Worms Battle Islands update and svn eol: native for some previous files.
This commit is contained in:
parent
df8f4ffb6a
commit
a0f0754f68
42
GM5E7D.ini
42
GM5E7D.ini
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@ -1,21 +1,21 @@
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# GM5E7D - Metal Arms: Glitch in the System
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||||
[Video_Settings]
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||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 512
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||||
[Video_Enhancements]
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||||
PostProcessingShader =
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||||
[Core]
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||||
CPUThread = 0
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||||
[Video]
|
||||
ProjectionHack = 0
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||||
PH_SZNear = 0
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||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
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||||
PH_ZNear =
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||||
PH_ZFar =
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||||
[EmuState]
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||||
EmulationStateId = 3
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||||
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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||||
[OnFrame]
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||||
[ActionReplay]
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||||
[Gecko]
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# GM5E7D - Metal Arms: Glitch in the System
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||||
[Video_Settings]
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||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 512
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||||
[Video_Enhancements]
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||||
PostProcessingShader =
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||||
[Core]
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||||
CPUThread = 0
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||||
[Video]
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||||
ProjectionHack = 0
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||||
PH_SZNear = 0
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||||
PH_SZFar = 0
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||||
PH_ExtraParam = 0
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||||
PH_ZNear =
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||||
PH_ZFar =
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||||
[EmuState]
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||||
EmulationStateId = 3
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||||
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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||||
[OnFrame]
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||||
[ActionReplay]
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||||
[Gecko]
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||||
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42
GM5F7D.ini
42
GM5F7D.ini
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@ -1,21 +1,21 @@
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|||
# GM5F7D - Metal Arms: Glitch in the System
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||||
[Video_Settings]
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||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 512
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||||
[Video_Enhancements]
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||||
PostProcessingShader =
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||||
[Core]
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||||
CPUThread = 0
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||||
[Video]
|
||||
ProjectionHack = 0
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||||
PH_SZNear = 0
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||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
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||||
PH_ZFar =
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||||
[EmuState]
|
||||
EmulationStateId = 3
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||||
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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||||
[OnFrame]
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||||
[ActionReplay]
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||||
[Gecko]
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||||
# GM5F7D - Metal Arms: Glitch in the System
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||||
[Video_Settings]
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||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 512
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||||
[Video_Enhancements]
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||||
PostProcessingShader =
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||||
[Core]
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||||
CPUThread = 0
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||||
[Video]
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||||
ProjectionHack = 0
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||||
PH_SZNear = 0
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||||
PH_SZFar = 0
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||||
PH_ExtraParam = 0
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||||
PH_ZNear =
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||||
PH_ZFar =
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||||
[EmuState]
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||||
EmulationStateId = 3
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||||
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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||||
[OnFrame]
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||||
[ActionReplay]
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||||
[Gecko]
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||||
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44
GM5P7D.ini
44
GM5P7D.ini
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@ -1,22 +1,22 @@
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|||
# GM5P7D - Metal Arms: Glitch in the System
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||||
[Video_Settings]
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||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 512
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||||
[Video_Enhancements]
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||||
PostProcessingShader =
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||||
[Core]
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||||
CPUThread = 0
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||||
[Video]
|
||||
ProjectionHack = 0
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||||
PH_SZNear = 0
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||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
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||||
PH_ZNear =
|
||||
PH_ZFar =
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||||
[EmuState]
|
||||
EmulationStateId = 3
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||||
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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||||
[OnFrame]
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||||
[ActionReplay]
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||||
[Gecko]
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||||
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||||
# GM5P7D - Metal Arms: Glitch in the System
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||||
[Video_Settings]
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||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 512
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||||
[Video_Enhancements]
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||||
PostProcessingShader =
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||||
[Core]
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||||
CPUThread = 0
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||||
[Video]
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||||
ProjectionHack = 0
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||||
PH_SZNear = 0
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||||
PH_SZFar = 0
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||||
PH_ExtraParam = 0
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||||
PH_ZNear =
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||||
PH_ZFar =
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||||
[EmuState]
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||||
EmulationStateId = 3
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||||
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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||||
[OnFrame]
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||||
[ActionReplay]
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||||
[Gecko]
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48
RQ6EJJ.ini
48
RQ6EJJ.ini
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@ -1,24 +1,24 @@
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# RQ6EJJ - Cursed Mountain
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||||
[Video_Enhancements]
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||||
PostProcessingShader =
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||||
MaxAnisotropy = 0
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||||
[Video_Hacks]
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||||
[Video_Settings]
|
||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 128
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||||
[Core]
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||||
MMU = 1
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||||
BlockMerging = 1
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||||
[Video]
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||||
ProjectionHack = 0
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||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
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||||
PH_ZNear =
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||||
PH_ZFar =
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||||
[EmuState]
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||||
EmulationStateId = 4
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||||
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
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||||
[OnFrame]
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||||
[ActionReplay]
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||||
[Gecko]
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||||
# RQ6EJJ - Cursed Mountain
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||||
[Video_Enhancements]
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||||
PostProcessingShader =
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||||
MaxAnisotropy = 0
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||||
[Video_Hacks]
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||||
[Video_Settings]
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||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 128
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||||
[Core]
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||||
MMU = 1
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||||
BlockMerging = 1
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||||
[Video]
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||||
ProjectionHack = 0
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||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
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||||
PH_ZNear =
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||||
PH_ZFar =
|
||||
[EmuState]
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||||
EmulationStateId = 4
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||||
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
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||||
[OnFrame]
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||||
[ActionReplay]
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||||
[Gecko]
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||||
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48
RQ6PKM.ini
48
RQ6PKM.ini
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@ -1,24 +1,24 @@
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# RQ6PKM - Cursed Mountain
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||||
[Video_Enhancements]
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||||
PostProcessingShader =
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||||
MaxAnisotropy = 0
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||||
[Video_Hacks]
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||||
[Video_Settings]
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||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 128
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||||
[Core]
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||||
MMU = 1
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||||
BlockMerging = 1
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||||
[Video]
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||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
|
||||
[OnFrame]
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||||
[ActionReplay]
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||||
[Gecko]
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||||
# RQ6PKM - Cursed Mountain
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||||
[Video_Enhancements]
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||||
PostProcessingShader =
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||||
MaxAnisotropy = 0
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||||
[Video_Hacks]
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||||
[Video_Settings]
|
||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 128
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||||
[Core]
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||||
MMU = 1
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||||
BlockMerging = 1
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||||
[Video]
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||||
ProjectionHack = 0
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||||
PH_SZNear = 0
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||||
PH_SZFar = 0
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||||
PH_ExtraParam = 0
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||||
PH_ZNear =
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||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
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||||
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
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||||
[OnFrame]
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||||
[ActionReplay]
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||||
[Gecko]
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||||
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48
RQ6XKM.ini
48
RQ6XKM.ini
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# RQ6XKM - Cursed Mountain
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||||
[Video_Enhancements]
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||||
PostProcessingShader =
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||||
MaxAnisotropy = 0
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||||
[Video_Hacks]
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||||
[Video_Settings]
|
||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 128
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||||
[Core]
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||||
MMU = 1
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||||
BlockMerging = 1
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||||
[Video]
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||||
ProjectionHack = 0
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||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
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||||
PH_ZFar =
|
||||
[EmuState]
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||||
EmulationStateId = 4
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||||
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
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||||
[OnFrame]
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||||
[ActionReplay]
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||||
[Gecko]
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||||
# RQ6XKM - Cursed Mountain
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||||
[Video_Enhancements]
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||||
PostProcessingShader =
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||||
MaxAnisotropy = 0
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||||
[Video_Hacks]
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||||
[Video_Settings]
|
||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 128
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||||
[Core]
|
||||
MMU = 1
|
||||
BlockMerging = 1
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
|
||||
[OnFrame]
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||||
[ActionReplay]
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||||
[Gecko]
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||||
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44
RQREXJ.ini
44
RQREXJ.ini
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@ -1,22 +1,22 @@
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|||
# RQREXJ - The Sky Crawlers
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||||
[Video_Settings]
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||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 128
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||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Hacks]
|
||||
[Core]
|
||||
CPUThread = 0
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs single core to run properly(r7436).
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Gecko]
|
||||
# RQREXJ - The Sky Crawlers
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 128
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Hacks]
|
||||
[Core]
|
||||
CPUThread = 0
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs single core to run properly(r7436).
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Gecko]
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||||
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44
RQRJAF.ini
44
RQRJAF.ini
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@ -1,22 +1,22 @@
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# RQRJAF - The Sky Crawlers
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||||
[Video_Settings]
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||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 128
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||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Hacks]
|
||||
[Core]
|
||||
CPUThread = 0
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs single core to run properly(r7436).
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Gecko]
|
||||
# RQRJAF - The Sky Crawlers
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 128
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Hacks]
|
||||
[Core]
|
||||
CPUThread = 0
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
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||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs single core to run properly(r7436).
|
||||
[OnFrame]
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||||
[ActionReplay]
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||||
[Gecko]
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||||
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44
RQRPAF.ini
44
RQRPAF.ini
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@ -1,22 +1,22 @@
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# RQRPAF - The Sky Crawlers
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||||
[Video_Settings]
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||||
SafeTextureCache = True
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||||
SafeTextureCacheColorSamples = 128
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Hacks]
|
||||
[Core]
|
||||
CPUThread = 0
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs single core to run properly(r7436).
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Gecko]
|
||||
# RQRPAF - The Sky Crawlers
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 128
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Hacks]
|
||||
[Core]
|
||||
CPUThread = 0
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs single core to run properly(r7436).
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Gecko]
|
||||
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42
RRKE70.ini
42
RRKE70.ini
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|||
# RRKE70 - Alone In The Dark
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Gecko]
|
||||
[Video_Hacks]
|
||||
EFBEmulateFormatChanges = True
|
||||
# RRKE70 - Alone In The Dark
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Gecko]
|
||||
[Video_Hacks]
|
||||
EFBEmulateFormatChanges = True
|
||||
|
|
42
RRKP70.ini
42
RRKP70.ini
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@ -1,21 +1,21 @@
|
|||
# RRKP70 - Alone In The Dark
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Gecko]
|
||||
[Video_Hacks]
|
||||
EFBEmulateFormatChanges = True
|
||||
# RRKP70 - Alone In The Dark
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Gecko]
|
||||
[Video_Hacks]
|
||||
EFBEmulateFormatChanges = True
|
||||
|
|
40
S2WE78.ini
40
S2WE78.ini
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@ -1,20 +1,20 @@
|
|||
# S2WE78 - WWE All Stars
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
MaxAnisotropy = 0
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use direct 3d 11 for less glitches(r7436)
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Gecko]
|
||||
# S2WE78 - WWE All Stars
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
MaxAnisotropy = 0
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use direct 3d 11 for less glitches(r7436)
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Gecko]
|
||||
|
|
40
S2WP78.ini
40
S2WP78.ini
|
@ -1,20 +1,20 @@
|
|||
# S2WP78 - WWE All Stars
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
MaxAnisotropy = 0
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use direct 3d 11 for less glitches(r7436)
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Gecko]
|
||||
# S2WP78 - WWE All Stars
|
||||
[Video_Settings]
|
||||
SafeTextureCache = True
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
MaxAnisotropy = 0
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[EmuState]
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Use direct 3d 11 for less glitches(r7436)
|
||||
[OnFrame]
|
||||
[ActionReplay]
|
||||
[Gecko]
|
||||
|
|
|
@ -0,0 +1,20 @@
|
|||
# SILE78 - Worms Battle Islands
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Hardware]
|
||||
VSync = False
|
12
SILP78.ini
12
SILP78.ini
|
@ -1,12 +1,20 @@
|
|||
# SILP78 - Wbi
|
||||
# SILP78 - Worms Battle Islands
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 2
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Enhancements]
|
||||
PostProcessingShader =
|
||||
[Video_Hardware]
|
||||
VSync = False
|
||||
|
|
Loading…
Reference in New Issue