Worms Battle Islands update and svn eol: native for some previous files.
This commit is contained in:
parent
df8f4ffb6a
commit
a0f0754f68
42
GM5E7D.ini
42
GM5E7D.ini
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@ -1,21 +1,21 @@
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# GM5E7D - Metal Arms: Glitch in the System
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# GM5E7D - Metal Arms: Glitch in the System
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[Video_Settings]
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[Video_Settings]
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||||||
SafeTextureCache = True
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SafeTextureCache = True
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||||||
SafeTextureCacheColorSamples = 512
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SafeTextureCacheColorSamples = 512
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||||||
[Video_Enhancements]
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[Video_Enhancements]
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||||||
PostProcessingShader =
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PostProcessingShader =
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||||||
[Core]
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[Core]
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||||||
CPUThread = 0
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CPUThread = 0
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||||||
[Video]
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[Video]
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||||||
ProjectionHack = 0
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ProjectionHack = 0
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||||||
PH_SZNear = 0
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PH_SZNear = 0
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||||||
PH_SZFar = 0
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PH_SZFar = 0
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||||||
PH_ExtraParam = 0
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PH_ExtraParam = 0
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||||||
PH_ZNear =
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PH_ZNear =
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PH_ZFar =
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PH_ZFar =
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||||||
[EmuState]
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[EmuState]
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||||||
EmulationStateId = 3
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EmulationStateId = 3
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||||||
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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[OnFrame]
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[OnFrame]
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||||||
[ActionReplay]
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[ActionReplay]
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||||||
[Gecko]
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[Gecko]
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42
GM5F7D.ini
42
GM5F7D.ini
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@ -1,21 +1,21 @@
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# GM5F7D - Metal Arms: Glitch in the System
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# GM5F7D - Metal Arms: Glitch in the System
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||||||
[Video_Settings]
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[Video_Settings]
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||||||
SafeTextureCache = True
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SafeTextureCache = True
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||||||
SafeTextureCacheColorSamples = 512
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SafeTextureCacheColorSamples = 512
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||||||
[Video_Enhancements]
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[Video_Enhancements]
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||||||
PostProcessingShader =
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PostProcessingShader =
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||||||
[Core]
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[Core]
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||||||
CPUThread = 0
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CPUThread = 0
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||||||
[Video]
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[Video]
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||||||
ProjectionHack = 0
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ProjectionHack = 0
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||||||
PH_SZNear = 0
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PH_SZNear = 0
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||||||
PH_SZFar = 0
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PH_SZFar = 0
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||||||
PH_ExtraParam = 0
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PH_ExtraParam = 0
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||||||
PH_ZNear =
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PH_ZNear =
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||||||
PH_ZFar =
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PH_ZFar =
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||||||
[EmuState]
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[EmuState]
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||||||
EmulationStateId = 3
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EmulationStateId = 3
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||||||
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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||||||
[OnFrame]
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[OnFrame]
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||||||
[ActionReplay]
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[ActionReplay]
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||||||
[Gecko]
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[Gecko]
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||||||
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44
GM5P7D.ini
44
GM5P7D.ini
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# GM5P7D - Metal Arms: Glitch in the System
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# GM5P7D - Metal Arms: Glitch in the System
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||||||
[Video_Settings]
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[Video_Settings]
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||||||
SafeTextureCache = True
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SafeTextureCache = True
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||||||
SafeTextureCacheColorSamples = 512
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SafeTextureCacheColorSamples = 512
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||||||
[Video_Enhancements]
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[Video_Enhancements]
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||||||
PostProcessingShader =
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PostProcessingShader =
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||||||
[Core]
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[Core]
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||||||
CPUThread = 0
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CPUThread = 0
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||||||
[Video]
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[Video]
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||||||
ProjectionHack = 0
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ProjectionHack = 0
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||||||
PH_SZNear = 0
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PH_SZNear = 0
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||||||
PH_SZFar = 0
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PH_SZFar = 0
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||||||
PH_ExtraParam = 0
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PH_ExtraParam = 0
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||||||
PH_ZNear =
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PH_ZNear =
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||||||
PH_ZFar =
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PH_ZFar =
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||||||
[EmuState]
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[EmuState]
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||||||
EmulationStateId = 3
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EmulationStateId = 3
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||||||
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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||||||
[OnFrame]
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[OnFrame]
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||||||
[ActionReplay]
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[ActionReplay]
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||||||
[Gecko]
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[Gecko]
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48
RQ6EJJ.ini
48
RQ6EJJ.ini
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# RQ6EJJ - Cursed Mountain
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# RQ6EJJ - Cursed Mountain
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[Video_Enhancements]
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[Video_Enhancements]
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||||||
PostProcessingShader =
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PostProcessingShader =
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||||||
MaxAnisotropy = 0
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MaxAnisotropy = 0
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||||||
[Video_Hacks]
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[Video_Hacks]
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||||||
[Video_Settings]
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[Video_Settings]
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||||||
SafeTextureCache = True
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SafeTextureCache = True
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||||||
SafeTextureCacheColorSamples = 128
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SafeTextureCacheColorSamples = 128
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||||||
[Core]
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[Core]
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||||||
MMU = 1
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MMU = 1
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||||||
BlockMerging = 1
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BlockMerging = 1
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||||||
[Video]
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[Video]
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||||||
ProjectionHack = 0
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ProjectionHack = 0
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||||||
PH_SZNear = 0
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PH_SZNear = 0
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||||||
PH_SZFar = 0
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PH_SZFar = 0
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||||||
PH_ExtraParam = 0
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PH_ExtraParam = 0
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||||||
PH_ZNear =
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PH_ZNear =
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||||||
PH_ZFar =
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PH_ZFar =
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||||||
[EmuState]
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[EmuState]
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||||||
EmulationStateId = 4
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EmulationStateId = 4
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||||||
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
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EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
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[OnFrame]
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[OnFrame]
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[ActionReplay]
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[ActionReplay]
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[Gecko]
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[Gecko]
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48
RQ6PKM.ini
48
RQ6PKM.ini
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# RQ6PKM - Cursed Mountain
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# RQ6PKM - Cursed Mountain
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[Video_Enhancements]
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[Video_Enhancements]
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||||||
PostProcessingShader =
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PostProcessingShader =
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||||||
MaxAnisotropy = 0
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MaxAnisotropy = 0
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||||||
[Video_Hacks]
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[Video_Hacks]
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||||||
[Video_Settings]
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCache = True
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||||||
SafeTextureCacheColorSamples = 128
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SafeTextureCacheColorSamples = 128
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||||||
[Core]
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[Core]
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||||||
MMU = 1
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MMU = 1
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||||||
BlockMerging = 1
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BlockMerging = 1
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||||||
[Video]
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[Video]
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||||||
ProjectionHack = 0
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ProjectionHack = 0
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||||||
PH_SZNear = 0
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PH_SZNear = 0
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||||||
PH_SZFar = 0
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PH_SZFar = 0
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||||||
PH_ExtraParam = 0
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PH_ExtraParam = 0
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||||||
PH_ZNear =
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PH_ZNear =
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||||||
PH_ZFar =
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PH_ZFar =
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||||||
[EmuState]
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[EmuState]
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||||||
EmulationStateId = 4
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EmulationStateId = 4
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||||||
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
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EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
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||||||
[OnFrame]
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[OnFrame]
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||||||
[ActionReplay]
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[ActionReplay]
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||||||
[Gecko]
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[Gecko]
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48
RQ6XKM.ini
48
RQ6XKM.ini
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# RQ6XKM - Cursed Mountain
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# RQ6XKM - Cursed Mountain
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||||||
[Video_Enhancements]
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[Video_Enhancements]
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||||||
PostProcessingShader =
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PostProcessingShader =
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||||||
MaxAnisotropy = 0
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MaxAnisotropy = 0
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||||||
[Video_Hacks]
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[Video_Hacks]
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||||||
[Video_Settings]
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCache = True
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||||||
SafeTextureCacheColorSamples = 128
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SafeTextureCacheColorSamples = 128
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||||||
[Core]
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[Core]
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||||||
MMU = 1
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MMU = 1
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||||||
BlockMerging = 1
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BlockMerging = 1
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||||||
[Video]
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[Video]
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||||||
ProjectionHack = 0
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ProjectionHack = 0
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||||||
PH_SZNear = 0
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PH_SZNear = 0
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||||||
PH_SZFar = 0
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PH_SZFar = 0
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||||||
PH_ExtraParam = 0
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PH_ExtraParam = 0
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||||||
PH_ZNear =
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PH_ZNear =
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||||||
PH_ZFar =
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PH_ZFar =
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||||||
[EmuState]
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[EmuState]
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||||||
EmulationStateId = 4
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EmulationStateId = 4
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||||||
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
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EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
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||||||
[OnFrame]
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[OnFrame]
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||||||
[ActionReplay]
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[ActionReplay]
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||||||
[Gecko]
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[Gecko]
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44
RQREXJ.ini
44
RQREXJ.ini
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# RQREXJ - The Sky Crawlers
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# RQREXJ - The Sky Crawlers
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||||||
[Video_Settings]
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[Video_Settings]
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||||||
SafeTextureCache = True
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SafeTextureCache = True
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||||||
SafeTextureCacheColorSamples = 128
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SafeTextureCacheColorSamples = 128
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||||||
[Video_Enhancements]
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[Video_Enhancements]
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||||||
PostProcessingShader =
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PostProcessingShader =
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||||||
[Video_Hacks]
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[Video_Hacks]
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||||||
[Core]
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[Core]
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||||||
CPUThread = 0
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CPUThread = 0
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||||||
[Video]
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[Video]
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||||||
ProjectionHack = 0
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ProjectionHack = 0
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||||||
PH_SZNear = 0
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PH_SZNear = 0
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||||||
PH_SZFar = 0
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PH_SZFar = 0
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||||||
PH_ExtraParam = 0
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PH_ExtraParam = 0
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||||||
PH_ZNear =
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PH_ZNear =
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||||||
PH_ZFar =
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PH_ZFar =
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||||||
[EmuState]
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[EmuState]
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||||||
EmulationStateId = 4
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EmulationStateId = 4
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||||||
EmulationIssues = Needs single core to run properly(r7436).
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EmulationIssues = Needs single core to run properly(r7436).
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||||||
[OnFrame]
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[OnFrame]
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||||||
[ActionReplay]
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[ActionReplay]
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||||||
[Gecko]
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[Gecko]
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||||||
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44
RQRJAF.ini
44
RQRJAF.ini
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# RQRJAF - The Sky Crawlers
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# RQRJAF - The Sky Crawlers
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||||||
[Video_Settings]
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[Video_Settings]
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||||||
SafeTextureCache = True
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SafeTextureCache = True
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||||||
SafeTextureCacheColorSamples = 128
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SafeTextureCacheColorSamples = 128
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||||||
[Video_Enhancements]
|
[Video_Enhancements]
|
||||||
PostProcessingShader =
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PostProcessingShader =
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||||||
[Video_Hacks]
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[Video_Hacks]
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||||||
[Core]
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[Core]
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||||||
CPUThread = 0
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CPUThread = 0
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||||||
[Video]
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[Video]
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||||||
ProjectionHack = 0
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ProjectionHack = 0
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||||||
PH_SZNear = 0
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PH_SZNear = 0
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||||||
PH_SZFar = 0
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PH_SZFar = 0
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||||||
PH_ExtraParam = 0
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PH_ExtraParam = 0
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||||||
PH_ZNear =
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PH_ZNear =
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||||||
PH_ZFar =
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PH_ZFar =
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||||||
[EmuState]
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[EmuState]
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||||||
EmulationStateId = 4
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EmulationStateId = 4
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||||||
EmulationIssues = Needs single core to run properly(r7436).
|
EmulationIssues = Needs single core to run properly(r7436).
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||||||
[OnFrame]
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[OnFrame]
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||||||
[ActionReplay]
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[ActionReplay]
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||||||
[Gecko]
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[Gecko]
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44
RQRPAF.ini
44
RQRPAF.ini
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# RQRPAF - The Sky Crawlers
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# RQRPAF - The Sky Crawlers
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||||||
[Video_Settings]
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[Video_Settings]
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||||||
SafeTextureCache = True
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SafeTextureCache = True
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||||||
SafeTextureCacheColorSamples = 128
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SafeTextureCacheColorSamples = 128
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||||||
[Video_Enhancements]
|
[Video_Enhancements]
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||||||
PostProcessingShader =
|
PostProcessingShader =
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||||||
[Video_Hacks]
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[Video_Hacks]
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||||||
[Core]
|
[Core]
|
||||||
CPUThread = 0
|
CPUThread = 0
|
||||||
[Video]
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[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
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PH_SZNear = 0
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||||||
PH_SZFar = 0
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PH_SZFar = 0
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||||||
PH_ExtraParam = 0
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PH_ExtraParam = 0
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||||||
PH_ZNear =
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PH_ZNear =
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||||||
PH_ZFar =
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PH_ZFar =
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||||||
[EmuState]
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[EmuState]
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||||||
EmulationStateId = 4
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EmulationStateId = 4
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||||||
EmulationIssues = Needs single core to run properly(r7436).
|
EmulationIssues = Needs single core to run properly(r7436).
|
||||||
[OnFrame]
|
[OnFrame]
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||||||
[ActionReplay]
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[ActionReplay]
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||||||
[Gecko]
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[Gecko]
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42
RRKE70.ini
42
RRKE70.ini
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# RRKE70 - Alone In The Dark
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# RRKE70 - Alone In The Dark
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||||||
[Video_Enhancements]
|
[Video_Enhancements]
|
||||||
PostProcessingShader =
|
PostProcessingShader =
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||||||
[Video_Settings]
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[Video_Settings]
|
||||||
SafeTextureCache = True
|
SafeTextureCache = True
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
PH_SZFar = 0
|
PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues =
|
EmulationIssues =
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
[Gecko]
|
[Gecko]
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBEmulateFormatChanges = True
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EFBEmulateFormatChanges = True
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||||||
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42
RRKP70.ini
42
RRKP70.ini
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||||||
# RRKP70 - Alone In The Dark
|
# RRKP70 - Alone In The Dark
|
||||||
[Video_Enhancements]
|
[Video_Enhancements]
|
||||||
PostProcessingShader =
|
PostProcessingShader =
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
SafeTextureCache = True
|
SafeTextureCache = True
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
PH_SZFar = 0
|
PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues =
|
EmulationIssues =
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
[Gecko]
|
[Gecko]
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBEmulateFormatChanges = True
|
EFBEmulateFormatChanges = True
|
||||||
|
|
40
S2WE78.ini
40
S2WE78.ini
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||||||
# S2WE78 - WWE All Stars
|
# S2WE78 - WWE All Stars
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
SafeTextureCache = True
|
SafeTextureCache = True
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
[Video_Enhancements]
|
[Video_Enhancements]
|
||||||
PostProcessingShader =
|
PostProcessingShader =
|
||||||
MaxAnisotropy = 0
|
MaxAnisotropy = 0
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
PH_SZFar = 0
|
PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Use direct 3d 11 for less glitches(r7436)
|
EmulationIssues = Use direct 3d 11 for less glitches(r7436)
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
[Gecko]
|
[Gecko]
|
||||||
|
|
40
S2WP78.ini
40
S2WP78.ini
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||||||
# S2WP78 - WWE All Stars
|
# S2WP78 - WWE All Stars
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
SafeTextureCache = True
|
SafeTextureCache = True
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
[Video_Enhancements]
|
[Video_Enhancements]
|
||||||
PostProcessingShader =
|
PostProcessingShader =
|
||||||
MaxAnisotropy = 0
|
MaxAnisotropy = 0
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
PH_SZNear = 0
|
PH_SZNear = 0
|
||||||
PH_SZFar = 0
|
PH_SZFar = 0
|
||||||
PH_ExtraParam = 0
|
PH_ExtraParam = 0
|
||||||
PH_ZNear =
|
PH_ZNear =
|
||||||
PH_ZFar =
|
PH_ZFar =
|
||||||
[EmuState]
|
[EmuState]
|
||||||
EmulationStateId = 4
|
EmulationStateId = 4
|
||||||
EmulationIssues = Use direct 3d 11 for less glitches(r7436)
|
EmulationIssues = Use direct 3d 11 for less glitches(r7436)
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
[Gecko]
|
[Gecko]
|
||||||
|
|
|
@ -0,0 +1,20 @@
|
||||||
|
# SILE78 - Worms Battle Islands
|
||||||
|
[Core] Values set here will override the main dolphin settings.
|
||||||
|
TLBHack = 1
|
||||||
|
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
|
EmulationStateId = 4
|
||||||
|
EmulationIssues =
|
||||||
|
[OnFrame] Add memory patches to be applied every frame here.
|
||||||
|
[ActionReplay] Add action replay cheats here.
|
||||||
|
[Video]
|
||||||
|
ProjectionHack = 0
|
||||||
|
PH_SZNear = 0
|
||||||
|
PH_SZFar = 0
|
||||||
|
PH_ExtraParam = 0
|
||||||
|
PH_ZNear =
|
||||||
|
PH_ZFar =
|
||||||
|
[Gecko]
|
||||||
|
[Video_Enhancements]
|
||||||
|
PostProcessingShader =
|
||||||
|
[Video_Hardware]
|
||||||
|
VSync = False
|
12
SILP78.ini
12
SILP78.ini
|
@ -1,12 +1,20 @@
|
||||||
# SILP78 - Wbi
|
# SILP78 - Worms Battle Islands
|
||||||
[Core] Values set here will override the main dolphin settings.
|
[Core] Values set here will override the main dolphin settings.
|
||||||
|
TLBHack = 1
|
||||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||||
EmulationStateId = 2
|
EmulationStateId = 4
|
||||||
EmulationIssues =
|
EmulationIssues =
|
||||||
[OnFrame] Add memory patches to be applied every frame here.
|
[OnFrame] Add memory patches to be applied every frame here.
|
||||||
[ActionReplay] Add action replay cheats here.
|
[ActionReplay] Add action replay cheats here.
|
||||||
[Video]
|
[Video]
|
||||||
ProjectionHack = 0
|
ProjectionHack = 0
|
||||||
|
PH_SZNear = 0
|
||||||
|
PH_SZFar = 0
|
||||||
|
PH_ExtraParam = 0
|
||||||
|
PH_ZNear =
|
||||||
|
PH_ZFar =
|
||||||
[Gecko]
|
[Gecko]
|
||||||
[Video_Enhancements]
|
[Video_Enhancements]
|
||||||
PostProcessingShader =
|
PostProcessingShader =
|
||||||
|
[Video_Hardware]
|
||||||
|
VSync = False
|
||||||
|
|
Loading…
Reference in New Issue