diff --git a/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.h b/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.h index 878ac4ba60..9a88eda754 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.h +++ b/Source/Plugins/Plugin_VideoDX9/Src/D3DTexture.h @@ -4,13 +4,6 @@ namespace D3D { - ////////////////////////////////////////////////////////////////////////// - //Simple box filter mipmap generator: should in theory be replaced with say a - //gaussian or something, but even this makes textures look great, especially - //with anisotropic filtering enabled - void FilterDown(DWORD *buffer, int w, int h, const int pitch); - // __________________________________________________________________________________________________ - // calls filterdown which will trash _pBuffer as temp storage for mips LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt = D3DFMT_A8R8G8B8); void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt); LPDIRECT3DTEXTURE9 CreateRenderTarget(const int width, const int height);