Revert "SDL: handle SDL_QUIT event"
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5c7caf1f22
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@ -136,7 +136,6 @@ enum HOST_COMM
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WM_USER_STOP = 10,
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WM_USER_CREATE,
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WM_USER_SETCURSOR,
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WM_USER_QUIT,
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};
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// Used for notification on emulation state
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@ -777,10 +777,6 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
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case IDM_STOPPED:
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OnStopped();
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break;
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case WM_USER_QUIT:
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Close(true);
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break;
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}
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}
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@ -49,7 +49,7 @@ void Host_RefreshDSPDebuggerWindow() {}
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static Common::Event updateMainFrameEvent;
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void Host_Message(int Id)
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{
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if (Id == WM_USER_STOP || Id == WM_USER_QUIT)
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if (Id == WM_USER_STOP)
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running = false;
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}
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@ -134,11 +134,6 @@ void ControllerInterface::Shutdown()
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//
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void ControllerInterface::UpdateInput()
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{
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#ifdef CIFACE_USE_SDL
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// SDL currently also handles SIGINT and SIGTERM,
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// so make sure to update it even if there is no SDL device.
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ciface::SDL::UpdateInput();
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#endif
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for (ciface::Core::Device* d : m_devices)
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d->UpdateInput();
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}
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@ -7,7 +7,6 @@
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#include <sstream>
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#include "Common/StringUtil.h"
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#include "Core/Host.h"
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#include "InputCommon/ControllerInterface/SDL/SDL.h"
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#ifdef _WIN32
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@ -68,19 +67,6 @@ void Init( std::vector<Core::Device*>& devices )
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}
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}
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void UpdateInput()
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{
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// Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENT which installs a signal handler for SIGINT and SIGTERM.
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// In the future, we will be able to prevent this from happening:
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// SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
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// but this was added after SDL 2.0.3 and is scheduled to be included in 2.0.4.
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// Until then, handle SDL_QUIT events here and tell Dolphin to exit.
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if (SDL_QuitRequested())
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Host_Message(WM_USER_QUIT);
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SDL_JoystickUpdate();
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}
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Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index)
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: m_joystick(joystick)
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, m_sdl_index(sdl_index)
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@ -297,6 +283,12 @@ void Joystick::LeftRightEffect::SetSDLHapticEffect(ControlState state)
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}
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#endif
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void Joystick::UpdateInput()
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{
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// each joystick is doin this, o well
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SDL_JoystickUpdate();
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}
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std::string Joystick::GetName() const
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{
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return StripSpaces(GetJoystickName(m_sdl_index));
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@ -25,7 +25,6 @@ namespace SDL
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{
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void Init( std::vector<Core::Device*>& devices );
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void UpdateInput();
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class Joystick : public Core::Device
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{
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@ -131,6 +130,8 @@ private:
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#endif
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public:
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void UpdateInput() override;
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Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index);
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~Joystick();
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