Removed function FilterDown(), which was neither used nor implemented.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@412 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Maarten ter Huurne 2008-08-31 21:52:28 +00:00
parent d4db1a6657
commit 9a7b828eba
1 changed files with 0 additions and 7 deletions

View File

@ -4,13 +4,6 @@
namespace D3D
{
//////////////////////////////////////////////////////////////////////////
//Simple box filter mipmap generator: should in theory be replaced with say a
//gaussian or something, but even this makes textures look great, especially
//with anisotropic filtering enabled
void FilterDown(DWORD *buffer, int w, int h, const int pitch);
// __________________________________________________________________________________________________
// calls filterdown which will trash _pBuffer as temp storage for mips
LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt = D3DFMT_A8R8G8B8);
void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt);
LPDIRECT3DTEXTURE9 CreateRenderTarget(const int width, const int height);