Possible FIX to randoms hangs, this correction in the clause fifo.bFF_Breakpoint=false fix hangs in WII Music, I don't have WII sport resort, etc. Please test games with fifo hangs (FPS:0 VPS:99) in yours PC again. :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6507 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
8f035ae40a
commit
9f6dd239b6
|
@ -403,8 +403,8 @@ void Write16(const u16 _Value, const u32 _Address)
|
||||||
m_CPCtrlReg.Hex = tmpCtrl.Hex;
|
m_CPCtrlReg.Hex = tmpCtrl.Hex;
|
||||||
u32 tmpFifoGPReadEnable = fifo.bFF_GPReadEnable;
|
u32 tmpFifoGPReadEnable = fifo.bFF_GPReadEnable;
|
||||||
|
|
||||||
if(fifo.bFF_GPReadEnable && !fifo.bFF_BPInt)
|
if((fifo.bFF_GPReadEnable && !tmpCtrl.GPReadEnable) || (fifo.bFF_BPInt && !tmpCtrl.BPInt))
|
||||||
Common::AtomicStore(fifo.bFF_Breakpoint, false);
|
Common::AtomicStore(fifo.bFF_Breakpoint, false);
|
||||||
|
|
||||||
if (tmpCtrl.FifoUnderflowIntEnable)
|
if (tmpCtrl.FifoUnderflowIntEnable)
|
||||||
Common::AtomicStore(fifo.CPReadIdle, false);
|
Common::AtomicStore(fifo.CPReadIdle, false);
|
||||||
|
|
Loading…
Reference in New Issue