diff --git a/Source/Core/DolphinWX/MainMenuBar.cpp b/Source/Core/DolphinWX/MainMenuBar.cpp index df66275b2c..0063b66b0d 100644 --- a/Source/Core/DolphinWX/MainMenuBar.cpp +++ b/Source/Core/DolphinWX/MainMenuBar.cpp @@ -415,7 +415,7 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const symbols_menu->Append(IDM_CLEAR_SYMBOLS, _("&Clear Symbols"), _("Remove names from all functions and variables.")); symbols_menu->Append(IDM_SCAN_FUNCTIONS, _("&Generate Symbol Map"), - _("Recognise standard functions from sys\\totaldb.dsy, and use generic zz_ " + _("Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ " "names for other functions.")); symbols_menu->AppendSeparator(); symbols_menu->Append(IDM_LOAD_MAP_FILE, _("&Load Symbol Map"), @@ -423,7 +423,7 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const ".map files stored on the disc image yet.")); symbols_menu->Append(IDM_SAVEMAPFILE, _("&Save Symbol Map"), _("Save the function names for each address to a .map file in your user " - "settings map folder, named after the title id.")); + "settings map folder, named after the title ID.")); symbols_menu->AppendSeparator(); symbols_menu->Append( IDM_LOAD_MAP_FILE_AS, _("Load &Other Map File..."), @@ -432,30 +432,30 @@ wxMenu* MainMenuBar::CreateSymbolsMenu() const IDM_LOAD_BAD_MAP_FILE, _("Load &Bad Map File..."), _("Try to load a .map file that might be from a slightly different version.")); symbols_menu->Append(IDM_SAVE_MAP_FILE_AS, _("Save Symbol Map &As..."), - _("Save the function names and addresses for this game as a .map file. If " - "you want to open it in IDA pro, use the .idc script.")); + _("Save the function names and addresses for this game as a .map file. " + "If you want to open the .map file in IDA Pro, use the .idc script.")); symbols_menu->AppendSeparator(); symbols_menu->Append( IDM_SAVE_MAP_FILE_WITH_CODES, _("Save Code"), - _("Save the entire disassembled code. This may take a several seconds" - " and may require between 50 and 100 MB of hard drive space. It will only save code" - " that are in the first 4 MB of memory, if you are debugging a game that load .rel" - " files with code to memory you may want to increase that to perhaps 8 MB, you can do" - " that from SymbolDB::SaveMap().")); + _("Save the entire disassembled code. This may take a several seconds " + "and may require between 50 and 100 MB of hard drive space. It will only save code " + "that is in the first 4 MB of memory. If you are debugging a game that loads .rel " + "files with code to memory, you may want to increase the limit to perhaps 8 MB. " + "That can be done in SymbolDB::SaveMap().")); symbols_menu->AppendSeparator(); symbols_menu->Append( IDM_CREATE_SIGNATURE_FILE, _("&Create Signature File..."), _("Create a .dsy file that can be used to recognise these same functions in other games.")); symbols_menu->Append(IDM_APPEND_SIGNATURE_FILE, _("Append to &Existing Signature File..."), - _("Add any named functions missing from a .dsy file, so it can also " - "recognise these additional functions in other games.")); + _("Add any named functions missing from a .dsy file, so that these " + "additional functions can also be recognized in other games.")); symbols_menu->Append(IDM_COMBINE_SIGNATURE_FILES, _("Combine Two Signature Files..."), _("Make a new .dsy file which can recognise more functions, by combining " "two existing files. The first input file has priority.")); symbols_menu->Append( IDM_USE_SIGNATURE_FILE, _("Apply Signat&ure File..."), - _("Must use Generate symbol map first! Recognise names of any standard library functions " + _("Must use Generate Symbol Map first! Recognise names of any standard library functions " "used in multiple games, by loading them from a .dsy file.")); symbols_menu->AppendSeparator(); symbols_menu->Append(IDM_PATCH_HLE_FUNCTIONS, _("&Patch HLE Functions"));