Merge pull request #8464 from jordan-woyak/wm-emu-errorcode
WiimoteEmu: Minor accuracy fixes.
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commit
97f9f252cc
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@ -62,16 +62,22 @@ enum class AddressSpace : u8
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// FYI: The EEPROM address space is offset 0x0070 on i2c slave 0x50.
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// However attempting to access this device directly results in an error.
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EEPROM = 0x00,
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// 0x01 is never used but it does function on a real wiimote:
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I2CBusAlt = 0x01,
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I2CBus = 0x02,
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// I2CBusAlt is never used by games but it does function on a real wiimote.
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I2CBus = 0x01,
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I2CBusAlt = 0x02,
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};
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enum class ErrorCode : u8
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{
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// Normal result.
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Success = 0,
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// Produced by read/write attempts during an active read.
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Busy = 4,
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// Produced by using something other than the above AddressSpace values.
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InvalidSpace = 6,
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// Produced by an i2c read/write with a non-responding slave address.
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Nack = 7,
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// Produced by accessing invalid regions of EEPROM or the EEPROM directly over i2c.
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InvalidAddress = 8,
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};
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@ -258,7 +258,12 @@ void Wiimote::HandleRequestStatus(const OutputReportRequestStatus&)
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void Wiimote::HandleWriteData(const OutputReportWriteData& wd)
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{
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// TODO: Are writes ignored during an active read request?
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if (m_read_request.size)
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{
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// FYI: Writes during an active read will occasionally produce a "busy" (0x4) ack.
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// We won't simulate that as it often does work. Poorly programmed games may rely on it.
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WARN_LOG(WIIMOTE, "WriteData: write during active read request.");
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}
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u16 address = Common::swap16(wd.address);
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@ -416,9 +421,11 @@ void Wiimote::HandleReadData(const OutputReportReadData& rd)
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{
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if (m_read_request.size)
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{
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// There is already an active read request.
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// A real wiimote ignores the new one.
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WARN_LOG(WIIMOTE, "ReadData: ignoring read during active request.");
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// There is already an active read being processed.
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WARN_LOG(WIIMOTE, "ReadData: attempting read during active request.");
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// A real wm+ sends a busy ack in this situation.
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SendAck(OutputReportID::ReadData, ErrorCode::Busy);
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return;
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}
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@ -437,7 +444,7 @@ void Wiimote::HandleReadData(const OutputReportReadData& rd)
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// TODO: should this be removed and let Update() take care of it?
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ProcessReadDataRequest();
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// FYI: No "ACK" is sent.
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// FYI: No "ACK" is sent under normal situations.
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}
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bool Wiimote::ProcessReadDataRequest()
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