GL_REPEAT,
}; };
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height) bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level)
{ {
int width = std::max(virtual_width >> level, 1);
int height = std::max(virtual_height >> level, 1);
std::vector<u32> data(width * height); std::vector<u32> data(width * height);
glBindTexture(textarget, tex); glBindTexture(textarget, tex);
glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]); glGetTexImage(textarget, level, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
const GLenum err = GL_REPORT_ERROR(); const GLenum err = GL_REPORT_ERROR();
if (GL_NO_ERROR != err) if (GL_NO_ERROR != err)
@ -119,13 +121,13 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
SetTextureParameters(tm0, tm1); SetTextureParameters(tm0, tm1);
} }
bool TextureCache::TCacheEntry::Save(const char filename[]) bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
{ {
// TODO: make ogl dump PNGs // TODO: make ogl dump PNGs
std::string tga_filename(filename); std::string tga_filename(filename);
tga_filename.replace(tga_filename.size() - 3, 3, "tga"); tga_filename.replace(tga_filename.size() - 3, 3, "tga");
return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height); return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height, level);
} }
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
@ -347,7 +349,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
{ {
static int count = 0; static int count = 0;
SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(), SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
count++).c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height); count++).c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height, 0);
} }
} }

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@ -62,7 +62,7 @@ private:
const float *colmat); const float *colmat);
void Bind(unsigned int stage); void Bind(unsigned int stage);
bool Save(const char filename[]); bool Save(const char filename[], unsigned int level);
private: private:
void SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1); void SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1);
@ -76,7 +76,7 @@ private:
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h); TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
}; };
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height); bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
} }

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@ -163,13 +163,14 @@ void VertexManager::vFlush()
// 0s are probably for no manual wrapping needed. // 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0); PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
// TODO: Dump this code, it's redundant.
if (g_ActiveConfig.iLog & CONF_SAVETEXTURES) if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
{ {
// save the textures // save the textures
char strfile[255]; char strfile[255];
sprintf(strfile, "%stex%.3d_%d.tga", sprintf(strfile, "%stex%.3d_%d.tga",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i); File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i);
tentry->Save(strfile); tentry->Save(strfile, 0);
} }
} }
else else