Merge pull request #9516 from iwubcode/dynamic_input_textures_improved
InputCommon: move some dynamic input texture logic and add specification option
This commit is contained in:
commit
9957d6c106
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@ -475,7 +475,9 @@
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<ClInclude Include="InputCommon\ControlReference\ControlReference.h" />
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<ClInclude Include="InputCommon\ControlReference\ControlReference.h" />
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<ClInclude Include="InputCommon\ControlReference\ExpressionParser.h" />
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<ClInclude Include="InputCommon\ControlReference\ExpressionParser.h" />
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<ClInclude Include="InputCommon\ControlReference\FunctionExpression.h" />
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<ClInclude Include="InputCommon\ControlReference\FunctionExpression.h" />
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<ClInclude Include="InputCommon\DynamicInputTextureConfiguration.h" />
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<ClInclude Include="InputCommon\DynamicInputTextures\DITConfiguration.h" />
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<ClInclude Include="InputCommon\DynamicInputTextures\DITData.h" />
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<ClInclude Include="InputCommon\DynamicInputTextures\DITSpecification.h" />
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<ClInclude Include="InputCommon\DynamicInputTextureManager.h" />
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<ClInclude Include="InputCommon\DynamicInputTextureManager.h" />
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<ClInclude Include="InputCommon\GCAdapter.h" />
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<ClInclude Include="InputCommon\GCAdapter.h" />
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<ClInclude Include="InputCommon\GCPadStatus.h" />
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<ClInclude Include="InputCommon\GCPadStatus.h" />
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@ -1041,7 +1043,8 @@
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<ClCompile Include="InputCommon\ControlReference\ControlReference.cpp" />
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<ClCompile Include="InputCommon\ControlReference\ControlReference.cpp" />
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<ClCompile Include="InputCommon\ControlReference\ExpressionParser.cpp" />
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<ClCompile Include="InputCommon\ControlReference\ExpressionParser.cpp" />
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<ClCompile Include="InputCommon\ControlReference\FunctionExpression.cpp" />
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<ClCompile Include="InputCommon\ControlReference\FunctionExpression.cpp" />
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<ClCompile Include="InputCommon\DynamicInputTextureConfiguration.cpp" />
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<ClCompile Include="InputCommon\DynamicInputTextures\DITConfiguration.cpp" />
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<ClCompile Include="InputCommon\DynamicInputTextures\DITSpecification.cpp" />
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<ClCompile Include="InputCommon\DynamicInputTextureManager.cpp" />
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<ClCompile Include="InputCommon\DynamicInputTextureManager.cpp" />
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<ClCompile Include="InputCommon\GCAdapter.cpp" />
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<ClCompile Include="InputCommon\GCAdapter.cpp" />
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<ClCompile Include="InputCommon\ImageOperations.cpp" />
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<ClCompile Include="InputCommon\ImageOperations.cpp" />
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@ -1,6 +1,4 @@
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add_library(inputcommon
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add_library(inputcommon
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DynamicInputTextureConfiguration.cpp
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DynamicInputTextureConfiguration.h
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DynamicInputTextureManager.cpp
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DynamicInputTextureManager.cpp
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DynamicInputTextureManager.h
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DynamicInputTextureManager.h
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ImageOperations.cpp
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ImageOperations.cpp
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@ -64,6 +62,11 @@ add_library(inputcommon
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ControlReference/ExpressionParser.h
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ControlReference/ExpressionParser.h
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ControlReference/FunctionExpression.cpp
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ControlReference/FunctionExpression.cpp
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ControlReference/FunctionExpression.h
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ControlReference/FunctionExpression.h
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DynamicInputTextures/DITConfiguration.cpp
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DynamicInputTextures/DITConfiguration.h
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DynamicInputTextures/DITData.h
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DynamicInputTextures/DITSpecification.cpp
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DynamicInputTextures/DITSpecification.h
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)
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)
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target_link_libraries(inputcommon
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target_link_libraries(inputcommon
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@ -1,384 +0,0 @@
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/DynamicInputTextureConfiguration.h"
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#include <optional>
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#include <sstream>
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#include <string>
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#include <fmt/format.h>
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#include <picojson.h>
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ImageOperations.h"
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namespace
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{
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std::string GetStreamAsString(std::ifstream& stream)
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{
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std::stringstream ss;
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ss << stream.rdbuf();
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return ss.str();
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}
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} // namespace
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namespace InputCommon
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{
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DynamicInputTextureConfiguration::DynamicInputTextureConfiguration(const std::string& json_file)
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{
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std::ifstream json_stream;
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File::OpenFStream(json_stream, json_file, std::ios_base::in);
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if (!json_stream.is_open())
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{
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ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}'", json_file);
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m_valid = false;
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return;
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}
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picojson::value out;
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const auto error = picojson::parse(out, GetStreamAsString(json_stream));
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if (!error.empty())
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{
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ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}' due to parse error: {}",
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json_file, error);
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m_valid = false;
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return;
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}
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const picojson::value& output_textures_json = out.get("output_textures");
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if (!output_textures_json.is<picojson::object>())
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Failed to load dynamic input json file '{}' because 'output_textures' is missing or "
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"was not of type object",
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json_file);
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m_valid = false;
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return;
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}
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const picojson::value& preserve_aspect_ratio_json = out.get("preserve_aspect_ratio");
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bool preserve_aspect_ratio = true;
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if (preserve_aspect_ratio_json.is<bool>())
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{
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preserve_aspect_ratio = preserve_aspect_ratio_json.get<bool>();
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}
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const picojson::value& generated_folder_name_json = out.get("generated_folder_name");
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const std::string& game_id = SConfig::GetInstance().GetGameID();
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std::string generated_folder_name = fmt::format("{}_Generated", game_id);
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if (generated_folder_name_json.is<std::string>())
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{
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generated_folder_name = generated_folder_name_json.get<std::string>();
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}
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const picojson::value& default_host_controls_json = out.get("default_host_controls");
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picojson::object default_host_controls;
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if (default_host_controls_json.is<picojson::object>())
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{
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default_host_controls = default_host_controls_json.get<picojson::object>();
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}
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const auto output_textures = output_textures_json.get<picojson::object>();
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for (auto& [name, data] : output_textures)
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{
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DynamicInputTextureData texture_data;
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texture_data.m_hires_texture_name = name;
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// Required fields
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const picojson::value& image = data.get("image");
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const picojson::value& emulated_controls = data.get("emulated_controls");
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if (!image.is<std::string>() || !emulated_controls.is<picojson::object>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Failed to load dynamic input json file '{}' because required fields "
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"'image', or 'emulated_controls' are either "
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"missing or the incorrect type",
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json_file);
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m_valid = false;
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return;
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}
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texture_data.m_image_name = image.to_str();
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texture_data.m_preserve_aspect_ratio = preserve_aspect_ratio;
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texture_data.m_generated_folder_name = generated_folder_name;
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SplitPath(json_file, &m_base_path, nullptr, nullptr);
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const std::string image_full_path = m_base_path + texture_data.m_image_name;
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if (!File::Exists(image_full_path))
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{
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ERROR_LOG_FMT(VIDEO,
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"Failed to load dynamic input json file '{}' because the image '{}' "
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"could not be loaded",
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json_file, image_full_path);
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m_valid = false;
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return;
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}
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const auto& emulated_controls_json = emulated_controls.get<picojson::object>();
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for (auto& [emulated_controller_name, map] : emulated_controls_json)
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{
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if (!map.is<picojson::object>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Failed to load dynamic input json file '{}' because 'emulated_controls' "
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"map key '{}' is incorrect type. Expected map ",
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json_file, emulated_controller_name);
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m_valid = false;
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return;
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}
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auto& key_to_regions = texture_data.m_emulated_controllers[emulated_controller_name];
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for (auto& [emulated_control, regions_array] : map.get<picojson::object>())
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{
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if (!regions_array.is<picojson::array>())
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Failed to load dynamic input json file '{}' because emulated controller '{}' "
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"key '{}' has incorrect value type. Expected array ",
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json_file, emulated_controller_name, emulated_control);
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m_valid = false;
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return;
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}
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std::vector<Rect> region_rects;
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for (auto& region : regions_array.get<picojson::array>())
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{
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Rect r;
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if (!region.is<picojson::array>())
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Failed to load dynamic input json file '{}' because emulated controller '{}' "
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"key '{}' has a region with the incorrect type. Expected array ",
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json_file, emulated_controller_name, emulated_control);
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m_valid = false;
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return;
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}
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auto region_offsets = region.get<picojson::array>();
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if (region_offsets.size() != 4)
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Failed to load dynamic input json file '{}' because emulated controller '{}' "
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"key '{}' has a region that does not have 4 offsets (left, top, right, "
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"bottom).",
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json_file, emulated_controller_name, emulated_control);
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m_valid = false;
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return;
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}
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if (!std::all_of(region_offsets.begin(), region_offsets.end(),
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[](picojson::value val) { return val.is<double>(); }))
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{
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ERROR_LOG_FMT(
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VIDEO,
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"Failed to load dynamic input json file '{}' because emulated controller '{}' "
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"key '{}' has a region that has the incorrect offset type.",
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json_file, emulated_controller_name, emulated_control);
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m_valid = false;
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return;
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}
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r.left = static_cast<u32>(region_offsets[0].get<double>());
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r.top = static_cast<u32>(region_offsets[1].get<double>());
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r.right = static_cast<u32>(region_offsets[2].get<double>());
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r.bottom = static_cast<u32>(region_offsets[3].get<double>());
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region_rects.push_back(r);
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}
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key_to_regions.insert_or_assign(emulated_control, std::move(region_rects));
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}
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}
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// Default to the default controls but overwrite if the creator
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// has provided something specific
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picojson::object host_controls = default_host_controls;
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const picojson::value& host_controls_json = data.get("host_controls");
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if (host_controls_json.is<picojson::object>())
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{
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host_controls = host_controls_json.get<picojson::object>();
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}
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if (host_controls.empty())
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{
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ERROR_LOG_FMT(VIDEO,
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"Failed to load dynamic input json file '{}' because field "
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"'host_controls' is missing ",
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json_file);
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m_valid = false;
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return;
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}
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for (auto& [host_device, map] : host_controls)
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{
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if (!map.is<picojson::object>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Failed to load dynamic input json file '{}' because 'host_controls' "
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"map key '{}' is incorrect type ",
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json_file, host_device);
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m_valid = false;
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return;
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}
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auto& host_control_to_imagename = texture_data.m_host_devices[host_device];
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for (auto& [host_control, image_name] : map.get<picojson::object>())
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{
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host_control_to_imagename.insert_or_assign(host_control, image_name.to_str());
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}
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}
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m_dynamic_input_textures.emplace_back(std::move(texture_data));
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}
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}
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DynamicInputTextureConfiguration::~DynamicInputTextureConfiguration() = default;
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bool DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section* sec,
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const std::string& controller_name) const
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{
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bool any_dirty = false;
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for (const auto& texture_data : m_dynamic_input_textures)
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{
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any_dirty |= GenerateTexture(sec, controller_name, texture_data);
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}
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return any_dirty;
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}
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bool DynamicInputTextureConfiguration::GenerateTexture(
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const IniFile::Section* sec, const std::string& controller_name,
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const DynamicInputTextureData& texture_data) const
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{
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std::string device_name;
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if (!sec->Get("Device", &device_name))
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{
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return false;
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}
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auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name);
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if (emulated_controls_iter == texture_data.m_emulated_controllers.end())
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{
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return false;
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}
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bool device_found = true;
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auto host_devices_iter = texture_data.m_host_devices.find(device_name);
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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// If we fail to find our exact device,
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// it's possible the creator doesn't care (single player game)
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// and has used a wildcard for any device
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host_devices_iter = texture_data.m_host_devices.find("");
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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device_found = false;
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}
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}
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// Two copies of the loaded texture
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// The first one is used as a fallback if a key or device isn't mapped
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// the second one is used as the final image to write to the textures directory
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const auto original_image = LoadImage(m_base_path + texture_data.m_image_name);
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auto image_to_write = original_image;
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bool dirty = false;
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for (auto& [emulated_key, rects] : emulated_controls_iter->second)
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{
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// TODO: Remove this line when we move to C++20
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||||||
auto& rects_ref = rects;
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auto apply_original = [&] {
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||||||
for (const auto& rect : rects_ref)
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||||||
{
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||||||
CopyImageRegion(*original_image, *image_to_write, rect, rect);
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dirty = true;
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||||||
}
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||||||
};
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||||||
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if (!device_found)
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||||||
{
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||||||
// If we get here, that means the controller is set to a
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|
||||||
// device not exposed to the pack
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|
||||||
// We still apply the original image, in case the user
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|
||||||
// switched devices and wants to see the changes
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|
||||||
apply_original();
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|
||||||
continue;
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|
||||||
}
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|
||||||
|
|
||||||
std::string host_key;
|
|
||||||
sec->Get(emulated_key, &host_key);
|
|
||||||
|
|
||||||
const auto input_image_iter = host_devices_iter->second.find(host_key);
|
|
||||||
if (input_image_iter == host_devices_iter->second.end())
|
|
||||||
{
|
|
||||||
apply_original();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
const auto host_key_image = LoadImage(m_base_path + input_image_iter->second);
|
|
||||||
|
|
||||||
for (const auto& rect : rects)
|
|
||||||
{
|
|
||||||
InputCommon::ImagePixelData pixel_data;
|
|
||||||
if (host_key_image->width == rect.GetWidth() && host_key_image->height == rect.GetHeight())
|
|
||||||
{
|
|
||||||
pixel_data = *host_key_image;
|
|
||||||
}
|
|
||||||
else if (texture_data.m_preserve_aspect_ratio)
|
|
||||||
{
|
|
||||||
pixel_data = ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(),
|
|
||||||
rect.GetHeight(), Pixel{0, 0, 0, 0});
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
pixel_data =
|
|
||||||
Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight());
|
|
||||||
}
|
|
||||||
|
|
||||||
CopyImageRegion(pixel_data, *image_to_write, Rect{0, 0, rect.GetWidth(), rect.GetHeight()},
|
|
||||||
rect);
|
|
||||||
dirty = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dirty)
|
|
||||||
{
|
|
||||||
const std::string& game_id = SConfig::GetInstance().GetGameID();
|
|
||||||
const auto hi_res_folder =
|
|
||||||
File::GetUserPath(D_HIRESTEXTURES_IDX) + texture_data.m_generated_folder_name;
|
|
||||||
if (!File::IsDirectory(hi_res_folder))
|
|
||||||
{
|
|
||||||
File::CreateDir(hi_res_folder);
|
|
||||||
}
|
|
||||||
WriteImage(hi_res_folder + DIR_SEP + texture_data.m_hires_texture_name, *image_to_write);
|
|
||||||
|
|
||||||
const auto game_id_folder = hi_res_folder + DIR_SEP + "gameids";
|
|
||||||
if (!File::IsDirectory(game_id_folder))
|
|
||||||
{
|
|
||||||
File::CreateDir(game_id_folder);
|
|
||||||
}
|
|
||||||
File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt");
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
} // namespace InputCommon
|
|
|
@ -1,46 +0,0 @@
|
||||||
// Copyright 2019 Dolphin Emulator Project
|
|
||||||
// Licensed under GPLv2+
|
|
||||||
// Refer to the license.txt file included.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <string>
|
|
||||||
#include <unordered_map>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "Common/CommonTypes.h"
|
|
||||||
#include "Common/IniFile.h"
|
|
||||||
#include "InputCommon/ImageOperations.h"
|
|
||||||
|
|
||||||
namespace InputCommon
|
|
||||||
{
|
|
||||||
class DynamicInputTextureConfiguration
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
explicit DynamicInputTextureConfiguration(const std::string& json_file);
|
|
||||||
~DynamicInputTextureConfiguration();
|
|
||||||
bool GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
struct DynamicInputTextureData
|
|
||||||
{
|
|
||||||
std::string m_image_name;
|
|
||||||
std::string m_hires_texture_name;
|
|
||||||
std::string m_generated_folder_name;
|
|
||||||
|
|
||||||
using EmulatedKeyToRegionsMap = std::unordered_map<std::string, std::vector<Rect>>;
|
|
||||||
std::unordered_map<std::string, EmulatedKeyToRegionsMap> m_emulated_controllers;
|
|
||||||
|
|
||||||
using HostKeyToImagePath = std::unordered_map<std::string, std::string>;
|
|
||||||
std::unordered_map<std::string, HostKeyToImagePath> m_host_devices;
|
|
||||||
bool m_preserve_aspect_ratio = true;
|
|
||||||
};
|
|
||||||
|
|
||||||
bool GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
|
|
||||||
const DynamicInputTextureData& texture_data) const;
|
|
||||||
|
|
||||||
std::vector<DynamicInputTextureData> m_dynamic_input_textures;
|
|
||||||
std::string m_base_path;
|
|
||||||
bool m_valid = true;
|
|
||||||
};
|
|
||||||
} // namespace InputCommon
|
|
|
@ -12,7 +12,7 @@
|
||||||
#include "Core/ConfigManager.h"
|
#include "Core/ConfigManager.h"
|
||||||
#include "Core/Core.h"
|
#include "Core/Core.h"
|
||||||
|
|
||||||
#include "InputCommon/DynamicInputTextureConfiguration.h"
|
#include "InputCommon/DynamicInputTextures/DITConfiguration.h"
|
||||||
#include "VideoCommon/HiresTextures.h"
|
#include "VideoCommon/HiresTextures.h"
|
||||||
#include "VideoCommon/RenderBase.h"
|
#include "VideoCommon/RenderBase.h"
|
||||||
|
|
||||||
|
|
|
@ -11,7 +11,10 @@
|
||||||
|
|
||||||
namespace InputCommon
|
namespace InputCommon
|
||||||
{
|
{
|
||||||
class DynamicInputTextureConfiguration;
|
namespace DynamicInputTextures
|
||||||
|
{
|
||||||
|
class Configuration;
|
||||||
|
}
|
||||||
class DynamicInputTextureManager
|
class DynamicInputTextureManager
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -21,7 +24,7 @@ public:
|
||||||
void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name);
|
void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<DynamicInputTextureConfiguration> m_configuration;
|
std::vector<DynamicInputTextures::Configuration> m_configuration;
|
||||||
std::string m_config_type;
|
std::string m_config_type;
|
||||||
};
|
};
|
||||||
} // namespace InputCommon
|
} // namespace InputCommon
|
||||||
|
|
|
@ -0,0 +1,221 @@
|
||||||
|
// Copyright 2019 Dolphin Emulator Project
|
||||||
|
// Licensed under GPLv2+
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "InputCommon/DynamicInputTextures/DITConfiguration.h"
|
||||||
|
|
||||||
|
#include <optional>
|
||||||
|
#include <sstream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include <picojson.h>
|
||||||
|
|
||||||
|
#include "Common/CommonPaths.h"
|
||||||
|
#include "Common/FileUtil.h"
|
||||||
|
#include "Common/Logging/Log.h"
|
||||||
|
#include "Common/StringUtil.h"
|
||||||
|
#include "Core/ConfigManager.h"
|
||||||
|
#include "InputCommon/ControllerEmu/ControllerEmu.h"
|
||||||
|
#include "InputCommon/DynamicInputTextures/DITSpecification.h"
|
||||||
|
#include "InputCommon/ImageOperations.h"
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
std::string GetStreamAsString(std::ifstream& stream)
|
||||||
|
{
|
||||||
|
std::stringstream ss;
|
||||||
|
ss << stream.rdbuf();
|
||||||
|
return ss.str();
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
namespace InputCommon::DynamicInputTextures
|
||||||
|
{
|
||||||
|
Configuration::Configuration(const std::string& json_file)
|
||||||
|
{
|
||||||
|
std::ifstream json_stream;
|
||||||
|
File::OpenFStream(json_stream, json_file, std::ios_base::in);
|
||||||
|
if (!json_stream.is_open())
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}'", json_file);
|
||||||
|
m_valid = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
picojson::value root;
|
||||||
|
const auto error = picojson::parse(root, GetStreamAsString(json_stream));
|
||||||
|
|
||||||
|
if (!error.empty())
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}' due to parse error: {}",
|
||||||
|
json_file, error);
|
||||||
|
m_valid = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SplitPath(json_file, &m_base_path, nullptr, nullptr);
|
||||||
|
|
||||||
|
const picojson::value& specification_json = root.get("specification");
|
||||||
|
u8 specification = 1;
|
||||||
|
if (specification_json.is<double>())
|
||||||
|
{
|
||||||
|
const double spec_from_json = specification_json.get<double>();
|
||||||
|
if (spec_from_json < static_cast<double>(std::numeric_limits<u8>::min()) ||
|
||||||
|
spec_from_json > static_cast<double>(std::numeric_limits<u8>::max()))
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(
|
||||||
|
VIDEO,
|
||||||
|
"Failed to load dynamic input json file '{}', specification '{}' is not within bounds",
|
||||||
|
json_file, spec_from_json);
|
||||||
|
m_valid = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
specification = static_cast<u8>(spec_from_json);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (specification != 1)
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO,
|
||||||
|
"Failed to load dynamic input json file '{}', specification '{}' is invalid",
|
||||||
|
json_file, specification);
|
||||||
|
m_valid = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_valid = ProcessSpecificationV1(root, m_dynamic_input_textures, m_base_path, json_file);
|
||||||
|
}
|
||||||
|
|
||||||
|
Configuration::~Configuration() = default;
|
||||||
|
|
||||||
|
bool Configuration::GenerateTextures(const IniFile::Section* sec,
|
||||||
|
const std::string& controller_name) const
|
||||||
|
{
|
||||||
|
bool any_dirty = false;
|
||||||
|
for (const auto& texture_data : m_dynamic_input_textures)
|
||||||
|
{
|
||||||
|
any_dirty |= GenerateTexture(sec, controller_name, texture_data);
|
||||||
|
}
|
||||||
|
|
||||||
|
return any_dirty;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Configuration::GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
|
||||||
|
const Data& texture_data) const
|
||||||
|
{
|
||||||
|
std::string device_name;
|
||||||
|
if (!sec->Get("Device", &device_name))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name);
|
||||||
|
if (emulated_controls_iter == texture_data.m_emulated_controllers.end())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool device_found = true;
|
||||||
|
auto host_devices_iter = texture_data.m_host_devices.find(device_name);
|
||||||
|
if (host_devices_iter == texture_data.m_host_devices.end())
|
||||||
|
{
|
||||||
|
// If we fail to find our exact device,
|
||||||
|
// it's possible the creator doesn't care (single player game)
|
||||||
|
// and has used a wildcard for any device
|
||||||
|
host_devices_iter = texture_data.m_host_devices.find("");
|
||||||
|
|
||||||
|
if (host_devices_iter == texture_data.m_host_devices.end())
|
||||||
|
{
|
||||||
|
device_found = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Two copies of the loaded texture
|
||||||
|
// The first one is used as a fallback if a key or device isn't mapped
|
||||||
|
// the second one is used as the final image to write to the textures directory
|
||||||
|
const auto original_image = LoadImage(m_base_path + texture_data.m_image_name);
|
||||||
|
auto image_to_write = original_image;
|
||||||
|
|
||||||
|
bool dirty = false;
|
||||||
|
for (auto& [emulated_key, rects] : emulated_controls_iter->second)
|
||||||
|
{
|
||||||
|
// TODO: Remove this line when we move to C++20
|
||||||
|
auto& rects_ref = rects;
|
||||||
|
auto apply_original = [&] {
|
||||||
|
for (const auto& rect : rects_ref)
|
||||||
|
{
|
||||||
|
CopyImageRegion(*original_image, *image_to_write, rect, rect);
|
||||||
|
dirty = true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!device_found)
|
||||||
|
{
|
||||||
|
// If we get here, that means the controller is set to a
|
||||||
|
// device not exposed to the pack
|
||||||
|
// We still apply the original image, in case the user
|
||||||
|
// switched devices and wants to see the changes
|
||||||
|
apply_original();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string host_key;
|
||||||
|
sec->Get(emulated_key, &host_key);
|
||||||
|
|
||||||
|
const auto input_image_iter = host_devices_iter->second.find(host_key);
|
||||||
|
if (input_image_iter == host_devices_iter->second.end())
|
||||||
|
{
|
||||||
|
apply_original();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
const auto host_key_image = LoadImage(m_base_path + input_image_iter->second);
|
||||||
|
|
||||||
|
for (const auto& rect : rects)
|
||||||
|
{
|
||||||
|
InputCommon::ImagePixelData pixel_data;
|
||||||
|
if (host_key_image->width == rect.GetWidth() && host_key_image->height == rect.GetHeight())
|
||||||
|
{
|
||||||
|
pixel_data = *host_key_image;
|
||||||
|
}
|
||||||
|
else if (texture_data.m_preserve_aspect_ratio)
|
||||||
|
{
|
||||||
|
pixel_data = ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(),
|
||||||
|
rect.GetHeight(), Pixel{0, 0, 0, 0});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pixel_data =
|
||||||
|
Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight());
|
||||||
|
}
|
||||||
|
|
||||||
|
CopyImageRegion(pixel_data, *image_to_write, Rect{0, 0, rect.GetWidth(), rect.GetHeight()},
|
||||||
|
rect);
|
||||||
|
dirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dirty)
|
||||||
|
{
|
||||||
|
const std::string& game_id = SConfig::GetInstance().GetGameID();
|
||||||
|
const auto hi_res_folder =
|
||||||
|
File::GetUserPath(D_HIRESTEXTURES_IDX) + texture_data.m_generated_folder_name;
|
||||||
|
if (!File::IsDirectory(hi_res_folder))
|
||||||
|
{
|
||||||
|
File::CreateDir(hi_res_folder);
|
||||||
|
}
|
||||||
|
WriteImage(hi_res_folder + DIR_SEP + texture_data.m_hires_texture_name, *image_to_write);
|
||||||
|
|
||||||
|
const auto game_id_folder = hi_res_folder + DIR_SEP + "gameids";
|
||||||
|
if (!File::IsDirectory(game_id_folder))
|
||||||
|
{
|
||||||
|
File::CreateDir(game_id_folder);
|
||||||
|
}
|
||||||
|
File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt");
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
} // namespace InputCommon::DynamicInputTextures
|
|
@ -0,0 +1,32 @@
|
||||||
|
// Copyright 2019 Dolphin Emulator Project
|
||||||
|
// Licensed under GPLv2+
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "Common/CommonTypes.h"
|
||||||
|
#include "Common/IniFile.h"
|
||||||
|
#include "InputCommon/DynamicInputTextures/DITData.h"
|
||||||
|
|
||||||
|
namespace InputCommon::DynamicInputTextures
|
||||||
|
{
|
||||||
|
class Configuration
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit Configuration(const std::string& json_file);
|
||||||
|
~Configuration();
|
||||||
|
bool GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
|
||||||
|
const Data& texture_data) const;
|
||||||
|
|
||||||
|
std::vector<Data> m_dynamic_input_textures;
|
||||||
|
std::string m_base_path;
|
||||||
|
bool m_valid = true;
|
||||||
|
};
|
||||||
|
} // namespace InputCommon::DynamicInputTextures
|
|
@ -0,0 +1,28 @@
|
||||||
|
// Copyright 2021 Dolphin Emulator Project
|
||||||
|
// Licensed under GPLv2+
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "InputCommon/ImageOperations.h"
|
||||||
|
|
||||||
|
namespace InputCommon::DynamicInputTextures
|
||||||
|
{
|
||||||
|
struct Data
|
||||||
|
{
|
||||||
|
std::string m_image_name;
|
||||||
|
std::string m_hires_texture_name;
|
||||||
|
std::string m_generated_folder_name;
|
||||||
|
|
||||||
|
using EmulatedKeyToRegionsMap = std::unordered_map<std::string, std::vector<Rect>>;
|
||||||
|
std::unordered_map<std::string, EmulatedKeyToRegionsMap> m_emulated_controllers;
|
||||||
|
|
||||||
|
using HostKeyToImagePath = std::unordered_map<std::string, std::string>;
|
||||||
|
std::unordered_map<std::string, HostKeyToImagePath> m_host_devices;
|
||||||
|
bool m_preserve_aspect_ratio = true;
|
||||||
|
};
|
||||||
|
} // namespace InputCommon::DynamicInputTextures
|
|
@ -0,0 +1,201 @@
|
||||||
|
// Copyright 2021 Dolphin Emulator Project
|
||||||
|
// Licensed under GPLv2+
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "InputCommon/DynamicInputTextures/DITSpecification.h"
|
||||||
|
|
||||||
|
#include <fmt/format.h>
|
||||||
|
|
||||||
|
#include "Common/FileUtil.h"
|
||||||
|
#include "Common/IOFile.h"
|
||||||
|
#include "Common/Logging/Log.h"
|
||||||
|
#include "Core/ConfigManager.h"
|
||||||
|
|
||||||
|
namespace InputCommon::DynamicInputTextures
|
||||||
|
{
|
||||||
|
bool ProcessSpecificationV1(picojson::value& root, std::vector<Data>& input_textures,
|
||||||
|
const std::string& base_path, const std::string& json_file)
|
||||||
|
{
|
||||||
|
const picojson::value& output_textures_json = root.get("output_textures");
|
||||||
|
if (!output_textures_json.is<picojson::object>())
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(
|
||||||
|
VIDEO,
|
||||||
|
"Failed to load dynamic input json file '{}' because 'output_textures' is missing or "
|
||||||
|
"was not of type object",
|
||||||
|
json_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const picojson::value& preserve_aspect_ratio_json = root.get("preserve_aspect_ratio");
|
||||||
|
|
||||||
|
bool preserve_aspect_ratio = true;
|
||||||
|
if (preserve_aspect_ratio_json.is<bool>())
|
||||||
|
{
|
||||||
|
preserve_aspect_ratio = preserve_aspect_ratio_json.get<bool>();
|
||||||
|
}
|
||||||
|
|
||||||
|
const picojson::value& generated_folder_name_json = root.get("generated_folder_name");
|
||||||
|
|
||||||
|
const std::string& game_id = SConfig::GetInstance().GetGameID();
|
||||||
|
std::string generated_folder_name = fmt::format("{}_Generated", game_id);
|
||||||
|
if (generated_folder_name_json.is<std::string>())
|
||||||
|
{
|
||||||
|
generated_folder_name = generated_folder_name_json.get<std::string>();
|
||||||
|
}
|
||||||
|
|
||||||
|
const picojson::value& default_host_controls_json = root.get("default_host_controls");
|
||||||
|
picojson::object default_host_controls;
|
||||||
|
if (default_host_controls_json.is<picojson::object>())
|
||||||
|
{
|
||||||
|
default_host_controls = default_host_controls_json.get<picojson::object>();
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto output_textures = output_textures_json.get<picojson::object>();
|
||||||
|
for (auto& [name, data] : output_textures)
|
||||||
|
{
|
||||||
|
Data texture_data;
|
||||||
|
texture_data.m_hires_texture_name = name;
|
||||||
|
|
||||||
|
// Required fields
|
||||||
|
const picojson::value& image = data.get("image");
|
||||||
|
const picojson::value& emulated_controls = data.get("emulated_controls");
|
||||||
|
|
||||||
|
if (!image.is<std::string>() || !emulated_controls.is<picojson::object>())
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO,
|
||||||
|
"Failed to load dynamic input json file '{}' because required fields "
|
||||||
|
"'image', or 'emulated_controls' are either "
|
||||||
|
"missing or the incorrect type",
|
||||||
|
json_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
texture_data.m_image_name = image.to_str();
|
||||||
|
texture_data.m_preserve_aspect_ratio = preserve_aspect_ratio;
|
||||||
|
texture_data.m_generated_folder_name = generated_folder_name;
|
||||||
|
|
||||||
|
const std::string image_full_path = base_path + texture_data.m_image_name;
|
||||||
|
if (!File::Exists(image_full_path))
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO,
|
||||||
|
"Failed to load dynamic input json file '{}' because the image '{}' "
|
||||||
|
"could not be loaded",
|
||||||
|
json_file, image_full_path);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto& emulated_controls_json = emulated_controls.get<picojson::object>();
|
||||||
|
for (auto& [emulated_controller_name, map] : emulated_controls_json)
|
||||||
|
{
|
||||||
|
if (!map.is<picojson::object>())
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO,
|
||||||
|
"Failed to load dynamic input json file '{}' because 'emulated_controls' "
|
||||||
|
"map key '{}' is incorrect type. Expected map ",
|
||||||
|
json_file, emulated_controller_name);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& key_to_regions = texture_data.m_emulated_controllers[emulated_controller_name];
|
||||||
|
for (auto& [emulated_control, regions_array] : map.get<picojson::object>())
|
||||||
|
{
|
||||||
|
if (!regions_array.is<picojson::array>())
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(
|
||||||
|
VIDEO,
|
||||||
|
"Failed to load dynamic input json file '{}' because emulated controller '{}' "
|
||||||
|
"key '{}' has incorrect value type. Expected array ",
|
||||||
|
json_file, emulated_controller_name, emulated_control);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Rect> region_rects;
|
||||||
|
for (auto& region : regions_array.get<picojson::array>())
|
||||||
|
{
|
||||||
|
Rect r;
|
||||||
|
if (!region.is<picojson::array>())
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(
|
||||||
|
VIDEO,
|
||||||
|
"Failed to load dynamic input json file '{}' because emulated controller '{}' "
|
||||||
|
"key '{}' has a region with the incorrect type. Expected array ",
|
||||||
|
json_file, emulated_controller_name, emulated_control);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto region_offsets = region.get<picojson::array>();
|
||||||
|
|
||||||
|
if (region_offsets.size() != 4)
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(
|
||||||
|
VIDEO,
|
||||||
|
"Failed to load dynamic input json file '{}' because emulated controller '{}' "
|
||||||
|
"key '{}' has a region that does not have 4 offsets (left, top, right, "
|
||||||
|
"bottom).",
|
||||||
|
json_file, emulated_controller_name, emulated_control);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!std::all_of(region_offsets.begin(), region_offsets.end(),
|
||||||
|
[](picojson::value val) { return val.is<double>(); }))
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(
|
||||||
|
VIDEO,
|
||||||
|
"Failed to load dynamic input json file '{}' because emulated controller '{}' "
|
||||||
|
"key '{}' has a region that has the incorrect offset type.",
|
||||||
|
json_file, emulated_controller_name, emulated_control);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
r.left = static_cast<u32>(region_offsets[0].get<double>());
|
||||||
|
r.top = static_cast<u32>(region_offsets[1].get<double>());
|
||||||
|
r.right = static_cast<u32>(region_offsets[2].get<double>());
|
||||||
|
r.bottom = static_cast<u32>(region_offsets[3].get<double>());
|
||||||
|
region_rects.push_back(r);
|
||||||
|
}
|
||||||
|
key_to_regions.insert_or_assign(emulated_control, std::move(region_rects));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Default to the default controls but overwrite if the creator
|
||||||
|
// has provided something specific
|
||||||
|
picojson::object host_controls = default_host_controls;
|
||||||
|
const picojson::value& host_controls_json = data.get("host_controls");
|
||||||
|
if (host_controls_json.is<picojson::object>())
|
||||||
|
{
|
||||||
|
host_controls = host_controls_json.get<picojson::object>();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (host_controls.empty())
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO,
|
||||||
|
"Failed to load dynamic input json file '{}' because field "
|
||||||
|
"'host_controls' is missing ",
|
||||||
|
json_file);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& [host_device, map] : host_controls)
|
||||||
|
{
|
||||||
|
if (!map.is<picojson::object>())
|
||||||
|
{
|
||||||
|
ERROR_LOG_FMT(VIDEO,
|
||||||
|
"Failed to load dynamic input json file '{}' because 'host_controls' "
|
||||||
|
"map key '{}' is incorrect type ",
|
||||||
|
json_file, host_device);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
auto& host_control_to_imagename = texture_data.m_host_devices[host_device];
|
||||||
|
for (auto& [host_control, image_name] : map.get<picojson::object>())
|
||||||
|
{
|
||||||
|
host_control_to_imagename.insert_or_assign(host_control, image_name.to_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
input_textures.emplace_back(std::move(texture_data));
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
} // namespace InputCommon::DynamicInputTextures
|
|
@ -0,0 +1,18 @@
|
||||||
|
// Copyright 2021 Dolphin Emulator Project
|
||||||
|
// Licensed under GPLv2+
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <picojson.h>
|
||||||
|
|
||||||
|
#include "InputCommon/DynamicInputTextures/DITData.h"
|
||||||
|
|
||||||
|
namespace InputCommon::DynamicInputTextures
|
||||||
|
{
|
||||||
|
bool ProcessSpecificationV1(picojson::value& root, std::vector<Data>& input_textures,
|
||||||
|
const std::string& base_path, const std::string& json_file);
|
||||||
|
}
|
Loading…
Reference in New Issue