ResourcePack: dont scan for individual files
walking the zip prevents minizip from re-reading the same data repeatedly from the actual backing filesystem. also improves most usages of minizip to allow for >4GB, files altho we probably don't need it
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7b2b559743
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9bb8315441
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@ -13,29 +13,36 @@
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namespace Common
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{
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// Reads all of the current file. destination must be big enough to fit the whole file.
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template <typename ContiguousContainer>
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bool ReadFileFromZip(unzFile file, ContiguousContainer* destination)
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inline bool ReadFileFromZip(unzFile file, u8* destination, u64 len)
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{
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const u32 MAX_BUFFER_SIZE = 65535;
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const u64 MAX_BUFFER_SIZE = 65535;
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if (unzOpenCurrentFile(file) != UNZ_OK)
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return false;
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Common::ScopeGuard guard{[&] { unzCloseCurrentFile(file); }};
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u32 bytes_to_go = static_cast<u32>(destination->size());
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u64 bytes_to_go = len;
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while (bytes_to_go > 0)
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{
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const int bytes_read =
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unzReadCurrentFile(file, &(*destination)[destination->size() - bytes_to_go],
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std::min(bytes_to_go, MAX_BUFFER_SIZE));
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if (bytes_read < 0)
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// NOTE: multiples of 4G can't cause read_len == 0 && bytes_to_go > 0, as MAX_BUFFER_SIZE is
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// small.
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const u32 read_len = static_cast<u32>(std::min(bytes_to_go, MAX_BUFFER_SIZE));
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const int rv = unzReadCurrentFile(file, destination, read_len);
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if (rv < 0)
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return false;
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bytes_to_go -= static_cast<u32>(bytes_read);
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const u32 bytes_read = static_cast<u32>(rv);
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bytes_to_go -= bytes_read;
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destination += bytes_read;
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}
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return true;
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return unzEndOfFile(file) == 1;
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}
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template <typename ContiguousContainer>
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bool ReadFileFromZip(unzFile file, ContiguousContainer* destination)
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{
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return ReadFileFromZip(file, reinterpret_cast<u8*>(destination->data()), destination->size());
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}
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} // namespace Common
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@ -4,12 +4,15 @@
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#include "UICommon/ResourcePack/ResourcePack.h"
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#include <algorithm>
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#include <memory>
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#include <mz_compat.h>
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#include <mz_os.h>
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#include "Common/CommonPaths.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/MinizipUtil.h"
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#include "Common/ScopeGuard.h"
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#include "Common/StringUtil.h"
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@ -40,8 +43,8 @@ ResourcePack::ResourcePack(const std::string& path) : m_path(path)
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return;
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}
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unz_file_info manifest_info;
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unzGetCurrentFileInfo(file, &manifest_info, nullptr, 0, nullptr, 0, nullptr, 0);
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unz_file_info64 manifest_info{};
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unzGetCurrentFileInfo64(file, &manifest_info, nullptr, 0, nullptr, 0, nullptr, 0);
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std::string manifest_contents(manifest_info.uncompressed_size, '\0');
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if (!Common::ReadFileFromZip(file, &manifest_contents))
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@ -62,9 +65,8 @@ ResourcePack::ResourcePack(const std::string& path) : m_path(path)
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if (unzLocateFile(file, "logo.png", 0) != UNZ_END_OF_LIST_OF_FILE)
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{
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unz_file_info logo_info;
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unzGetCurrentFileInfo(file, &logo_info, nullptr, 0, nullptr, 0, nullptr, 0);
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unz_file_info64 logo_info{};
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unzGetCurrentFileInfo64(file, &logo_info, nullptr, 0, nullptr, 0, nullptr, 0);
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m_logo_data.resize(logo_info.uncompressed_size);
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@ -82,9 +84,9 @@ ResourcePack::ResourcePack(const std::string& path) : m_path(path)
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{
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std::string filename(256, '\0');
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unz_file_info texture_info;
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unzGetCurrentFileInfo(file, &texture_info, filename.data(), static_cast<u16>(filename.size()),
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nullptr, 0, nullptr, 0);
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unz_file_info64 texture_info{};
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unzGetCurrentFileInfo64(file, &texture_info, filename.data(), static_cast<u16>(filename.size()),
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nullptr, 0, nullptr, 0);
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if (filename.compare(0, 9, "textures/") != 0 || texture_info.uncompressed_size == 0)
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continue;
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@ -140,13 +142,44 @@ bool ResourcePack::Install(const std::string& path)
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}
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auto file = unzOpen(m_path.c_str());
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if (file == nullptr)
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{
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m_valid = false;
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m_error = "Failed to open resource pack";
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return false;
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}
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Common::ScopeGuard file_guard{[&] { unzClose(file); }};
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for (const auto& texture : m_textures)
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if (unzGoToFirstFile(file) != MZ_OK)
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return false;
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std::string texture_zip_path;
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do
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{
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bool provided_by_other_pack = false;
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texture_zip_path.resize(UINT16_MAX + 1, '\0');
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unz_file_info64 texture_info{};
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if (unzGetCurrentFileInfo64(file, &texture_info, texture_zip_path.data(), UINT16_MAX, nullptr,
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0, nullptr, 0) != MZ_OK)
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{
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return false;
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}
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TruncateToCString(&texture_zip_path);
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const std::string texture_zip_path_prefix = "textures/";
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if (!texture_zip_path.starts_with(texture_zip_path_prefix))
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continue;
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const std::string texture_name = texture_zip_path.substr(texture_zip_path_prefix.size());
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auto texture_it = std::find_if(
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m_textures.cbegin(), m_textures.cend(), [&texture_name](const std::string& texture) {
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return mz_path_compare_wc(texture.c_str(), texture_name.c_str(), 1) == MZ_OK;
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});
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if (texture_it == m_textures.cend())
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continue;
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const auto texture = *texture_it;
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// Check if a higher priority pack already provides a given texture, don't overwrite it
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bool provided_by_other_pack = false;
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for (const auto& pack : GetHigherPriorityPacks(*this))
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{
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if (std::find(pack->GetTextures().begin(), pack->GetTextures().end(), texture) !=
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@ -156,47 +189,40 @@ bool ResourcePack::Install(const std::string& path)
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break;
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}
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}
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if (provided_by_other_pack)
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continue;
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if (unzLocateFile(file, ("textures/" + texture).c_str(), 0) != UNZ_OK)
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{
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m_error = "Failed to locate texture " + texture;
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return false;
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}
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const std::string texture_path = path + TEXTURE_PATH + texture;
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std::string m_full_dir;
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SplitPath(texture_path, &m_full_dir, nullptr, nullptr);
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std::string texture_full_dir;
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if (!SplitPath(texture_path, &texture_full_dir, nullptr, nullptr))
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continue;
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if (!File::CreateFullPath(m_full_dir))
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if (!File::CreateFullPath(texture_full_dir))
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{
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m_error = "Failed to create full path " + m_full_dir;
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m_error = "Failed to create full path " + texture_full_dir;
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return false;
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}
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unz_file_info texture_info;
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unzGetCurrentFileInfo(file, &texture_info, nullptr, 0, nullptr, 0, nullptr, 0);
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std::vector<char> data(texture_info.uncompressed_size);
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if (!Common::ReadFileFromZip(file, &data))
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const size_t data_size = static_cast<size_t>(texture_info.uncompressed_size);
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auto data = std::make_unique<u8[]>(data_size);
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if (!Common::ReadFileFromZip(file, data.get(), data_size))
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{
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m_error = "Failed to read texture " + texture;
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return false;
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}
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std::ofstream out(texture_path, std::ios::trunc | std::ios::binary);
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if (!out.good())
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File::IOFile out(texture_path, "wb");
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if (!out)
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{
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m_error = "Failed to open " + texture;
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return false;
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}
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if (!out.WriteBytes(data.get(), data_size))
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{
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m_error = "Failed to write " + texture;
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return false;
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}
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out.write(data.data(), data.size());
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out.flush();
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}
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} while (unzGoToNextFile(file) == MZ_OK);
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SetInstalled(*this, true);
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return true;
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