DolphinWX: Small debug text fixes
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@ -415,7 +415,7 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const
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symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"),
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_("Remove names from all functions and variables."));
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symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"),
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_("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ "
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_("Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ "
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"names for other functions."));
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symbols_menu->AppendSeparator();
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symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"),
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@ -423,7 +423,7 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const
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".map files stored on the disc image yet."));
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symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"),
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_("Save the function names for each address to a .map file in your user "
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"settings map folder, named after the title id."));
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"settings map folder, named after the title ID."));
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symbols_menu->AppendSeparator();
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symbols_menu->Append(
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IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."),
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@ -432,30 +432,30 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const
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IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."),
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_("Try to load a .map file that might be from a slightly different version."));
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symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."),
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_("Save the function names and addresses for this game as a .map file. If "
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"you want to open it in IDA pro, use the .idc script."));
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_("Save the function names and addresses for this game as a .map file. "
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"If you want to open the .map file in IDA Pro, use the .idc script."));
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symbols_menu->AppendSeparator();
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symbols_menu->Append(
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IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"),
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_("Save the entire disassembled code. This may take a several seconds"
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" and may require between 50 and 100 MB of hard drive space. It will only save code"
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" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
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" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
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" that from SymbolDB::SaveMap()."));
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_("Save the entire disassembled code. This may take a several seconds "
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"and may require between 50 and 100 MB of hard drive space. It will only save code "
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"that is in the first 4 MB of memory. If you are debugging a game that loads .rel "
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"files with code to memory, you may want to increase the limit to perhaps 8 MB. "
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"That can be done in SymbolDB::SaveMap()."));
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symbols_menu->AppendSeparator();
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symbols_menu->Append(
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IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."),
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_("Create a .dsy file that can be used to recognise these same functions in other games."));
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symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."),
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_("Add any named functions missing from a .dsy file, so it can also "
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"recognise these additional functions in other games."));
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_("Add any named functions missing from a .dsy file, so that these "
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"additional functions can also be recognized in other games."));
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symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."),
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_("Make a new .dsy file which can recognise more functions, by combining "
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"two existing files. The first input file has priority."));
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symbols_menu->Append(
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IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."),
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_("Must use Generate symbol map first! Recognise names of any standard library functions "
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_("Must use Generate Symbol Map first! Recognise names of any standard library functions "
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"used in multiple games, by loading them from a .dsy file."));
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symbols_menu->AppendSeparator();
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symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));
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